Add link to egui_sdl2_gl integration crate to README.md

This commit is contained in:
Emil Ernerfeldt 2020-11-05 20:12:58 +01:00
parent 94db5bb3a1
commit e00901e723

View file

@ -138,6 +138,7 @@ The same code can be compiled to a native app or a web app.
* [`wgpu`](https://crates.io/crates/wgpu) WebGPU API wrapper:
* [egui_wgpu_backend](https://crates.io/crates/egui_wgpu_backend) with [example code](https://github.com/hasenbanck/egui_example)
* Alternative: [egui_winit_wgpu](https://github.com/Gonkalbell/egui_winit_wgpu) (not available to crates.io)
* [egui_sdl2_gl](https://crates.io/crates/egui_sdl2_gl) for [SDL2](https://crates.io/crates/sdl2)
* [emigui-miniquad](https://github.com/not-fl3/emigui-miniquad): backend for [Miniquad](https://github.com/not-fl3/miniquad). [Web demo](https://not-fl3.github.io/miniquad-samples/emigui.html) and [demo source](https://github.com/not-fl3/good-web-game/blob/master/examples/emigui.rs).
* [egui_winit_platform](https://github.com/hasenbanck/egui_winit_platform) provides bindings between [winit](https://crates.io/crates/winit) and Egui. It only provides the first half of an Egui integration (IO). Painting can be done with e.g. [egui_wgpu_backend](https://crates.io/crates/egui_wgpu_backend).