A lot of the `eframe` API is native-only or web-only. With this PR, only the parts that are implemented for each platform is exposed.
This means you'll need to add `#[cfg(target_arch = "wasm32")]` around code that uses the web-parts of the eframe API, and add `#[cfg(not(target_arch = "wasm32"))]` around the parts that are for native/desktop.
* Use dark-light on Mac and Windows
dark-light has a nasty problem on Linux: https://github.com/frewsxcv/rust-dark-light/issues/17
So we made dark-light opt-in in https://github.com/emilk/egui/pull/1437
This PR makes dark-light a default dependency again,
but only use it on Max and Windows.
This is controlled with the new NativeOptions::follow_system_theme.
If this isn't enabled, then NativeOptions::default_theme is used.
* Add eframe::WebOptions
Based on https://github.com/hasenbanck/egui_wgpu_backend
`egui-wgpu` is now an official backend for `eframe` (opt-in).
Use the `wgpu` feature flag on `eframe` and the `NativeOptions::renderer` settings to pick it.
Co-authored-by: Nils Hasenbanck <nils@hasenbanck.de>
Co-authored-by: Sven Niederberger <niederberger@embotech.com>
Co-authored-by: Sven Niederberger <73159570+s-nie@users.noreply.github.com>
* Remove integration name (it is always eframe)
* Remove egui_web crate
* Move egui_web/CHANGELOG.md into eframe/CHANGELOG.md
* Remove all mentions of egui_web
* Remove epi crate and absorb into eframe
* egui_glow: only use puffin on native
* Remove WASM doc from CI (we don't generate it anyways!)
* Remove eframe::epi and improve eframe docs
* Move all epi-related code from egui_glow into eframe
* Move epi stuff from egui-winit into eframe
* Remove mention of epi in egui
* Remove mention of epi in egui_glium
* Remove trait epi::NativeTexture
* Remove confusing mentions of epi
* Refactor egui_web: break up into smaller files
* Clean up feature flags further, and update changelogs
* Clean up check.sh
* Small cleanup of egui_web/Cargo.toml
* Fix dependencies for pure_glow example
* Fix clippy false positive
* Update to rust 1.60.0
* Rename the feature `convert_bytemuck` to `bytemuck`
* Rename the feature `serialize` to `serde`.
* Make use of the "weak dependency" cargo feature
* Set rust-version = "1.60" for all crates
* egui_glow: clipboard, links, persistence & winit are now opt-in features
This can be used, for instance, to:
* Render things to offscreen buffers.
* Read the pixel buffer from the previous frame (glow::Context::read_pixels).
* Render things behind the egui windows.
The purpose of this is to expose `frame.storage()` and `frame.storage_mut()` so users can save/load app state from the `App::update` function, without having to add another parameter to that function.
Changes:
* Added `Frame::storage()` and `Frame::storage_mut()`
* `App::update` now takes a `&mut Frame` rather than just `&Frame`
* `Frame` is no longer `Clone` or `Sync` (doesn't have to be since https://github.com/emilk/egui/pull/1366)
This adds a callback (set by `Context::set_request_repaint_callback`)
which integration can use to wake up the UI thread.
eframe (egui_web and egui_glow) will use this, replacing
`epi::Frame::request_repaint`.
Existing code calling `epi::Frame::request_repaint` should be changed
to instead call `egui::Context::request_repaint`.
This is the first callback added to the egui API, which otherwise is
completely driven by data.
The purpose of this is to remove the confusion between the two
`request_repaint` methods (by removing one). Furthermore, it makes
`epi::Frame` a lot simpler, allowing future simplifications to it
(perhaps no longer having it be `Send+Sync+Clone`).
This adds all parts of the web "location" (URL) to frame.info().web_info, included a HashMap of the query parameters, percent-decoded and ready to go.
This lets you easily pass key-value pairs to your eframe web app.
* egui_web: use tracing crate
* egui_glow: use tracing crate
* Log at the debug level
* egui_demo_app: enable tracing to log to stdout
* Use tracing in egui-winit
* Add opt-in tracing support to egui
* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
* Switch to using glow as the default renderer both on native and the web
* Simplify code to find WebGL context for glow
* egui_web: make webgl an opt-in feature
* Stop using deprecated WEBGL_debug_renderer_info
* Make egui_glow and opt-in backend for eframe
* Add egui_glow to Cargo.toml and to CI
* Reference egui_glow where egui_glium is mentioned
* Remove path-patches from root Cargo.toml
* Add instructions on how to enable the glow backend of eframe
* Rename epaint feature "persistence" to "serialize"
* Add separate "serialize" feature to egui
* egui_demo_lib: separate serialize and persistence features
* Add App::persist_native_window and App::persist_egui_memory
Controls what gets persisted