[refactor] break up math.rs into a mod of several files
This commit is contained in:
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98c9e9bb41
commit
d0bfb0238d
7 changed files with 728 additions and 586 deletions
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@ -1,4 +1,4 @@
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use crate::{math::*, movement_tracker::MovementTracker};
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use crate::math::*;
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/// If mouse moves more than this, it is no longer a click (but maybe a drag)
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const MAX_CLICK_DIST: f32 = 6.0;
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@ -56,7 +56,6 @@ mod layout;
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pub mod math;
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mod memory;
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pub mod menu;
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mod movement_tracker;
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pub mod paint;
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mod painter;
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mod style;
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@ -74,7 +73,6 @@ pub use {
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layout::*,
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math::*,
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memory::Memory,
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movement_tracker::MovementTracker,
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paint::{color, Color, PaintJobs, TextStyle, Texture},
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painter::Painter,
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style::Style,
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590
egui/src/math.rs
590
egui/src/math.rs
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@ -1,591 +1,15 @@
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//! Vectors, positions, rectangles etc.
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use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Neg, RangeInclusive, Sub, SubAssign};
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/// A size or direction in 2D space.
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///
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/// Normally given in points, e.g. logical pixels.
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#[derive(Clone, Copy, Default)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Vec2 {
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pub x: f32,
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pub y: f32,
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}
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#[inline(always)]
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pub fn vec2(x: f32, y: f32) -> Vec2 {
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Vec2 { x, y }
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}
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impl From<[f32; 2]> for Vec2 {
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fn from(v: [f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl From<&[f32; 2]> for Vec2 {
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fn from(v: &[f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl Vec2 {
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pub fn zero() -> Self {
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Self { x: 0.0, y: 0.0 }
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}
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pub fn infinity() -> Self {
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Self {
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x: f32::INFINITY,
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y: f32::INFINITY,
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}
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}
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pub fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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}
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pub fn splat(v: impl Into<f32>) -> Self {
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let v: f32 = v.into();
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Self { x: v, y: v }
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}
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#[must_use]
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pub fn normalized(self) -> Self {
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let len = self.length();
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if len <= 0.0 {
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self
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} else {
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self / len
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}
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}
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#[inline(always)]
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pub fn rot90(self) -> Self {
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vec2(self.y, -self.x)
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}
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pub fn length(self) -> f32 {
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self.x.hypot(self.y)
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}
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pub fn length_sq(self) -> f32 {
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self.x * self.x + self.y * self.y
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}
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pub fn distance(a: Self, b: Self) -> f32 {
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(a - b).length()
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}
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pub fn distance_sq(a: Self, b: Self) -> f32 {
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(a - b).length_sq()
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}
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pub fn angled(angle: f32) -> Self {
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vec2(angle.cos(), angle.sin())
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}
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/// Use this vector as a rotor, rotating something else.
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/// Example: `Vec2::angled(angle).rotate_other(some_vec)`
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#[must_use]
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pub fn rotate_other(self, v: Vec2) -> Self {
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Self {
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x: v.x * self.x + v.y * -self.y,
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y: v.x * self.y + v.y * self.x,
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}
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}
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#[must_use]
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pub fn floor(self) -> Self {
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vec2(self.x.floor(), self.y.floor())
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}
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#[must_use]
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pub fn round(self) -> Self {
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vec2(self.x.round(), self.y.round())
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}
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#[must_use]
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pub fn ceil(self) -> Self {
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vec2(self.x.ceil(), self.y.ceil())
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}
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pub fn is_finite(self) -> bool {
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self.x.is_finite() && self.y.is_finite()
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}
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#[must_use]
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pub fn min(self, other: Self) -> Self {
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vec2(self.x.min(other.x), self.y.min(other.y))
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}
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#[must_use]
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pub fn max(self, other: Self) -> Self {
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vec2(self.x.max(other.x), self.y.max(other.y))
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}
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/// Returns the minimum of `self.x` and `self.y`.
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#[must_use]
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pub fn min_elem(self) -> f32 {
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self.x.min(self.y)
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}
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/// Returns the maximum of `self.x` and `self.y`.
