[slider] smart aim for picking nice and round slider values
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5 changed files with 189 additions and 1 deletions
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@ -244,6 +244,18 @@ impl InputState {
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)
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})
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}
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/// Size of a physical pixel in logical gui coordinates (points).
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pub fn physical_pixel_size(&self) -> f32 {
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1.0 / self.pixels_per_point
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}
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/// How imprecise do we expect the mouse/touch input to be?
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/// Returns imprecision in points.
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pub fn aim_radius(&self) -> f32 {
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// TODO: multiply by ~3 for touch inputs because fingers are fat
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self.physical_pixel_size()
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}
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}
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impl MouseInput {
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@ -7,6 +7,7 @@ use std::ops::{Add, Mul, RangeInclusive};
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mod movement_tracker;
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mod pos2;
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mod rect;
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pub mod smart_aim;
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mod vec2;
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pub use {movement_tracker::*, pos2::*, rect::*, vec2::*};
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160
egui/src/math/smart_aim.rs
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160
egui/src/math/smart_aim.rs
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@ -0,0 +1,160 @@
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#![allow(clippy::float_cmp)] // I know what I'm doing
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const NUM_DECIMALS: usize = 15;
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pub fn best_in_range_f32(min: f32, max: f32) -> f32 {
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best_in_range_f64(min as f64, max as f64) as f32
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}
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/// Find the "simplest" number in a closed range [min, max], i.e. the one with the fewest decimal digits.
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///
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/// So in the range `[0.83, 1.354]` you will get `1.0`, and for `[0.37, 0.48]` you will get `0.4`.
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/// This is used when dragging sliders etc to get the values that users are most likely to desire.
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/// This assumes a decimal centric user.
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pub fn best_in_range_f64(min: f64, max: f64) -> f64 {
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// Avoid NaN if we can:
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if min.is_nan() {
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return max;
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}
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if max.is_nan() {
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return min;
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}
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if max < min {
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return best_in_range_f64(max, min);
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}
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if min == max {
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return min;
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}
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if min <= 0.0 && 0.0 <= max {
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return 0.0; // always prefer zero
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}
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if min < 0.0 {
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return -best_in_range_f64(-max, -min);
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}
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// Prefer finite numbers:
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if !max.is_finite() {
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return min;
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}
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debug_assert!(min.is_finite() && max.is_finite());
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let min_exponent = min.log10();
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let max_exponent = max.log10();
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if min_exponent.floor() != max_exponent.floor() {
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// pick the geometric center of the two:
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let exponent = (min_exponent + max_exponent) / 2.0;
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return 10.0_f64.powi(exponent.round() as i32);
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}
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if is_integer(min_exponent) {
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return 10.0_f64.powf(min_exponent);
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}
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if is_integer(max_exponent) {
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return 10.0_f64.powf(max_exponent);
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}
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let exp_factor = 10.0_f64.powi(max_exponent.floor() as i32);
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let min_str = to_decimal_string(min / exp_factor);
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let max_str = to_decimal_string(max / exp_factor);
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// eprintln!("min_str: {:?}", min_str);
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// eprintln!("max_str: {:?}", max_str);
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let mut ret_str = [0; NUM_DECIMALS];
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// Select the common prefix:
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let mut i = 0;
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while i < NUM_DECIMALS && max_str[i] == min_str[i] {
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ret_str[i] = max_str[i];
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i += 1;
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}
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if i < NUM_DECIMALS {
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// Pick the deciding digit.
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// Note that "to_decimal_string" rounds down, so we that's why we add 1 here
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ret_str[i] = simplest_digit_closed_range(min_str[i] + 1, max_str[i]);
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}
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from_decimal_string(&ret_str) * exp_factor
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}
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fn is_integer(f: f64) -> bool {
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f.round() == f
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}
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fn to_decimal_string(v: f64) -> [i32; NUM_DECIMALS] {
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debug_assert!(v < 10.0, "{:?}", v);
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let mut digits = [0; NUM_DECIMALS];
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let mut v = v.abs();
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for r in digits.iter_mut() {
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let digit = v.floor();
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*r = digit as i32;
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v -= digit;
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v *= 10.0;
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}
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digits
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}
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fn from_decimal_string(s: &[i32]) -> f64 {
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let mut ret: f64 = 0.0;
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for (i, &digit) in s.iter().enumerate() {
