Make Context::request_repaint safe to call from any thread.
Closes https://github.com/emilk/egui/issues/1379
This commit is contained in:
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ccbddcfe95
commit
72d264ed6c
5 changed files with 65 additions and 50 deletions
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@ -9,7 +9,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
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### Added ⭐
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* Added `Shape::Callback` for backend-specific painting ([#1351](https://github.com/emilk/egui/pull/1351)).
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* Added `Frame::canvas` ([#1362](https://github.com/emilk/egui/pull/1362)).
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* `Context::request_repaint` will wake up UI thread, if integrations has called `Context::set_request_repaint_callback` ([#1366](https://github.com/emilk/egui/pull/1366)).
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* `Context::request_repaint` will wake up UI thread, if integrations has called `Context::with_repaint_callback` ([#1366](https://github.com/emilk/egui/pull/1366)).
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* Added `Ui::push_id` ([#1374](https://github.com/emilk/egui/pull/1374)).
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### Changed 🔧
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@ -229,12 +229,11 @@ pub struct EpiIntegration {
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impl EpiIntegration {
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pub fn new(
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integration_name: &'static str,
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egui_ctx: egui::Context,
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max_texture_side: usize,
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window: &winit::window::Window,
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persistence: crate::epi::Persistence,
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) -> Self {
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let egui_ctx = egui::Context::default();
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*egui_ctx.memory() = persistence.load_memory().unwrap_or_default();
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let prefer_dark_mode = prefer_dark_mode();
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@ -1,5 +1,8 @@
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// #![warn(missing_docs)]
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use std::sync::atomic::AtomicU32;
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use std::sync::atomic::Ordering::SeqCst;
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use crate::{
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animation_manager::AnimationManager, data::output::PlatformOutput, frame_state::FrameState,
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input_state::*, layers::GraphicLayers, memory::Options, output::FullOutput, TextureHandle, *,
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@ -27,6 +30,25 @@ impl Default for WrappedTextureManager {
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// ----------------------------------------------------------------------------
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struct RepaintInfo {
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/// While positive, keep requesting repaints. Decrement at the end of each frame.
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repaint_requests: AtomicU32,
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request_repaint_callbacks: Option<Box<dyn Fn() + Send + Sync>>,
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}
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impl Default for RepaintInfo {
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fn default() -> Self {
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Self {
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// Start with painting an extra frame to compensate for some widgets
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// that take two frames before they "settle":
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repaint_requests: 1.into(),
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request_repaint_callbacks: None,
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}
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}
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}
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// ----------------------------------------------------------------------------
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#[derive(Default)]
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struct ContextImpl {
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/// `None` until the start of the first frame.
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@ -45,10 +67,6 @@ struct ContextImpl {
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output: PlatformOutput,
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paint_stats: PaintStats,
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/// While positive, keep requesting repaints. Decrement at the end of each frame.
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repaint_requests: u32,
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request_repaint_callbacks: Option<Box<dyn Fn() + Send + Sync>>,
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}
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impl ContextImpl {
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@ -142,33 +160,41 @@ impl ContextImpl {
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/// paint(full_output.textures_delta, clipped_primitives);
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/// }
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/// ```
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#[derive(Clone)]
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pub struct Context(Arc<RwLock<ContextImpl>>);
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#[derive(Clone, Default)]
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pub struct Context {
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ctx: Arc<RwLock<ContextImpl>>,
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repaint_info: Arc<RepaintInfo>,
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}
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impl std::cmp::PartialEq for Context {
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fn eq(&self, other: &Context) -> bool {
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Arc::ptr_eq(&self.0, &other.0)
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}
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}
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impl Default for Context {
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fn default() -> Self {
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Self(Arc::new(RwLock::new(ContextImpl {
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// Start with painting an extra frame to compensate for some widgets
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// that take two frames before they "settle":
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repaint_requests: 1,
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..ContextImpl::default()
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})))
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Arc::ptr_eq(&self.ctx, &other.ctx)
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}
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}
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impl Context {
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pub fn new() -> Self {
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Self::default()
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}
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/// Construct a [`Context`] with a callback that is called when the user calls
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/// [`Context::request_repaint`].