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#[must_use]
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pub fn max_elem(self) -> f32 {
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self.x.max(self.y)
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}
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#[must_use]
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pub fn clamp(self, range: RangeInclusive<Self>) -> Self {
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Self {
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x: clamp(self.x, range.start().x..=range.end().x),
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y: clamp(self.y, range.start().y..=range.end().y),
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}
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}
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}
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impl PartialEq for Vec2 {
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fn eq(&self, other: &Self) -> bool {
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self.x == other.x && self.y == other.y
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}
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}
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impl Eq for Vec2 {}
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impl Neg for Vec2 {
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type Output = Vec2;
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fn neg(self) -> Vec2 {
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vec2(-self.x, -self.y)
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}
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}
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impl AddAssign for Vec2 {
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fn add_assign(&mut self, rhs: Vec2) {
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*self = Vec2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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};
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}
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}
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impl SubAssign for Vec2 {
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fn sub_assign(&mut self, rhs: Vec2) {
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*self = Vec2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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};
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}
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}
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impl Add for Vec2 {
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type Output = Vec2;
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fn add(self, rhs: Vec2) -> Vec2 {
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Vec2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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}
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}
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}
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impl Sub for Vec2 {
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type Output = Vec2;
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fn sub(self, rhs: Vec2) -> Vec2 {
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Vec2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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impl MulAssign<f32> for Vec2 {
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fn mul_assign(&mut self, rhs: f32) {
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self.x *= rhs;
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self.y *= rhs;
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}
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}
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impl Mul<f32> for Vec2 {
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type Output = Vec2;
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fn mul(self, factor: f32) -> Vec2 {
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Vec2 {
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x: self.x * factor,
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y: self.y * factor,
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}
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}
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}
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impl Mul<Vec2> for f32 {
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type Output = Vec2;
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fn mul(self, vec: Vec2) -> Vec2 {
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Vec2 {
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x: self * vec.x,
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y: self * vec.y,
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}
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}
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}
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impl Div<f32> for Vec2 {
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type Output = Vec2;
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fn div(self, factor: f32) -> Vec2 {
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Vec2 {
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x: self.x / factor,
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y: self.y / factor,
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}
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}
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}
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impl std::fmt::Debug for Vec2 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "[{:.1} {:.1}]", self.x, self.y)
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}
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}
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use std::ops::{Add, Mul, RangeInclusive};
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// ----------------------------------------------------------------------------
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// Sometimes called a Point. I prefer the shorter Pos2 so it is equal length to Vec2
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/// A position on screen.
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///
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/// Normally given in points, e.g. logical pixels.
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#[derive(Clone, Copy, Default)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Pos2 {
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pub x: f32,
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pub y: f32,
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// implicit w = 1
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}
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mod movement_tracker;
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mod pos2;
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mod rect;
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mod vec2;
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pub fn pos2(x: f32, y: f32) -> Pos2 {
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Pos2 { x, y }
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}
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impl From<[f32; 2]> for Pos2 {
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fn from(v: [f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl From<&[f32; 2]> for Pos2 {
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fn from(v: &[f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl Pos2 {
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pub fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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}
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pub fn to_vec2(self) -> Vec2 {
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Vec2 {
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x: self.x,
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y: self.y,
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}
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}
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pub fn distance(self: Self, other: Self) -> f32 {
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(self - other).length()
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}
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pub fn distance_sq(self: Self, other: Self) -> f32 {
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(self - other).length_sq()
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}
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pub fn floor(self) -> Self {
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pos2(self.x.floor(), self.y.floor())
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}
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pub fn round(self) -> Self {
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pos2(self.x.round(), self.y.round())
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}
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pub fn ceil(self) -> Self {
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pos2(self.x.ceil(), self.y.ceil())
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}
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pub fn is_finite(self) -> bool {
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self.x.is_finite() && self.y.is_finite()
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}
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#[must_use]
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pub fn min(self, other: Self) -> Self {
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pos2(self.x.min(other.x), self.y.min(other.y))
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}
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#[must_use]
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pub fn max(self, other: Self) -> Self {
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pos2(self.x.max(other.x), self.y.max(other.y))
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}
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#[must_use]
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pub fn clamp(self, range: RangeInclusive<Self>) -> Self {
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Self {
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x: clamp(self.x, range.start().x..=range.end().x),
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y: clamp(self.y, range.start().y..=range.end().y),
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}
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}
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}
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impl PartialEq for Pos2 {
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fn eq(&self, other: &Self) -> bool {
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self.x == other.x && self.y == other.y
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}
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}
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impl Eq for Pos2 {}
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impl AddAssign<Vec2> for Pos2 {
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fn add_assign(&mut self, rhs: Vec2) {
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*self = Pos2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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};
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}
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}
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impl SubAssign<Vec2> for Pos2 {
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fn sub_assign(&mut self, rhs: Vec2) {
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*self = Pos2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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};
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}
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}
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impl Add<Vec2> for Pos2 {
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type Output = Pos2;
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fn add(self, rhs: Vec2) -> Pos2 {
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Pos2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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}
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}
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}
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impl Sub for Pos2 {
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type Output = Vec2;
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fn sub(self, rhs: Pos2) -> Vec2 {
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Vec2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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impl Sub<Vec2> for Pos2 {
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type Output = Pos2;
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fn sub(self, rhs: Vec2) -> Pos2 {
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Pos2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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impl std::fmt::Debug for Pos2 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "[{:.1} {:.1}]", self.x, self.y)
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}
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}
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// ----------------------------------------------------------------------------
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/// A rectangular region of space.
