Draw lines

This commit is contained in:
Emil Ernerfeldt 2019-01-05 16:23:40 +01:00
parent aa1c53f707
commit cf495be002
5 changed files with 163 additions and 113 deletions

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@ -4,6 +4,38 @@ pub struct Vec2 {
pub y: f32,
}
impl Vec2 {
pub fn normalized(self) -> Vec2 {
let len = self.x.hypot(self.y);
if len <= 0.0 {
self
} else {
self / len
}
}
pub fn rot90(self) -> Vec2 {
vec2(self.y, -self.x)
}
pub fn length(self) -> f32 {
self.x.hypot(self.y)
}
pub fn length_sq(self) -> f32 {
self.x * self.x + self.y * self.y
}
}
impl std::ops::AddAssign for Vec2 {
fn add_assign(&mut self, other: Vec2) {
*self = Vec2 {
x: self.x + other.x,
y: self.y + other.y,
};
}
}
impl std::ops::Add for Vec2 {
type Output = Vec2;
fn add(self, rhs: Vec2) -> Vec2 {
@ -44,6 +76,16 @@ impl std::ops::Mul<Vec2> for f32 {
}
}
impl std::ops::Div<f32> for Vec2 {
type Output = Vec2;
fn div(self, factor: f32) -> Vec2 {
Vec2 {
x: self.x / factor,
y: self.y / factor,
}
}
}
pub fn vec2(x: f32, y: f32) -> Vec2 {
Vec2 { x, y }
}

