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fix-reques
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6a3e7d17ac | ||
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079490b30d | ||
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72d264ed6c |
9 changed files with 92 additions and 65 deletions
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@ -9,7 +9,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
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### Added ⭐
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* Added `Shape::Callback` for backend-specific painting ([#1351](https://github.com/emilk/egui/pull/1351)).
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* Added `Frame::canvas` ([#1362](https://github.com/emilk/egui/pull/1362)).
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* `Context::request_repaint` will wake up UI thread, if integrations has called `Context::set_request_repaint_callback` ([#1366](https://github.com/emilk/egui/pull/1366)).
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* `Context::request_repaint` will wake up UI thread, if integrations has called `Context::with_repaint_callback` ([#1366](https://github.com/emilk/egui/pull/1366)).
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* Added `Ui::push_id` ([#1374](https://github.com/emilk/egui/pull/1374)).
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### Changed 🔧
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1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -1005,6 +1005,7 @@ dependencies = [
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"ahash 0.7.6",
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"epaint",
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"nohash-hasher",
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"parking_lot 0.12.0",
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"ron",
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"serde",
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"tracing",
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@ -229,12 +229,11 @@ pub struct EpiIntegration {
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impl EpiIntegration {
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pub fn new(
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integration_name: &'static str,
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egui_ctx: egui::Context,
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max_texture_side: usize,
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window: &winit::window::Window,
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persistence: crate::epi::Persistence,
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) -> Self {
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let egui_ctx = egui::Context::default();
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*egui_ctx.memory() = persistence.load_memory().unwrap_or_default();
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let prefer_dark_mode = prefer_dark_mode();
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@ -57,6 +57,7 @@ epaint = { version = "0.17.0", path = "../epaint", default-features = false }
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ahash = "0.7"
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nohash-hasher = "0.2"
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parking_lot = "0.12"
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# Optional:
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ron = { version = "0.7", optional = true }
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@ -1,5 +1,8 @@
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// #![warn(missing_docs)]
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use std::sync::atomic::AtomicU32;
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use std::sync::atomic::Ordering::SeqCst;
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use crate::{
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animation_manager::AnimationManager, data::output::PlatformOutput, frame_state::FrameState,
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input_state::*, layers::GraphicLayers, memory::Options, output::FullOutput, TextureHandle, *,
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@ -8,7 +11,10 @@ use epaint::{mutex::*, stats::*, text::Fonts, TessellationOptions, *};
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// ----------------------------------------------------------------------------
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struct WrappedTextureManager(Arc<RwLock<epaint::TextureManager>>);
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// NOTE: we always use `parking_lot` here so we can
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// use `WrappedTextureManager` from any thread.
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#[derive(Clone)]
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struct WrappedTextureManager(Arc<parking_lot::RwLock<epaint::TextureManager>>);
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impl Default for WrappedTextureManager {
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fn default() -> Self {
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@ -21,7 +27,26 @@ impl Default for WrappedTextureManager {
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);
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assert_eq!(font_id, TextureId::default());
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Self(Arc::new(RwLock::new(tex_mngr)))
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Self(Arc::new(parking_lot::RwLock::new(tex_mngr)))
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}
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}
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// ----------------------------------------------------------------------------
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struct RepaintInfo {
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/// While positive, keep requesting repaints. Decrement at the end of each frame.
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repaint_requests: AtomicU32,
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request_repaint_callbacks: Option<Box<dyn Fn() + Send + Sync>>,
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}
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impl Default for RepaintInfo {
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fn default() -> Self {
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Self {
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// Start with painting an extra frame to compensate for some widgets
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// that take two frames before they "settle":
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repaint_requests: 1.into(),
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request_repaint_callbacks: None,
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}
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}
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}
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@ -33,7 +58,6 @@ struct ContextImpl {
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fonts: Option<Fonts>,
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memory: Memory,
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animation_manager: AnimationManager,
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tex_manager: WrappedTextureManager,
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input: InputState,
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@ -45,10 +69,6 @@ struct ContextImpl {
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output: PlatformOutput,
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paint_stats: PaintStats,
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/// While positive, keep requesting repaints. Decrement at the end of each frame.