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pub fn with_repaint_callback(callback: impl Fn() + Send + Sync + 'static) -> Self {
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Self {
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ctx: Default::default(),
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repaint_info: Arc::new(RepaintInfo {
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request_repaint_callbacks: Some(Box::new(callback)),
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..Default::default()
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}),
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}
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}
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fn read(&self) -> RwLockReadGuard<'_, ContextImpl> {
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self.0.read()
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self.ctx.read()
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}
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fn write(&self) -> RwLockWriteGuard<'_, ContextImpl> {
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self.0.write()
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self.ctx.write()
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}
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/// Run the ui code for one frame.
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@ -539,25 +565,16 @@ impl Context {
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/// Call as many times as you wish, only one repaint will be issued.
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///
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/// If called from outside the UI thread, the UI thread will wake up and run,
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/// provided the egui integration has set that up via [`Self::set_request_repaint_callback`]
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/// provided the egui integration has set that up via [`Self::with_repaint_callback`]
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/// (this will work on `eframe`).
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pub fn request_repaint(&self) {
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// request two frames of repaint, just to cover some corner cases (frame delays):
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let mut ctx = self.write();
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ctx.repaint_requests = 2;
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if let Some(callback) = &ctx.request_repaint_callbacks {
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self.repaint_info.repaint_requests.store(2, SeqCst);
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if let Some(callback) = &self.repaint_info.request_repaint_callbacks {
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(callback)();
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}
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}
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/// For integrations: this callback will be called when an egui user calls [`Self::request_repaint`].
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///
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/// This lets you wake up a sleeping UI thread.
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pub fn set_request_repaint_callback(&self, callback: impl Fn() + Send + Sync + 'static) {
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let callback = Box::new(callback);
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self.write().request_repaint_callbacks = Some(callback);
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}
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/// Tell `egui` which fonts to use.
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///
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/// The default `egui` fonts only support latin and cyrillic alphabets,
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@ -776,8 +793,8 @@ impl Context {
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let platform_output: PlatformOutput = std::mem::take(&mut self.output());
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let needs_repaint = if self.read().repaint_requests > 0 {
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self.write().repaint_requests -= 1;
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let needs_repaint = if self.repaint_info.repaint_requests.load(SeqCst) > 0 {
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self.repaint_info.repaint_requests.fetch_sub(1, SeqCst);
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true
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} else {
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false
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@ -46,20 +46,21 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
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let mut painter = crate::Painter::new(gl.clone(), None, "")
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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let event_loop_proxy = parking_lot::Mutex::new(event_loop.create_proxy());
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let egui_ctx = egui::Context::with_repaint_callback({
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move || {
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event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
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}
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});
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let mut integration = egui_winit::epi::EpiIntegration::new(
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"egui_glow",
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egui_ctx,
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painter.max_texture_side(),
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gl_window.window(),
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persistence,
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);
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{
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let event_loop_proxy = parking_lot::Mutex::new(event_loop.create_proxy());
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integration.egui_ctx.set_request_repaint_callback(move || {
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event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
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});
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}
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let mut app = app_creator(&epi::CreationContext {
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egui_ctx: integration.egui_ctx.clone(),
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integration_info: integration.frame.info(),
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@ -159,14 +159,12 @@ impl AppRunner {
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let needs_repaint: std::sync::Arc<NeedRepaint> = Default::default();
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let egui_ctx = egui::Context::default();
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{
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let egui_ctx = egui::Context::with_repaint_callback({
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let needs_repaint = needs_repaint.clone();
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egui_ctx.set_request_repaint_callback(move || {
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move || {
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needs_repaint.0.store(true, SeqCst);
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});
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}
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}
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});
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load_memory(&egui_ctx);
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if prefer_dark_mode == Some(true) {
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