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@ -1,20 +1,18 @@
#![allow(unused_variables)]
/// Outputs render info in a format suitable for e.g. OpenGL.
use crate::{
font::Font,
math::{remap, Vec2, TAU},
math::{remap, vec2, Vec2, TAU},
types::{Color, PaintCmd},
};
#[derive(Clone, Copy, Debug, Default)]
pub struct Vertex {
/// Pixel coordinated
pub x: f32,
/// Pixel coordinated
pub y: f32,
/// Pixel coordinates
pub pos: Vec2,
/// Texel indices into the texture
pub u: u16,
/// Texel indices into the texture
pub v: u16,
pub uv: (u16, u16),
/// sRGBA
pub color: Color,
}
@ -27,6 +25,13 @@ pub struct Frame {
pub vertices: Vec<Vertex>,
}
#[derive(Clone, Copy, PartialEq)]
pub enum PathType {
Open,
Closed,
}
use self::PathType::*;
impl Frame {
/// Uniformly colored rectangle
pub fn add_rect(&mut self, top_left: Vertex, bottom_right: Vertex) {
@ -39,17 +44,13 @@ impl Frame {
self.indices.push(idx + 3);
let top_right = Vertex {
x: bottom_right.x,
y: top_left.y,
u: bottom_right.u,
v: top_left.v,
pos: vec2(bottom_right.pos.x, top_left.pos.y),
uv: (bottom_right.uv.0, top_left.uv.1),
color: top_left.color,
};
let botom_left = Vertex {
x: top_left.x,
y: bottom_right.y,
u: top_left.u,
v: bottom_right.v,
pos: vec2(top_left.pos.x, bottom_right.pos.y),
uv: (top_left.uv.0, bottom_right.uv.1),
color: top_left.color,
};
self.vertices.push(top_left);
@ -59,17 +60,15 @@ impl Frame {
}
pub fn fill_closed_path(&mut self, points: &[Vec2], normals: &[Vec2], color: Color) {
self.vertices.extend(points.iter().map(|p| Vertex {
x: p.x,
y: p.y,
u: 0,
v: 0,
color,
}));
// TODO: use normals for anti-aliasing
assert_eq!(points.len(), normals.len());
let n = points.len() as u32;
let idx = self.vertices.len() as u32;
self.vertices.extend(points.iter().map(|&pos| Vertex {
pos,
uv: (0, 0),
color,
}));
for i in 2..n {
self.indices.push(idx);
self.indices.push(idx + i - 1);
@ -77,12 +76,13 @@ impl Frame {
}
}
pub fn draw_closed_path(
pub fn paint_path(
&mut self,
path_type: PathType,
points: &[Vec2],
normals: &[Vec2],
width: f32,
color: Color,
width: f32,
) {
// TODO: anti-aliasing
assert_eq!(points.len(), normals.len());
@ -90,7 +90,8 @@ impl Frame {
let hw = width / 2.0;
let idx = self.vertices.len() as u32;
for i in 0..n {
let last_index = if path_type == Closed { n } else { n - 1 };
for i in 0..last_index {
self.indices.push(idx + (2 * i + 0) % (2 * n));
self.indices.push(idx + (2 * i + 1) % (2 * n));
self.indices.push(idx + (2 * i + 2) % (2 * n));
@ -99,19 +100,15 @@ impl Frame {
self.indices.push(idx + (2 * i + 3) % (2 * n));
}
for (p, n) in points.iter().zip(normals) {
for (&p, &n) in points.iter().zip(normals) {
self.vertices.push(Vertex {
x: p.x + hw * n.x,
y: p.y + hw * n.x,
u: 0,
v: 0,
pos: p + hw * n,
uv: (0, 0),
color,
});
self.vertices.push(Vertex {
x: p.x - hw * n.x,
y: p.y - hw * n.x,
u: 0,
v: 0,
pos: p - hw * n,
uv: (0, 0),
color,
});
}
@ -136,8 +133,8 @@ impl Painter {
}
pub fn paint(&self, commands: &[PaintCmd]) -> Frame {
// let mut path_points = Vec::new();
// let mut path_normals = Vec::new();
let mut path_points = Vec::new();
let mut path_normals = Vec::new();
let mut frame = Frame::default();
for cmd in commands {
@ -148,34 +145,60 @@ impl Painter {
outline,
radius,
} => {
let n = 64; // TODO: parameter
if let Some(color) = fill_color {
let idx = frame.vertices.len() as u32;
for i in 2..n {
frame.indices.push(idx);
frame.indices.push(idx + i - 1);
frame.indices.push(idx + i);
}
path_points.clear();
path_normals.clear();
for i in 0..n {
let angle = remap(i as f32, 0.0, n as f32, 0.0, TAU);
frame.vertices.push(Vertex {
x: center.x + radius * angle.cos(),
y: center.y + radius * angle.sin(),
u: 0,
v: 0,
color: *color,
});
}
let n = 32; // TODO: parameter
for i in 0..n {
let angle = remap(i as f32, 0.0, n as f32, 0.0, TAU);
let normal = vec2(angle.cos(), angle.sin());
path_normals.push(normal);
path_points.push(*center + *radius * normal);
}
if let Some(_outline) = outline {
// TODO
if let Some(color) = fill_color {
frame.fill_closed_path(&path_points, &path_normals, *color);
}
if let Some(outline) = outline {
frame.paint_path(
Closed,
&path_points,
&path_normals,
outline.color,
outline.width,
);
}
}
PaintCmd::Clear { fill_color } => {