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repaint_requests: u32,
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request_repaint_callbacks: Option<Box<dyn Fn() + Send + Sync>>,
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}
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impl ContextImpl {
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@ -142,33 +162,46 @@ impl ContextImpl {
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/// paint(full_output.textures_delta, clipped_primitives);
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/// }
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/// ```
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#[derive(Clone)]
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pub struct Context(Arc<RwLock<ContextImpl>>);
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#[derive(Clone, Default)]
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pub struct Context {
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ctx: Arc<RwLock<ContextImpl>>,
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// These are not inside of `ContextImpl` because we want to have thread-safe access to them
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// even without running with the multi_threaded feature flag.
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// See https://github.com/emilk/egui/issues/1379.
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repaint_info: Arc<RepaintInfo>,
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tex_manager: WrappedTextureManager,
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}
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impl std::cmp::PartialEq for Context {
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fn eq(&self, other: &Context) -> bool {
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Arc::ptr_eq(&self.0, &other.0)
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}
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}
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impl Default for Context {
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fn default() -> Self {
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Self(Arc::new(RwLock::new(ContextImpl {
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// Start with painting an extra frame to compensate for some widgets
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// that take two frames before they "settle":
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repaint_requests: 1,
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..ContextImpl::default()
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})))
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Arc::ptr_eq(&self.ctx, &other.ctx)
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}
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}
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impl Context {
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pub fn new() -> Self {
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Self::default()
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}
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/// Construct a [`Context`] with a callback that is called when the user calls
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/// [`Context::request_repaint`].
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pub fn with_repaint_callback(callback: impl Fn() + Send + Sync + 'static) -> Self {
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Self {
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ctx: Default::default(),
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repaint_info: Arc::new(RepaintInfo {
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request_repaint_callbacks: Some(Box::new(callback)),
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..Default::default()
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}),
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tex_manager: Default::default(),
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}
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}
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fn read(&self) -> RwLockReadGuard<'_, ContextImpl> {
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self.0.read()
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self.ctx.read()
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}
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fn write(&self) -> RwLockWriteGuard<'_, ContextImpl> {
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self.0.write()
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self.ctx.write()
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}
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/// Run the ui code for one frame.
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@ -538,26 +571,19 @@ impl Context {
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/// If this is called at least once in a frame, then there will be another frame right after this.
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/// Call as many times as you wish, only one repaint will be issued.
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///
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/// It is safe to call this from any thread at any time.
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///
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/// If called from outside the UI thread, the UI thread will wake up and run,
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/// provided the egui integration has set that up via [`Self::set_request_repaint_callback`]
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/// provided the egui integration has set that up via [`Self::with_repaint_callback`]
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/// (this will work on `eframe`).
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pub fn request_repaint(&self) {
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// request two frames of repaint, just to cover some corner cases (frame delays):
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let mut ctx = self.write();
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ctx.repaint_requests = 2;
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if let Some(callback) = &ctx.request_repaint_callbacks {
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self.repaint_info.repaint_requests.store(2, SeqCst);
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if let Some(callback) = &self.repaint_info.request_repaint_callbacks {
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(callback)();
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}
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}
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/// For integrations: this callback will be called when an egui user calls [`Self::request_repaint`].
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///
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/// This lets you wake up a sleeping UI thread.
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pub fn set_request_repaint_callback(&self, callback: impl Fn() + Send + Sync + 'static) {
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let callback = Box::new(callback);
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self.write().request_repaint_callbacks = Some(callback);
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}
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/// Tell `egui` which fonts to use.
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///
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/// The default `egui` fonts only support latin and cyrillic alphabets,
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@ -661,6 +687,8 @@ impl Context {
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///
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/// For how to load an image, see [`ImageData`] and [`ColorImage::from_rgba_unmultiplied`].
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///
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/// This is safe to call from any thread at any time.
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///
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/// ```
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/// struct MyImage {
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/// texture: Option<egui::TextureHandle>,
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@ -706,8 +734,10 @@ impl Context {
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/// In general it is easier to use [`Self::load_texture`] and [`TextureHandle`].