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///
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/// Normally given in points, e.g. logical pixels.
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#[derive(Clone, Copy, Default, Eq, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Rect {
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pub min: Pos2,
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pub max: Pos2,
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}
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impl Rect {
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/// Infinite rectangle that contains everything
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pub fn everything() -> Self {
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let inf = f32::INFINITY;
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Self {
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min: pos2(-inf, -inf),
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max: pos2(inf, inf),
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}
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}
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pub fn nothing() -> Self {
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let inf = f32::INFINITY;
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Self {
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min: pos2(inf, inf),
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max: pos2(-inf, -inf),
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}
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}
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pub fn from_min_max(min: Pos2, max: Pos2) -> Self {
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Rect { min, max }
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}
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pub fn from_min_size(min: Pos2, size: Vec2) -> Self {
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Rect {
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min,
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max: min + size,
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}
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}
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pub fn from_center_size(center: Pos2, size: Vec2) -> Self {
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Rect {
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min: center - size * 0.5,
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max: center + size * 0.5,
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}
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}
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/// Expand by this much in each direction, keeping the center
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#[must_use]
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pub fn expand(self, amnt: f32) -> Self {
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self.expand2(Vec2::splat(amnt))
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}
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/// Expand by this much in each direction, keeping the center
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#[must_use]
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pub fn expand2(self, amnt: Vec2) -> Self {
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Rect::from_min_max(self.min - amnt, self.max + amnt)
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}
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/// Shrink by this much in each direction, keeping the center
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#[must_use]
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pub fn shrink(self, amnt: f32) -> Self {
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self.shrink2(Vec2::splat(amnt))
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}
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/// Shrink by this much in each direction, keeping the center
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#[must_use]
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pub fn shrink2(self, amnt: Vec2) -> Self {
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Rect::from_min_max(self.min + amnt, self.max - amnt)
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}
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#[must_use]
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pub fn translate(self, amnt: Vec2) -> Self {
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Rect::from_min_size(self.min + amnt, self.size())
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}
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#[must_use]
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pub fn intersect(self, other: Rect) -> Self {
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Self {
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min: self.min.max(other.min),
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max: self.max.min(other.max),
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}
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}
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/// keep min
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pub fn set_width(&mut self, w: f32) {
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self.max.x = self.min.x + w;
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}
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/// keep min
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pub fn set_height(&mut self, h: f32) {
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self.max.y = self.min.y + h;
