Commit graph

2069 commits

Author SHA1 Message Date
Emil Ernerfeldt
f3e305a646 Replace TODO: with TODO(emilk): and update code guidelines 2022-05-21 16:53:25 +02:00
Emil Ernerfeldt
3d5e203d86
egui_glow: clear the post-processing render target (#1658) 2022-05-21 16:53:05 +02:00
Emil Ernerfeldt
32ad9c29be Use better names in glow::Painter 2022-05-21 16:03:26 +02:00
Emil Ernerfeldt
aef8a7901f Fix broken link
Closes https://github.com/emilk/egui/issues/1643
2022-05-21 15:42:43 +02:00
Emil Ernerfeldt
d6fd5dec3b
Add single-threaded deadlock detection to RwMutex (#1619) 2022-05-21 14:08:19 +02:00
Emil Ernerfeldt
810b609a80 clippy fixes 2022-05-21 13:04:58 +02:00
Emil Ernerfeldt
934fcd7e99 Add hex_color clipboard fixes to changelogs 2022-05-21 13:04:58 +02:00
Sebastian Urban
5687aa6b50
Request GLSL version 3.30. (#1639) 2022-05-21 12:52:20 +02:00
griffi-gh
27cca111c8
Fix wrong name in egui-wgpu CHANGELOG.md (#1645) 2022-05-21 12:49:37 +02:00
Emil Ernerfeldt
f807a290a4 Release egui-wgpu 0.18.0 2022-05-16 16:39:26 +02:00
Erlend Walstad
f27f67b76b
Make color-hex optional (#1632) 2022-05-16 16:38:14 +02:00
Antti Keränen
b8a5924295
Fix clipboard on Wayland (#1613)
arboard advertises that it works with Wayland, but in reality it only
works with Wayland terminal applications. To make the clipboard work
with applications that draw Wayland surfaces, arboard isn't going to
work.

Copypasta does support Wayland's graphical clipboard, but the usage
isn't documented. However, for the reasons mentioned in #1474 the move
from Copypasta to arboard makes sense.

To resolve the issue, this commit brings in an optional dependency
smithay-clipboard, that is a crate that correctly handles the Wayland
clipboard in graphical applications. It is used by default if a Wayland
window handle is found. If for some reason the handle to the Wayland
window handle cannot be fetched, arboard is used as a backup.
2022-05-16 16:37:41 +02:00
Stanislav
b008b147e5
Fix Plot auto_bounds when LinkedAxisGroup one axis (#1599)
Co-authored-by: Stanislav <enomado@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-05-15 19:27:30 +02:00
Emil Ernerfeldt
0389ce68e2
CI: Run cargo check --all-features on Windows and Mac too (#1631) 2022-05-15 19:25:24 +02:00
Luke Newcomb
d2decfa338
Add ability to convert from a hex string to Color32 using macros (#1596) 2022-05-15 17:07:30 +02:00
TicClick
3c685d7bf6
eframe: read native window position and size (#1617)
Position and dimensions are available via `eframe::Frame::info().window_info`
2022-05-13 10:15:43 +02:00
Emil Ernerfeldt
aef5942d0f Make egui_demo_app the default binary, so cargo run just works 2022-05-12 13:30:35 +02:00
Emil Ernerfeldt
2e4138d050
Add InputState::stable_dt (#1625)
This provides a better estimate of a typical frametime in reactive mode.

From the docstring of `stable_dt`:

Time since last frame (in seconds), but gracefully handles the first frame after sleeping in reactive mode.

In reactive mode (available in e.g. `eframe`), `egui` only updates when there is new input or something animating.
This can lead to large gaps of time (sleep), leading to large [`Self::unstable_dt`].

If `egui` requested a repaint the previous frame, then `egui` will use
`stable_dt = unstable_dt;`, but if `egui` did not not request a repaint last frame,
then `egui` will assume `unstable_dt` is too large, and will use
`stable_dt = predicted_dt;`.

This means that for the first frame after a sleep,
`stable_dt` will be a prediction of the delta-time until the next frame,
and in all other situations this will be an accurate measurement of time passed
since the previous frame.

Note that a frame can still stall for various reasons, so `stable_dt` can
still be unusually large in some situations.

When animating something, it is recommended that you use something like
`stable_dt.min(0.1)` - this will give you smooth animations when the framerate is good
(even in reactive mode), but will avoid large jumps when framerate is bad,
and will effectively slow down the animation when FPS drops below 10.
2022-05-12 11:23:53 +02:00
Emil Ernerfeldt
931e716b97
Add egui_wgpu crate (#1564)
Based on https://github.com/hasenbanck/egui_wgpu_backend

`egui-wgpu` is now an official backend for `eframe` (opt-in).

Use the `wgpu` feature flag on `eframe` and the `NativeOptions::renderer` settings to pick it.

