Based on https://github.com/hasenbanck/egui_wgpu_backend
`egui-wgpu` is now an official backend for `eframe` (opt-in).
Use the `wgpu` feature flag on `eframe` and the `NativeOptions::renderer` settings to pick it.
Co-authored-by: Nils Hasenbanck <nils@hasenbanck.de>
Co-authored-by: Sven Niederberger <niederberger@embotech.com>
Co-authored-by: Sven Niederberger <73159570+s-nie@users.noreply.github.com>
When painting a scatter plot we sometimes want to paint hundreds of thousands of points (filled circles) on screen every frame.
In this PR the font texture atlas is pre-populated with some filled circled of various radii. These are then used when painting (small) filled circled, which means A LOT less triangles and vertices are generated for them.
In a new benchmark we can see a 10x speedup in circle tessellation, but the the real benefit comes in the painting of these circles: since we generate a lot less vertices, the backend painter has less to do.
In a real-life scenario with a lot of things being painted (including around 100k points) I saw tessellation go from 35ms -> 7ms and painting go from 45ms -> 1ms. This means the total frame time went from 80ms to 8ms, or a 10x speedup.
`egui_demo_app/lib`: add "About egui" window, and improve mobile layout
This makes the app responsive, removing the side bars on mobile and turning them into drop-down menus instead.
* Make the strip demo less ugly
* revert duplicated windows dependency in Cargo.lock
* cargo update
* Remove duplicated windows dependency by reverting rfd
* And again for parking_lot_core
* Remove integration name (it is always eframe)
* Remove egui_web crate
* Move egui_web/CHANGELOG.md into eframe/CHANGELOG.md
* Remove all mentions of egui_web
* Remove epi crate and absorb into eframe
* egui_glow: only use puffin on native
* Remove WASM doc from CI (we don't generate it anyways!)
* Remove eframe::epi and improve eframe docs
* Move all epi-related code from egui_glow into eframe
* Move epi stuff from egui-winit into eframe
* Remove mention of epi in egui
* Remove mention of epi in egui_glium
* Remove trait epi::NativeTexture
* Remove confusing mentions of epi
* Refactor egui_web: break up into smaller files
* Clean up feature flags further, and update changelogs
* Clean up check.sh
* Small cleanup of egui_web/Cargo.toml
* Fix dependencies for pure_glow example
* Fix clippy false positive