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}
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/// Keep size
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pub fn set_center(&mut self, center: Pos2) {
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*self = self.translate(center - self.center());
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}
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#[must_use]
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pub fn contains(&self, p: Pos2) -> bool {
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self.min.x <= p.x
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&& p.x <= self.min.x + self.size().x
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&& self.min.y <= p.y
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&& p.y <= self.min.y + self.size().y
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}
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pub fn extend_with(&mut self, p: Pos2) {
|
||||
self.min = self.min.min(p);
|
||||
self.max = self.max.max(p);
|
||||
}
|
||||
|
||||
pub fn union(self, other: Rect) -> Rect {
|
||||
Rect {
|
||||
min: self.min.min(other.min),
|
||||
max: self.max.max(other.max),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn center(&self) -> Pos2 {
|
||||
Pos2 {
|
||||
x: self.min.x + self.size().x / 2.0,
|
||||
y: self.min.y + self.size().y / 2.0,
|
||||
}
|
||||
}
|
||||
pub fn size(&self) -> Vec2 {
|
||||
self.max - self.min
|
||||
}
|
||||
pub fn width(&self) -> f32 {
|
||||
self.max.x - self.min.x
|
||||
}
|
||||
pub fn height(&self) -> f32 {
|
||||
self.max.y - self.min.y
|
||||
}
|
||||
pub fn area(&self) -> f32 {
|
||||
self.width() * self.height()
|
||||
}
|
||||
|
||||
pub fn range_x(&self) -> RangeInclusive<f32> {
|
||||
self.min.x..=self.max.x
|
||||
}
|
||||
|
||||
pub fn range_y(&self) -> RangeInclusive<f32> {
|
||||
self.min.y..=self.max.y
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.max.x < self.min.x || self.max.y < self.min.y
|
||||
}
|
||||
|
||||
pub fn is_finite(&self) -> bool {
|
||||
self.min.is_finite() && self.max.is_finite()
|
||||
}
|
||||
|
||||
// Convenience functions (assumes origin is towards left top):
|
||||
pub fn left(&self) -> f32 {
|
||||
self.min.x
|
||||
}
|
||||
pub fn right(&self) -> f32 {
|
||||
self.max.x
|
||||
}
|
||||
pub fn top(&self) -> f32 {
|
||||
self.min.y
|
||||
}
|
||||
pub fn bottom(&self) -> f32 {
|
||||
self.max.y
|
||||
}
|
||||
pub fn left_top(&self) -> Pos2 {
|
||||
pos2(self.left(), self.top())
|
||||
}
|
||||
pub fn center_top(&self) -> Pos2 {
|
||||
pos2(self.center().x, self.top())
|
||||
}
|
||||
pub fn right_top(&self) -> Pos2 {
|
||||
pos2(self.right(), self.top())
|
||||
}
|
||||
pub fn left_center(&self) -> Pos2 {
|
||||
pos2(self.left(), self.center().y)
|
||||
}
|
||||
pub fn right_center(&self) -> Pos2 {
|
||||
pos2(self.right(), self.center().y)
|
||||
}
|
||||
pub fn left_bottom(&self) -> Pos2 {
|
||||
pos2(self.left(), self.bottom())
|
||||
}
|
||||
pub fn center_bottom(&self) -> Pos2 {
|
||||
pos2(self.center().x, self.bottom())
|
||||
}
|
||||
pub fn right_bottom(&self) -> Pos2 {
|
||||
pos2(self.right(), self.bottom())
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Rect {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "[{:?} - {:?}]", self.min, self.max)
|
||||
}
|
||||
}
|
||||
pub use {movement_tracker::*, pos2::*, rect::*, vec2::*};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
|
@ -614,7 +38,7 @@ pub fn remap_clamp(x: f32, from: RangeInclusive<f32>, to: RangeInclusive<f32>) -
|
|||
*to.end()
|
||||
} else {
|
||||
let t = (x - from.start()) / (from.end() - from.start());
|
||||
// Ensure no numerical inaccurcies sneak in:
|
||||
// Ensure no numerical inaccuracies sneak in:
|
||||
if 1.0 <= t {
|
||||
*to.end()
|
||||
} else {
|
||||
|
|
130
egui/src/math/movement_tracker.rs
Normal file
130
egui/src/math/movement_tracker.rs
Normal file
|
@ -0,0 +1,130 @@
|
|||
use std::collections::VecDeque;
|
||||
|
||||
/// This struct tracks recent values of some time series.
|
||||
/// This can be used for things like smoothed averages (for e.g. FPS)
|
||||
/// or for smoothed velocity (e.g. mouse pointer speed).
|
||||
/// All times are in seconds.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct MovementTracker<T> {
|
||||
max_len: usize,
|
||||
max_age: f64,
|
||||
|
||||
/// (time, value) pais
|
||||
values: VecDeque<(f64, T)>,
|
||||
}
|
||||
|
||||
impl<T> MovementTracker<T>
|
||||
where
|
||||
T: Copy,
|
||||
{
|
||||
pub fn new(max_len: usize, max_age: f64) -> Self {
|
||||
Self {
|
||||
max_len,
|
||||
max_age,
|
||||
values: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.values.is_empty()
|
||||
}
|
||||
|
||||
pub fn len(&self) -> usize {
|
||||
self.values.len()
|
||||
}
|
||||
|
||||
/// Amount of time contained from start to end in this `MovementTracker`
|
||||
pub fn dt(&self) -> f32 {
|
||||
if let (Some(front), Some(back)) = (self.values.front(), self.values.back()) {
|
||||
(back.0 - front.0) as f32
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
|
||||
pub fn values<'a>(&'a self) -> impl Iterator<Item = T> + 'a {
|
||||
self.values.iter().map(|(_time, value)| *value)
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
self.values.clear()
|
||||
}
|
||||
|
||||
/// Values must be added with a monotonically increasing time, or at least not decreasing.
|
||||
pub fn add(&mut self, now: f64, value: T) {
|
||||
if let Some((last_time, _)) = self.values.back() {
|
||||
debug_assert!(now >= *last_time, "Time shouldn't go backwards");
|
||||
}
|
||||
self.values.push_back((now, value));
|
||||
self.flush(now);
|
||||
}
|
||||
|
||||
/// Mean time difference between values in this `MovementTracker`.