Co-authored-by: Nils Hasenbanck <nils@hasenbanck.de>
Co-authored-by: Sven Niederberger <niederberger@embotech.com>
Co-authored-by: Sven Niederberger <73159570+s-nie@users.noreply.github.com>
2022-05-12 09:02:28 +02:00
4JX
3d52cc8867
Fix docstring in area.rs (#1620) 2022-05-11 22:44:29 +02:00
sy1ntexx
d850b47f9e
Added Extra1 & Extra2 pointer buttons (#1603)
Extra1 is usually extra back button on most mice & Extra2 is usually extra forward button.
2022-05-11 22:44:00 +02:00
Emil Ernerfeldt
9624de6c41
Fix dead-lock when alt-tabbing while also showing a tooltip (#1618)
Closes https://github.com/emilk/egui/issues/1609
2022-05-11 20:56:57 +02:00
4JX
c47e20c733
Allow manually painting the CollapsingState icon (#1592)
* Allow manually painting the CollapsingState icon

* Update egui/src/containers/collapsing_header.rs

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* Oops

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-05-11 19:02:37 +02:00
Luke Newcomb
e44c9b8e54
Fix image button padding on hover (#1595) 2022-05-11 11:58:15 +02:00
Emil Ernerfeldt
7b18fab7a4
Optimize tessellation of filled circles (#1616)
When painting a scatter plot we sometimes want to paint hundreds of thousands of points (filled circles) on screen every frame.

In this PR the font texture atlas is pre-populated with some filled circled of various radii. These are then used when painting (small) filled circled, which means A LOT less triangles and vertices are generated for them.

In a new benchmark we can see a 10x speedup in circle tessellation, but the the real benefit comes in the painting of these circles: since we generate a lot less vertices, the backend painter has less to do.

In a real-life scenario with a lot of things being painted (including around 100k points) I saw tessellation go from 35ms -> 7ms and painting go from 45ms -> 1ms. This means the total frame time went from 80ms to 8ms, or a 10x speedup.
2022-05-10 19:31:19 +02:00
Emil Ernerfeldt
28efc0e1c8 emath: Implement NumExt on all integer types 2022-05-09 12:44:28 +02:00
Emil Ernerfeldt
d69ce546fa Release egui_glow 0.18.1 - remove unnecessary calls to gl.get_error 2022-05-09 12:43:37 +02:00
Nigecat
87ca29173d
Fix typo in ui.rs (waker -> weaker) (#1586) 2022-05-06 10:36:49 +02:00
Alejandro Perea
fe6e1ce28f
Add *_released & *_clicked PointerState methods (#1582) 2022-05-05 23:26:15 +02:00
Emil Ernerfeldt
e82b87ca73
Remove calls to gl.getError in release builds (#1583)
This slows down the web version a lot, especially on some browsers

Publish new web demo
2022-05-05 23:17:33 +02:00
carrotflakes
cb2298e98b
Fix CircleShape::visual_bounding_rect() (#1575) 2022-05-05 09:16:00 +02:00
Reilly Moore
1dd014cbed
mark the response of a toggle_value as changed on click (#1573) 2022-05-04 21:45:14 +02:00
René Rössler
d3af3a6de1
egui_extras date picker: fix Feb 29 crash (#1571) 2022-05-04 19:30:41 +02:00
Emil Ernerfeldt
32b4781da2
Improve web demo for mobile (#1556)
`egui_demo_app/lib`: add "About egui" window, and improve mobile layout

This makes the app responsive, removing the side bars on mobile and turning them into drop-down menus instead.
2022-05-02 13:13:35 +02:00
Emil Ernerfeldt
078be52ff8 README.md: Fix broken links to toggle_switch.rs example code 2022-05-01 15:27:12 +02:00
Emil Ernerfeldt
b30224471c
Release 0.18.1 of egui & epaint - Change Shape::Callback to &mut dyn Any (#1552) 2022-05-01 11:35:29 +02:00
Emil Ernerfeldt
dc26890a80 Release 0.18.0 - Shape::Callback, Table, and better text contrast 2022-04-30 20:27:27 +02:00
Emil Ernerfeldt
9394e7ea22 Publish new web demo 2022-04-30 20:23:40 +02:00
Emil Ernerfeldt
f0e6332b42
Fix cargo deny (#1549)
* Make the strip demo less ugly

* revert duplicated windows dependency in Cargo.lock

* cargo update

* Remove duplicated windows dependency by reverting rfd

* And again for parking_lot_core
2022-04-30 20:18:59 +02:00
Emil Ernerfeldt
d24599f3cc Revert tts version to 0.20 2022-04-30 19:23:44 +02:00
Emil Ernerfeldt
45b0a071c8 Clean up changelogs and add contributors section 2022-04-30 19:21:40 +02:00
Emil Ernerfeldt
b41fb585fe Add doclinks to egui_extras::RetainedImage 2022-04-30 18:36:24 +02:00
Emil Ernerfeldt
ec57683c1a Update some crates 2022-04-30 18:05:58 +02:00
Emil Ernerfeldt
00471f2887 Update cint 0.2 -> 0.3 2022-04-30 18:01:24 +02:00
Emil Ernerfeldt
ed4fe43e7a Update tts 0.20 -> 0.21 2022-04-30 17:59:30 +02:00
Emil Ernerfeldt
30aeb2a94f Update webbrowser 0.6 -> 0.7 2022-04-30 17:58:12 +02:00
Emil Ernerfeldt
11e8ffa079 Reduce Plot::show code bloat by adding Plot::show_dyn 2022-04-30 17:51:07 +02:00
Emil Ernerfeldt
003dc4aac9 egui_demo_app: add link to my twitter 2022-04-30 17:50:39 +02:00
Emil Ernerfeldt
051deb293f mute warning when building for wasm 2022-04-30 17:47:30 +02:00
Emil Ernerfeldt
51f6cd9c58 Simplify plot demo code 2022-04-30 17:45:39 +02:00