Track the global focus state of the UI (#1859)
* Track the global focus state of the UI * Fix changelog entries * Document the new difference between `Response::has_focus` and `Memory::has_focus`
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6 changed files with 31 additions and 3 deletions
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@ -17,6 +17,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui-w
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* Added support for using `PaintCallback` shapes with the WGPU backend ([#1684](https://github.com/emilk/egui/pull/1684)).
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* Added `Contex::request_repaint_after` ([#1694](https://github.com/emilk/egui/pull/1694)).
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* `ctrl-h` now acts like backspace in `TextEdit` ([#1812](https://github.com/emilk/egui/pull/1812)).
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* Added `RawInput::has_focus` which backends can set to indicate whether the UI as a whole has the keyboard focus ([#1859](https://github.com/emilk/egui/pull/1859)).
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### Changed
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* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
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@ -8,6 +8,7 @@ All notable changes to the `egui-winit` integration will be noted in this file.
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* Allow deferred render + surface state initialization for Android ([#1634](https://github.com/emilk/egui/pull/1634)).
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* Fixed window position persistence ([#1745](https://github.com/emilk/egui/pull/1745)).
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* Fixed mouse cursor change on Linux ([#1747](https://github.com/emilk/egui/pull/1747)).
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* Use the new `RawInput::has_focus` field to indicate whether the window has the keyboard focus ([#1859](https://github.com/emilk/egui/pull/1859)).
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## 0.18.0 - 2022-04-30
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@ -70,9 +70,14 @@ impl State {
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}
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pub fn new_with_wayland_display(wayland_display: Option<*mut c_void>) -> Self {
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let egui_input = egui::RawInput {
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has_focus: false, // winit will tell us when we have focus
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..Default::default()
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};
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Self {
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start_time: instant::Instant::now(),
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egui_input: Default::default(),
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egui_input,
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pointer_pos_in_points: None,
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any_pointer_button_down: false,
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current_cursor_icon: egui::CursorIcon::Default,
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@ -214,7 +219,8 @@ impl State {
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egui_ctx.wants_keyboard_input()
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|| input.virtual_keycode == Some(winit::event::VirtualKeyCode::Tab)
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}
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WindowEvent::Focused(_) => {
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WindowEvent::Focused(has_focus) => {
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self.egui_input.has_focus = *has_focus;
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// We will not be given a KeyboardInput event when the modifiers are released while
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// the window does not have focus. Unset all modifier state to be safe.
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self.egui_input.modifiers = egui::Modifiers::default();
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@ -62,6 +62,9 @@ pub struct RawInput {
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/// Note: when using `eframe` on Windows you need to enable
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/// drag-and-drop support using `eframe::NativeOptions`.
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pub dropped_files: Vec<DroppedFile>,
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/// The window has the keyboard focus (i.e. is receiving key presses).
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pub has_focus: bool,
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}
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impl Default for RawInput {
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@ -76,6 +79,7 @@ impl Default for RawInput {
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events: vec![],
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hovered_files: Default::default(),
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dropped_files: Default::default(),
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has_focus: true, // integrations opt into global focus tracking
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}
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}
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}
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@ -96,6 +100,7 @@ impl RawInput {
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events: std::mem::take(&mut self.events),
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hovered_files: self.hovered_files.clone(),
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dropped_files: std::mem::take(&mut self.dropped_files),
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has_focus: self.has_focus,
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}
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}
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@ -111,6 +116,7 @@ impl RawInput {
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mut events,
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mut hovered_files,
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mut dropped_files,
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has_focus,
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} = newer;
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self.screen_rect = screen_rect.or(self.screen_rect);
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@ -122,6 +128,7 @@ impl RawInput {
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self.events.append(&mut events);
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self.hovered_files.append(&mut hovered_files);
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self.dropped_files.append(&mut dropped_files);
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self.has_focus = has_focus;
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}
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}
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@ -541,6 +548,7 @@ impl RawInput {
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events,
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hovered_files,
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dropped_files,
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has_focus,
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} = self;
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ui.label(format!("screen_rect: {:?} points", screen_rect));
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@ -558,6 +566,7 @@ impl RawInput {
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ui.label(format!("modifiers: {:#?}", modifiers));
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ui.label(format!("hovered_files: {}", hovered_files.len()));
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ui.label(format!("dropped_files: {}", dropped_files.len()));
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ui.label(format!("has_focus: {}", has_focus));
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ui.scope(|ui| {
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ui.set_min_height(150.0);
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ui.label(format!("events: {:#?}", events))
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@ -350,6 +350,11 @@ impl Memory {
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}
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/// Does this widget have keyboard focus?
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///
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/// This function does not consider whether the UI as a whole (e.g. window)
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/// has the keyboard focus. That makes this function suitable for deciding
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/// widget state that should not be disrupted if the user moves away
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/// from the window and back.
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#[inline(always)]
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pub fn has_focus(&self, id: Id) -> bool {
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self.interaction.focus.id == Some(id)
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@ -212,8 +212,14 @@ impl Response {
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}
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/// This widget has the keyboard focus (i.e. is receiving key presses).
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///
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/// This function only returns true if the UI as a whole (e.g. window)
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/// also has the keyboard focus. That makes this function suitable
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/// for style choices, e.g. a thicker border around focused widgets.
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pub fn has_focus(&self) -> bool {
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self.ctx.memory().has_focus(self.id)
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// Access input and memory in separate statements to prevent deadlock.
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let has_global_focus = self.ctx.input().raw.has_focus;
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has_global_focus && self.ctx.memory().has_focus(self.id)
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}
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/// True if this widget has keyboard focus this frame, but didn't last frame.
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