|
||||
pub fn mean_time_interval(&self) -> Option<f32> {
|
||||
if let (Some(first), Some(last)) = (self.values.front(), self.values.back()) {
|
||||
let n = self.len();
|
||||
if n >= 2 {
|
||||
Some((last.0 - first.0) as f32 / ((n - 1) as f32))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Remove samples that are too old
|
||||
pub fn flush(&mut self, now: f64) {
|
||||
while self.values.len() > self.max_len {
|
||||
self.values.pop_front();
|
||||
}
|
||||
while let Some((front_time, _)) = self.values.front() {
|
||||
if *front_time < now - self.max_age {
|
||||
self.values.pop_front();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> MovementTracker<T>
|
||||
where
|
||||
T: Copy,
|
||||
T: std::iter::Sum,
|
||||
T: std::ops::Div<f32, Output = T>,
|
||||
{
|
||||
pub fn sum(&self) -> T {
|
||||
self.values().sum()
|
||||
}
|
||||
|
||||
pub fn average(&self) -> Option<T> {
|
||||
let num = self.len();
|
||||
if num > 0 {
|
||||
Some(self.sum() / (num as f32))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T, Vel> MovementTracker<T>
|
||||
where
|
||||
T: Copy,
|
||||
T: std::ops::Sub<Output = Vel>,
|
||||
Vel: std::ops::Div<f32, Output = Vel>,
|
||||
{
|
||||
/// Calculate a smooth velocity (per second) over the entire time span
|
||||
pub fn velocity(&self) -> Option<Vel> {
|
||||
if let (Some(first), Some(last)) = (self.values.front(), self.values.back()) {
|
||||
let dt = (last.0 - first.0) as f32;
|
||||
if dt > 0.0 {
|
||||
Some((last.1 - first.1) / dt)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
147
egui/src/math/pos2.rs
Normal file
147
egui/src/math/pos2.rs
Normal file
|
@ -0,0 +1,147 @@
|
|||
use std::ops::{Add, AddAssign, RangeInclusive, Sub, SubAssign};
|
||||
|
||||
use crate::math::*;
|
||||
|
||||
// Sometimes called a Point. I prefer the shorter `Pos2` so it is equal length to `Vec2`
|
||||
/// A position on screen.
|
||||
///
|
||||
/// Normally given in points, e.g. logical pixels.
|
||||
#[derive(Clone, Copy, Default)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
|
||||
pub struct Pos2 {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
// implicit w = 1
|
||||
}
|
||||
|
||||
pub fn pos2(x: f32, y: f32) -> Pos2 {
|
||||
Pos2 { x, y }
|
||||
}
|
||||
|
||||
impl From<[f32; 2]> for Pos2 {
|
||||
fn from(v: [f32; 2]) -> Self {
|
||||
Self { x: v[0], y: v[1] }
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&[f32; 2]> for Pos2 {
|
||||
fn from(v: &[f32; 2]) -> Self {
|
||||
Self { x: v[0], y: v[1] }
|
||||
}
|
||||
}
|
||||
|
||||
impl Pos2 {
|
||||
pub fn new(x: f32, y: f32) -> Self {
|
||||
Self { x, y }
|
||||
}
|
||||
|
||||
pub fn to_vec2(self) -> Vec2 {
|
||||
Vec2 {
|
||||
x: self.x,
|
||||
y: self.y,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn distance(self: Self, other: Self) -> f32 {
|
||||
(self - other).length()
|
||||
}
|
||||
|
||||
pub fn distance_sq(self: Self, other: Self) -> f32 {
|
||||
(self - other).length_sq()
|
||||
}
|
||||
|
||||
pub fn floor(self) -> Self {
|
||||
pos2(self.x.floor(), self.y.floor())
|
||||
}
|
||||
|
||||
pub fn round(self) -> Self {
|
||||
pos2(self.x.round(), self.y.round())
|
||||
}
|
||||
|
||||
pub fn ceil(self) -> Self {
|
||||
pos2(self.x.ceil(), self.y.ceil())
|
||||
}
|
||||
|
||||
pub fn is_finite(self) -> bool {
|
||||
self.x.is_finite() && self.y.is_finite()
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn min(self, other: Self) -> Self {
|
||||
pos2(self.x.min(other.x), self.y.min(other.y))
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn max(self, other: Self) -> Self {
|
||||
pos2(self.x.max(other.x), self.y.max(other.y))
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn clamp(self, range: RangeInclusive<Self>) -> Self {
|
||||
Self {
|
||||
x: clamp(self.x, range.start().x..=range.end().x),
|
||||
y: clamp(self.y, range.start().y..=range.end().y),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for Pos2 {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.x == other.x && self.y == other.y
|
||||
}
|
||||
}
|
||||
impl Eq for Pos2 {}
|
||||
|
||||
impl AddAssign<Vec2> for Pos2 {
|
||||
fn add_assign(&mut self, rhs: Vec2) {
|
||||
*self = Pos2 {
|
||||
x: self.x + rhs.x,
|
||||
y: self.y + rhs.y,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign<Vec2> for Pos2 {
|
||||
fn sub_assign(&mut self, rhs: Vec2) {
|
||||
*self = Pos2 {
|
||||
x: self.x - rhs.x,
|
||||
y: self.y - rhs.y,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
impl Add<Vec2> for Pos2 {
|
||||
type Output = Pos2;
|
||||
fn add(self, rhs: Vec2) -> Pos2 {
|
||||
Pos2 {
|
||||
x: self.x + rhs.x,
|
||||
y: self.y + rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub for Pos2 {
|
||||
type Output = Vec2;
|
||||
fn sub(self, rhs: Pos2) -> Vec2 {
|
||||
Vec2 {
|
||||
x: self.x - rhs.x,
|
||||
y: self.y - rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub<Vec2> for Pos2 {
|
||||
type Output = Pos2;
|
||||
fn sub(self, rhs: Vec2) -> Pos2 {
|
||||
Pos2 {
|
||||
x: self.x - rhs.x,
|
||||
y: self.y - rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Pos2 {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "[{:.1} {:.1}]", self.x, self.y)
|
||||
}
|
||||
}
|
201
egui/src/math/rect.rs
Normal file
201
egui/src/math/rect.rs
Normal file
|
@ -0,0 +1,201 @@
|
|||
use std::ops::RangeInclusive;
|
||||
|
||||
use crate::math::*;
|
||||
|
||||
/// A rectangular region of space.
