Emil Ernerfeldt
66d80e2519
Texture loading in egui ( #1110 )
...
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00
Emil Ernerfeldt
190c85a40f
Rename Texture
to FontImage
2021-12-28 21:19:24 +01:00
Emil Ernerfeldt
b7441eeee7
Make epi::Frame cloneable so you can allocate textures in other threads ( #999 )
...
Closes https://github.com/emilk/egui/issues/673
Also adds `epi::Image`
2021-12-26 21:21:28 +01:00
triangle drawer
804722a1ba
Make egui_glow painter to work on web ( #868 )
...
Add WebGL1 and WebGL2 support to glow painter.
Add "glow" feature to egui_web to use the glow painter there.
Make winit an optional part of egui_glow
2021-11-03 19:17:07 +01:00
Emil Ernerfeldt
b493bc6efc
Wrap tesselated output in struct ClippedMesh(Rect, Mesh)
2021-01-25 21:43:17 +01:00
Emil Ernerfeldt
75fa77e040
Rename Triangles to Mesh
2021-01-25 21:23:24 +01:00
Emil Ernerfeldt
ef595153c9
[egui_web] Improve alpha blending + add WebGL2 painter
2021-01-16 20:48:00 +01:00