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///
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/// You can show stats about the allocated textures using [`Self::texture_ui`].
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pub fn tex_manager(&self) -> Arc<RwLock<epaint::textures::TextureManager>> {
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self.read().tex_manager.0.clone()
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///
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/// This is safe to call from any thread at any time.
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pub fn tex_manager(&self) -> Arc<parking_lot::RwLock<epaint::textures::TextureManager>> {
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self.tex_manager.0.clone()
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}
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// ---------------------------------------------------------------------
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@ -764,20 +794,19 @@ impl Context {
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let font_image_delta = ctx_impl.fonts.as_ref().unwrap().font_image_delta();
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if let Some(font_image_delta) = font_image_delta {
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ctx_impl
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.tex_manager
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self.tex_manager
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.0
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.write()
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.set(TextureId::default(), font_image_delta);
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}
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textures_delta = ctx_impl.tex_manager.0.write().take_delta();
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textures_delta = self.tex_manager.0.write().take_delta();
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};
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let platform_output: PlatformOutput = std::mem::take(&mut self.output());
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let needs_repaint = if self.read().repaint_requests > 0 {
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self.write().repaint_requests -= 1;
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let needs_repaint = if self.repaint_info.repaint_requests.load(SeqCst) > 0 {
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self.repaint_info.repaint_requests.fetch_sub(1, SeqCst);
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true
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} else {
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false
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@ -46,20 +46,21 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
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let mut painter = crate::Painter::new(gl.clone(), None, "")
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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let event_loop_proxy = parking_lot::Mutex::new(event_loop.create_proxy());
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let egui_ctx = egui::Context::with_repaint_callback({
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move || {
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event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
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}
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});
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let mut integration = egui_winit::epi::EpiIntegration::new(
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"egui_glow",
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egui_ctx,
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painter.max_texture_side(),
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gl_window.window(),
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persistence,
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);
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{
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let event_loop_proxy = parking_lot::Mutex::new(event_loop.create_proxy());
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integration.egui_ctx.set_request_repaint_callback(move || {
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event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
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});
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}
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let mut app = app_creator(&epi::CreationContext {
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egui_ctx: integration.egui_ctx.clone(),
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integration_info: integration.frame.info(),
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@ -159,14 +159,12 @@ impl AppRunner {
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let needs_repaint: std::sync::Arc<NeedRepaint> = Default::default();
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let egui_ctx = egui::Context::default();
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{
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let egui_ctx = egui::Context::with_repaint_callback({
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let needs_repaint = needs_repaint.clone();
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egui_ctx.set_request_repaint_callback(move || {
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move || {
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needs_repaint.0.store(true, SeqCst);
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});
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}
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}
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});
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load_memory(&egui_ctx);
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if prefer_dark_mode == Some(true) {
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@ -51,7 +51,7 @@ single_threaded = ["atomic_refcell"]
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# Only needed if you plan to use the same fonts from multiple threads.
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# It comes with a minor performance impact.
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multi_threaded = ["parking_lot"]
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multi_threaded = []
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[dependencies]
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@ -63,7 +63,7 @@ atomic_refcell = { version = "0.1", optional = true } # Used
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bytemuck = { version = "1.7.2", optional = true, features = ["derive"] }
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cint = { version = "^0.2.2", optional = true }
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nohash-hasher = "0.2"
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parking_lot = { version = "0.12", optional = true } # Using parking_lot over std::sync::Mutex gives 50% speedups in some real-world scenarios.
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parking_lot = "0.12"
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serde = { version = "1", optional = true, features = ["derive", "rc"] }
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[dev-dependencies]
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@ -1,8 +1,6 @@
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use crate::{
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emath::NumExt,
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mutex::{Arc, RwLock},
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ImageData, ImageDelta, TextureId, TextureManager,
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};
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use crate::{emath::NumExt, mutex::Arc, ImageData, ImageDelta, TextureId, TextureManager};
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use parking_lot::RwLock;
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/// Used to paint images.
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///
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