|
||||
///
|
||||
/// Normally given in points, e.g. logical pixels.
|
||||
#[derive(Clone, Copy, Default, Eq, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
|
||||
pub struct Rect {
|
||||
pub min: Pos2,
|
||||
pub max: Pos2,
|
||||
}
|
||||
|
||||
impl Rect {
|
||||
/// Infinite rectangle that contains everything
|
||||
pub fn everything() -> Self {
|
||||
let inf = f32::INFINITY;
|
||||
Self {
|
||||
min: pos2(-inf, -inf),
|
||||
max: pos2(inf, inf),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn nothing() -> Self {
|
||||
let inf = f32::INFINITY;
|
||||
Self {
|
||||
min: pos2(inf, inf),
|
||||
max: pos2(-inf, -inf),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_min_max(min: Pos2, max: Pos2) -> Self {
|
||||
Rect { min, max }
|
||||
}
|
||||
|
||||
pub fn from_min_size(min: Pos2, size: Vec2) -> Self {
|
||||
Rect {
|
||||
min,
|
||||
max: min + size,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_center_size(center: Pos2, size: Vec2) -> Self {
|
||||
Rect {
|
||||
min: center - size * 0.5,
|
||||
max: center + size * 0.5,
|
||||
}
|
||||
}
|
||||
|
||||
/// Expand by this much in each direction, keeping the center
|
||||
#[must_use]
|
||||
pub fn expand(self, amnt: f32) -> Self {
|
||||
self.expand2(Vec2::splat(amnt))
|
||||
}
|
||||
|
||||
/// Expand by this much in each direction, keeping the center
|
||||
#[must_use]
|
||||
pub fn expand2(self, amnt: Vec2) -> Self {
|
||||
Rect::from_min_max(self.min - amnt, self.max + amnt)
|
||||
}
|
||||
|
||||
/// Shrink by this much in each direction, keeping the center
|
||||
#[must_use]
|
||||
pub fn shrink(self, amnt: f32) -> Self {
|
||||
self.shrink2(Vec2::splat(amnt))
|
||||
}
|
||||
|
||||
/// Shrink by this much in each direction, keeping the center
|
||||
#[must_use]
|
||||
pub fn shrink2(self, amnt: Vec2) -> Self {
|
||||
Rect::from_min_max(self.min + amnt, self.max - amnt)
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn translate(self, amnt: Vec2) -> Self {
|
||||
Rect::from_min_size(self.min + amnt, self.size())
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn intersect(self, other: Rect) -> Self {
|
||||
Self {
|
||||
min: self.min.max(other.min),
|
||||
max: self.max.min(other.max),
|
||||
}
|
||||
}
|
||||
|
||||
/// keep min
|
||||
pub fn set_width(&mut self, w: f32) {
|
||||
self.max.x = self.min.x + w;
|
||||
}
|
||||
|
||||
/// keep min
|
||||
pub fn set_height(&mut self, h: f32) {
|
||||
self.max.y = self.min.y + h;
|
||||
}
|
||||
|
||||
/// Keep size
|
||||
pub fn set_center(&mut self, center: Pos2) {
|
||||
*self = self.translate(center - self.center());
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn contains(&self, p: Pos2) -> bool {
|
||||
self.min.x <= p.x
|
||||
&& p.x <= self.min.x + self.size().x
|
||||
&& self.min.y <= p.y
|
||||
&& p.y <= self.min.y + self.size().y
|
||||
}
|
||||
|
||||
pub fn extend_with(&mut self, p: Pos2) {
|
||||
self.min = self.min.min(p);
|
||||
self.max = self.max.max(p);
|
||||
}
|
||||
|
||||
pub fn union(self, other: Rect) -> Rect {
|
||||
Rect {
|
||||
min: self.min.min(other.min),
|
||||
max: self.max.max(other.max),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn center(&self) -> Pos2 {
|
||||
Pos2 {
|
||||
x: self.min.x + self.size().x / 2.0,
|
||||
y: self.min.y + self.size().y / 2.0,
|
||||
}
|
||||
}
|
||||
pub fn size(&self) -> Vec2 {
|
||||
self.max - self.min
|
||||
}
|
||||
pub fn width(&self) -> f32 {
|
||||
self.max.x - self.min.x
|
||||
}
|
||||
pub fn height(&self) -> f32 {
|
||||
self.max.y - self.min.y
|
||||
}
|
||||
pub fn area(&self) -> f32 {
|
||||
self.width() * self.height()
|
||||
}
|
||||
|
||||
pub fn range_x(&self) -> RangeInclusive<f32> {