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ret += (digit as f64) * 10.0_f64.powi(-(i as i32));
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}
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ret
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}
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/// Find the simplest integer in the range [min, max]
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fn simplest_digit_closed_range(min: i32, max: i32) -> i32 {
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debug_assert!(1 <= min && min <= max && max <= 9);
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if min <= 5 && 5 <= max {
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5
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} else {
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(min + max) / 2
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}
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}
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#[test]
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fn test_aim() {
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assert_eq!(best_in_range_f64(-0.2, 0.0), 0.0, "Prefer zero");
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assert_eq!(best_in_range_f64(-10_004.23, 3.14), 0.0, "Prefer zero");
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assert_eq!(best_in_range_f64(-0.2, 100.0), 0.0, "Prefer zero");
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assert_eq!(best_in_range_f64(0.2, 0.0), 0.0, "Prefer zero");
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assert_eq!(best_in_range_f64(7.8, 17.8), 10.0);
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assert_eq!(best_in_range_f64(99.0, 300.0), 100.0);
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assert_eq!(best_in_range_f64(-99.0, -300.0), -100.0);
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assert_eq!(best_in_range_f64(0.4, 0.9), 0.5, "Prefer ending on 5");
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assert_eq!(best_in_range_f64(14.1, 19.99), 15.0, "Prefer ending on 5");
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assert_eq!(best_in_range_f64(12.3, 65.9), 50.0, "Prefer leading 5");
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assert_eq!(best_in_range_f64(493.0, 879.0), 500.0, "Prefer leading 5");
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assert_eq!(best_in_range_f64(0.37, 0.48), 0.40);
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// assert_eq!(best_in_range_f64(123.71, 123.76), 123.75); // TODO: we get 123.74999999999999 here
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assert_eq!(best_in_range_f32(123.71, 123.76), 123.75); // TODO: we get 123.74999999999999 here
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assert_eq!(best_in_range_f64(7.5, 16.3), 10.0);
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assert_eq!(best_in_range_f64(7.5, 76.3), 10.0);
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assert_eq!(best_in_range_f64(7.5, 763.3), 100.0);
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assert_eq!(best_in_range_f64(7.5, 1_345.0), 100.0);
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assert_eq!(best_in_range_f64(7.5, 123_456.0), 1000.0, "Geometric mean");
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assert_eq!(best_in_range_f64(9.9999, 99.999), 10.0);
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assert_eq!(best_in_range_f64(10.000, 99.999), 10.0);
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assert_eq!(best_in_range_f64(10.001, 99.999), 50.0);
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assert_eq!(best_in_range_f64(10.001, 100.000), 100.0);
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assert_eq!(best_in_range_f64(99.999, 100.000), 100.0);
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assert_eq!(best_in_range_f64(10.001, 100.001), 100.0);
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use std::f64::{INFINITY, NAN, NEG_INFINITY};
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assert!(best_in_range_f64(NAN, NAN).is_nan());
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assert_eq!(best_in_range_f64(NAN, 1.2), 1.2);
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assert_eq!(best_in_range_f64(NAN, INFINITY), INFINITY);
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assert_eq!(best_in_range_f64(1.2, NAN), 1.2);
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assert_eq!(best_in_range_f64(1.2, INFINITY), 1.2);
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assert_eq!(best_in_range_f64(INFINITY, 1.2), 1.2);
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assert_eq!(best_in_range_f64(NEG_INFINITY, 1.2), 0.0);
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assert_eq!(best_in_range_f64(NEG_INFINITY, -2.7), -2.7);
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assert_eq!(best_in_range_f64(INFINITY, INFINITY), INFINITY);
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assert_eq!(best_in_range_f64(NEG_INFINITY, NEG_INFINITY), NEG_INFINITY);
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assert_eq!(best_in_range_f64(NEG_INFINITY, INFINITY), 0.0);
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assert_eq!(best_in_range_f64(INFINITY, NEG_INFINITY), 0.0);
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}
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@ -581,6 +581,8 @@ impl<'a> Widget for DragValue<'a> {
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if delta_value != 0.0 {
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*value += delta_value;
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*value = round_to_precision(*value, precision);
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// TODO: To make use or `smart_aim` for `DragValue` we need to store some state somewhere,
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// otherwise we will just keep rounding to the same value while moving the mouse.
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}
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}
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interact.into()
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@ -82,6 +82,9 @@ impl<'a> Slider<'a> {
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self
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}
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/// Precision (number of decimals) used when displaying the value.
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/// Values will also be rounded to this precision.
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/// Regardless of precision the slider will use "smart aim" to help the user select nice, round values.
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pub fn precision(mut self, precision: usize) -> Self {
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self.precision = precision;
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self
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@ -95,6 +98,11 @@ impl<'a> Slider<'a> {
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value = round_to_precision(value, self.precision);
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(self.get_set_value)(Some(value));
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}
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/// For instance, `point` is the mouse position and `point_range` is the physical location of the slider on the screen.
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fn value_from_point(&self, point: f32, point_range: RangeInclusive<f32>) -> f32 {
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remap_clamp(point, point_range, self.range.clone())
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}
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}
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impl<'a> Widget for Slider<'a> {
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@ -154,7 +162,12 @@ impl<'a> Widget for Slider<'a> {
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if let Some(mouse_pos) = ui.input().mouse.pos {
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if interact.active {
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self.set_value_f32(remap_clamp(mouse_pos.x, left..=right, range.clone()));
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let aim_radius = ui.input().aim_radius();
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let new_value = crate::math::smart_aim::best_in_range_f32(
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self.value_from_point(mouse_pos.x - aim_radius, left..=right),
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self.value_from_point(mouse_pos.x + aim_radius, left..=right),
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);
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self.set_value_f32(new_value);
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}
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}
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