frame.clear_color = Some(*fill_color);
}
PaintCmd::Line { .. } => {} // TODO
PaintCmd::Line {
points,
color,
width,
} => {
let n = points.len();
if n >= 2 {
path_points = points.clone();
path_normals.clear();
path_normals.push((path_points[1] - path_points[0]).normalized().rot90());
for i in 1..n - 1 {
let n0 = (path_points[i] - path_points[i - 1]).normalized().rot90();
let n1 = (path_points[i + 1] - path_points[i]).normalized().rot90();
let v = (n0 + n1) / 2.0;
let normal = v / v.length_sq();
path_normals.push(normal); // TODO: handle VERY sharp turns better
}
path_normals.push(
(path_points[n - 1] - path_points[n - 2])
.normalized()
.rot90(),
);
frame.paint_path(Open, &path_points, &path_normals, *color, *width);
}
}
PaintCmd::Rect {
fill_color,
outline,
@ -183,52 +206,33 @@ impl Painter {
size,
..
} => {
path_points.clear();
path_normals.clear();
let min = *pos;
let max = *pos + *size;
// TODO: rounded corners
// TODO: anti-aliasing
// TODO: FilledRect and RectOutline as separate commands?
path_points.push(vec2(min.x, min.y));
path_normals.push(vec2(-1.0, -1.0));
path_points.push(vec2(max.x, min.y));
path_normals.push(vec2(1.0, -1.0));
path_points.push(vec2(max.x, max.y));
path_normals.push(vec2(1.0, 1.0));
path_points.push(vec2(min.x, max.y));
path_normals.push(vec2(-1.0, 1.0));
if let Some(color) = fill_color {
let vert = |pos: Vec2| Vertex {
x: pos.x,
y: pos.y,
u: 0,
v: 0,
color: *color,
};
frame.add_rect(vert(*pos), vert(*pos + *size));
frame.fill_closed_path(&path_points, &path_normals, *color);
}
if let Some(outline) = outline {
let vert = |x, y| Vertex {
x,
y,
u: 0,
v: 0,
color: outline.color,
};
// Draw this counter-clockwise from top-left corner,
// outer to inner on each step.
let hw = outline.width / 2.0;
let idx = frame.vertices.len() as u32;
for i in 0..4 {
frame.indices.push(idx + (2 * i + 0) % 8);
frame.indices.push(idx + (2 * i + 1) % 8);
frame.indices.push(idx + (2 * i + 2) % 8);
frame.indices.push(idx + (2 * i + 2) % 8);
frame.indices.push(idx + (2 * i + 1) % 8);
frame.indices.push(idx + (2 * i + 3) % 8);
}
let min = *pos;
let max = *pos + *size;
frame.vertices.push(vert(min.x - hw, min.y - hw));
frame.vertices.push(vert(min.x + hw, min.y + hw));
frame.vertices.push(vert(max.x + hw, min.y - hw));
frame.vertices.push(vert(max.x - hw, min.y + hw));
frame.vertices.push(vert(max.x + hw, max.y + hw));
frame.vertices.push(vert(max.x - hw, max.y - hw));
frame.vertices.push(vert(min.x - hw, max.y + hw));
frame.vertices.push(vert(min.x + hw, max.y - hw));
frame.paint_path(
Closed,
&path_points,
&path_normals,
outline.color,
outline.width,
);
}
}
PaintCmd::Text {
@ -240,17 +244,21 @@ impl Painter {
for (c, x_offset) in text.chars().zip(x_offsets.iter()) {
if let Some(glyph) = self.font.glyph_info(c) {
let top_left = Vertex {
x: pos.x + x_offset + (glyph.offset_x as f32),
y: pos.y + (glyph.offset_y as f32),
u: glyph.min_x,
v: glyph.min_y,
pos: *pos
+ vec2(
x_offset + (glyph.offset_x as f32),
glyph.offset_y as f32,
),
uv: (glyph.min_x, glyph.min_y),
color: *color,
};
let bottom_right = Vertex {
x: top_left.x + (1 + glyph.max_x - glyph.min_x) as f32,
y: top_left.y + (1 + glyph.max_y - glyph.min_y) as f32,
u: glyph.max_x + 1,
v: glyph.max_y + 1,
pos: top_left.pos
+ vec2(
(1 + glyph.max_x - glyph.min_x) as f32,
(1 + glyph.max_y - glyph.min_y) as f32,
),
uv: (glyph.max_x + 1, glyph.max_y + 1),
color: *color,
};
frame.add_rect(top_left, bottom_right);

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@ -18,7 +18,7 @@ pub struct App {
impl Default for App {
fn default() -> App {
App {
checked: false,
checked: true,
selected_alternative: 0,
count: 0,
width: 100.0,

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@ -141,10 +141,10 @@ impl Painter {
let mut positions: Vec<f32> = Vec::with_capacity(2 * frame.vertices.len());
let mut tex_coords: Vec<u16> = Vec::with_capacity(2 * frame.vertices.len());
for v in &frame.vertices {
positions.push(v.x);
positions.push(v.y);
tex_coords.push(v.u);
tex_coords.push(v.v);
positions.push(v.pos.x);
positions.push(v.pos.y);
tex_coords.push(v.uv.0);
tex_coords.push(v.uv.1);
}
let mut colors: Vec<u8> = Vec::with_capacity(4 * frame.vertices.len());