|
||||
self.min.x..=self.max.x
|
||||
}
|
||||
|
||||
pub fn range_y(&self) -> RangeInclusive<f32> {
|
||||
self.min.y..=self.max.y
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.max.x < self.min.x || self.max.y < self.min.y
|
||||
}
|
||||
|
||||
pub fn is_finite(&self) -> bool {
|
||||
self.min.is_finite() && self.max.is_finite()
|
||||
}
|
||||
|
||||
// Convenience functions (assumes origin is towards left top):
|
||||
pub fn left(&self) -> f32 {
|
||||
self.min.x
|
||||
}
|
||||
pub fn right(&self) -> f32 {
|
||||
self.max.x
|
||||
}
|
||||
pub fn top(&self) -> f32 {
|
||||
self.min.y
|
||||
}
|
||||
pub fn bottom(&self) -> f32 {
|
||||
self.max.y
|
||||
}
|
||||
pub fn left_top(&self) -> Pos2 {
|
||||
pos2(self.left(), self.top())
|
||||
}
|
||||
pub fn center_top(&self) -> Pos2 {
|
||||
pos2(self.center().x, self.top())
|
||||
}
|
||||
pub fn right_top(&self) -> Pos2 {
|
||||
pos2(self.right(), self.top())
|
||||
}
|
||||
pub fn left_center(&self) -> Pos2 {
|
||||
pos2(self.left(), self.center().y)
|
||||
}
|
||||
pub fn right_center(&self) -> Pos2 {
|
||||
pos2(self.right(), self.center().y)
|
||||
}
|
||||
pub fn left_bottom(&self) -> Pos2 {
|
||||
pos2(self.left(), self.bottom())
|
||||
}
|
||||
pub fn center_bottom(&self) -> Pos2 {
|
||||
pos2(self.center().x, self.bottom())
|
||||
}
|
||||
pub fn right_bottom(&self) -> Pos2 {
|
||||
pos2(self.right(), self.bottom())
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Rect {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "[{:?} - {:?}]", self.min, self.max)
|
||||
}
|
||||
}
|
242
egui/src/math/vec2.rs
Normal file
242
egui/src/math/vec2.rs
Normal file
|
@ -0,0 +1,242 @@
|
|||
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Neg, RangeInclusive, Sub, SubAssign};
|
||||
|
||||
use crate::math::*;
|
||||
|
||||
/// A size or direction in 2D space.
|
||||
///
|
||||
/// Normally given in points, e.g. logical pixels.
|
||||
#[derive(Clone, Copy, Default)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
|
||||
pub struct Vec2 {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn vec2(x: f32, y: f32) -> Vec2 {
|
||||
Vec2 { x, y }
|
||||
}
|
||||
|
||||
impl From<[f32; 2]> for Vec2 {
|
||||
fn from(v: [f32; 2]) -> Self {
|
||||
Self { x: v[0], y: v[1] }
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&[f32; 2]> for Vec2 {
|
||||
fn from(v: &[f32; 2]) -> Self {
|
||||
Self { x: v[0], y: v[1] }
|
||||
}
|
||||
}
|
||||
|
||||
impl Vec2 {
|
||||
pub fn zero() -> Self {
|
||||
Self { x: 0.0, y: 0.0 }
|
||||
}
|
||||
|
||||
pub fn infinity() -> Self {
|
||||
Self {
|
||||
x: f32::INFINITY,
|
||||
y: f32::INFINITY,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(x: f32, y: f32) -> Self {
|
||||
Self { x, y }
|
||||
}
|
||||
|
||||
pub fn splat(v: impl Into<f32>) -> Self {
|
||||
let v: f32 = v.into();
|
||||
Self { x: v, y: v }
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn normalized(self) -> Self {
|
||||
let len = self.length();
|
||||
if len <= 0.0 {
|
||||
self
|
||||
} else {
|
||||
self / len
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn rot90(self) -> Self {
|
||||
vec2(self.y, -self.x)
|
||||
}
|
||||
|
||||
pub fn length(self) -> f32 {
|
||||
self.x.hypot(self.y)
|
||||
}
|
||||
|
||||
pub fn length_sq(self) -> f32 {
|
||||
self.x * self.x + self.y * self.y
|
||||
}
|
||||
|
||||
pub fn distance(a: Self, b: Self) -> f32 {
|
||||
(a - b).length()
|
||||
}
|
||||
|
||||
pub fn distance_sq(a: Self, b: Self) -> f32 {
|
||||
(a - b).length_sq()
|
||||
}
|
||||
|
||||
pub fn angled(angle: f32) -> Self {
|
||||
vec2(angle.cos(), angle.sin())
|
||||
}
|
||||
|
||||
/// Use this vector as a rotor, rotating something else.
