* code hotkey to N, move superscript hotkey to Y
ctrl A S D F G H are all taken, CTRL Q is traditionally to remove formatting and should be reserved for that. CTRL W E R T are also all taken. CTRL Z X C V are taken so all of the first 4/5 keys of each row except Q are inaccessible.
* strike through conflict, update text
* fixed underline command
* added ALTSHIFT, browser documentation
* underline ALTSHIFT Q
it leaves the Q character which is considered a bug but before this pull underline was not working entirely so this is progress
* update text
* ALTSHIFT is treated as a command
* added eighth command, ALTSHIFT+W adds two spaces
* CTRL+Y to toggle case on text_edit demo
* better code
* Revised Menu
* fix dead link
* Update lib.rs
* Update easy_mark_editor.rs
* Update egui/src/data/input.rs
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* update
* reverted variables used for debugging
* fixed labels hotkey conflict
* comments
* fmt
* cargo fmt
* Nice hotkey menu
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* egui-winit: don't assume window available at init
On Android in particular we can only initialize render state once we
have a native window, after a 'Resumed' lifecycle event. It's still
practical to be able to initialize an egui_winit::State early on
so this adds setters for the max_texture_side and pixels_per_point
that can be called once we have a valid Window and have initialized
a graphics context.
On Wayland, where we need to access the Display for clipboard handling
we now get the Display from the event loop instead of a window.
* egui-wgpu: lazily initialize render + surface state
Enable the renderer and surface state initialization to be deferred
until we know that any winit window we created has a valid native window
and enable the surface state to be updated in case the native window
changes.
In particular these changes help with running on Android where winit
windows will only have a valid native window associated with them
between Resumed and Paused lifecycle events, and so surface creation
(and render state initialization) needs to wait until the first
Resumed event, and the surface needs to be dropped/recreated based on
Paused/Resumed events.
arboard advertises that it works with Wayland, but in reality it only
works with Wayland terminal applications. To make the clipboard work
with applications that draw Wayland surfaces, arboard isn't going to
work.
Copypasta does support Wayland's graphical clipboard, but the usage
isn't documented. However, for the reasons mentioned in #1474 the move
from Copypasta to arboard makes sense.
To resolve the issue, this commit brings in an optional dependency
smithay-clipboard, that is a crate that correctly handles the Wayland
clipboard in graphical applications. It is used by default if a Wayland
window handle is found. If for some reason the handle to the Wayland
window handle cannot be fetched, arboard is used as a backup.
* Remove integration name (it is always eframe)
* Remove egui_web crate
* Move egui_web/CHANGELOG.md into eframe/CHANGELOG.md
* Remove all mentions of egui_web
* Remove epi crate and absorb into eframe
* egui_glow: only use puffin on native
* Remove WASM doc from CI (we don't generate it anyways!)
* Remove eframe::epi and improve eframe docs
* Move all epi-related code from egui_glow into eframe
* Move epi stuff from egui-winit into eframe
* Remove mention of epi in egui
* Remove mention of epi in egui_glium
* Remove trait epi::NativeTexture
* Remove confusing mentions of epi
* Refactor egui_web: break up into smaller files
* Clean up feature flags further, and update changelogs
* Clean up check.sh
* Small cleanup of egui_web/Cargo.toml
* Fix dependencies for pure_glow example
* Fix clippy false positive
* egui_web: use tracing crate
* egui_glow: use tracing crate
* Log at the debug level
* egui_demo_app: enable tracing to log to stdout
* Use tracing in egui-winit
* Add opt-in tracing support to egui
* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
* Split `Event::Text` into `Text` and `Paste`
* Added explicit Event::Paste change
See #1043
* Link to PR in changelog (not the issue)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Replace `std::time::Instant` with wasm-compatible `instant::Instant`
* Change version requirement for instant to be compatible to winit
* Enable wasm-bindgen feature for instant
* Update lockfile
* Update changelog
* sort dependencies
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Move window building to egui-winit
* Move icon loading to egui-winit
* `use glow::HasContext;` -> `use glow::HasContext as _;`
* Move FileStorage into epi behind a feature flag
* De-duplicate screen_size_in_pixels and native_pixels_per_point
* Move creation of FileStorage to epi
* Handle epi app output (window size changes etc) in egui-winit
* Move app and memory persistence and autosave logic to egui-winit
* fix check.sh
* Make the epi backend opt-in for egui_glium and egui_glow
* Fix persistence
* Add integration name to epi::IntegrationInfo and the demo
* Clean up Cargo.toml files and fix making egui_glium optional
* fix typo
* Make egui_glium compile without the `epi` feature
Additionally to emmiting egui::Event::Touch events, on_touch() now also
emits egui::Event::PointerButton, egui::event::PointerMoved and
egui::event::PointerGone facilitating UI usage on touchscreen devices.
If there are multiple touches, only the first one will be translated
into pointer events. This prevents situations with two pointers.