From e00901e7230244ddde308682368858e606516f75 Mon Sep 17 00:00:00 2001 From: Emil Ernerfeldt Date: Thu, 5 Nov 2020 20:12:58 +0100 Subject: [PATCH] Add link to egui_sdl2_gl integration crate to README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 077b4a03..5fd90c12 100644 --- a/README.md +++ b/README.md @@ -138,6 +138,7 @@ The same code can be compiled to a native app or a web app. * [`wgpu`](https://crates.io/crates/wgpu) WebGPU API wrapper: * [egui_wgpu_backend](https://crates.io/crates/egui_wgpu_backend) with [example code](https://github.com/hasenbanck/egui_example) * Alternative: [egui_winit_wgpu](https://github.com/Gonkalbell/egui_winit_wgpu) (not available to crates.io) +* [egui_sdl2_gl](https://crates.io/crates/egui_sdl2_gl) for [SDL2](https://crates.io/crates/sdl2) * [emigui-miniquad](https://github.com/not-fl3/emigui-miniquad): backend for [Miniquad](https://github.com/not-fl3/miniquad). [Web demo](https://not-fl3.github.io/miniquad-samples/emigui.html) and [demo source](https://github.com/not-fl3/good-web-game/blob/master/examples/emigui.rs). * [egui_winit_platform](https://github.com/hasenbanck/egui_winit_platform) provides bindings between [winit](https://crates.io/crates/winit) and Egui. It only provides the first half of an Egui integration (IO). Painting can be done with e.g. [egui_wgpu_backend](https://crates.io/crates/egui_wgpu_backend).