|
||||
/// Example: `Vec2::angled(angle).rotate_other(some_vec)`
|
||||
#[must_use]
|
||||
pub fn rotate_other(self, v: Vec2) -> Self {
|
||||
Self {
|
||||
x: v.x * self.x + v.y * -self.y,
|
||||
y: v.x * self.y + v.y * self.x,
|
||||
}
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn floor(self) -> Self {
|
||||
vec2(self.x.floor(), self.y.floor())
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn round(self) -> Self {
|
||||
vec2(self.x.round(), self.y.round())
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn ceil(self) -> Self {
|
||||
vec2(self.x.ceil(), self.y.ceil())
|
||||
}
|
||||
|
||||
pub fn is_finite(self) -> bool {
|
||||
self.x.is_finite() && self.y.is_finite()
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn min(self, other: Self) -> Self {
|
||||
vec2(self.x.min(other.x), self.y.min(other.y))
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn max(self, other: Self) -> Self {
|
||||
vec2(self.x.max(other.x), self.y.max(other.y))
|
||||
}
|
||||
|
||||
/// Returns the minimum of `self.x` and `self.y`.
|
||||
#[must_use]
|
||||
pub fn min_elem(self) -> f32 {
|
||||
self.x.min(self.y)
|
||||
}
|
||||
|
||||
/// Returns the maximum of `self.x` and `self.y`.
|
||||
#[must_use]
|
||||
pub fn max_elem(self) -> f32 {
|
||||
self.x.max(self.y)
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn clamp(self, range: RangeInclusive<Self>) -> Self {
|
||||
Self {
|
||||
x: clamp(self.x, range.start().x..=range.end().x),
|
||||
y: clamp(self.y, range.start().y..=range.end().y),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for Vec2 {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.x == other.x && self.y == other.y
|
||||
}
|
||||
}
|
||||
impl Eq for Vec2 {}
|
||||
|
||||
impl Neg for Vec2 {
|
||||
type Output = Vec2;
|
||||
|
||||
fn neg(self) -> Vec2 {
|
||||
vec2(-self.x, -self.y)
|
||||
}
|
||||
}
|
||||
|
||||
impl AddAssign for Vec2 {
|
||||
fn add_assign(&mut self, rhs: Vec2) {
|
||||
*self = Vec2 {
|
||||
x: self.x + rhs.x,
|
||||
y: self.y + rhs.y,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign for Vec2 {
|
||||
fn sub_assign(&mut self, rhs: Vec2) {
|
||||
*self = Vec2 {
|
||||
x: self.x - rhs.x,
|
||||
y: self.y - rhs.y,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
impl Add for Vec2 {
|
||||
type Output = Vec2;
|
||||
fn add(self, rhs: Vec2) -> Vec2 {
|
||||
Vec2 {
|
||||
x: self.x + rhs.x,
|
||||
y: self.y + rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub for Vec2 {
|
||||
type Output = Vec2;
|
||||
fn sub(self, rhs: Vec2) -> Vec2 {
|
||||
Vec2 {
|
||||
x: self.x - rhs.x,
|
||||
y: self.y - rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MulAssign<f32> for Vec2 {
|
||||
fn mul_assign(&mut self, rhs: f32) {
|
||||
self.x *= rhs;
|
||||
self.y *= rhs;
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<f32> for Vec2 {
|
||||
type Output = Vec2;
|
||||
fn mul(self, factor: f32) -> Vec2 {
|
||||
Vec2 {
|
||||
x: self.x * factor,
|
||||
y: self.y * factor,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<Vec2> for f32 {
|
||||
type Output = Vec2;
|
||||
fn mul(self, vec: Vec2) -> Vec2 {
|
||||
Vec2 {
|
||||
x: self * vec.x,
|
||||
y: self * vec.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Div<f32> for Vec2 {
|
||||
type Output = Vec2;
|
||||
fn div(self, factor: f32) -> Vec2 {
|
||||
Vec2 {
|
||||
x: self.x / factor,
|
||||
y: self.y / factor,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Vec2 {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "[{:.1} {:.1}]", self.x, self.y)
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue