Implement columns
This commit is contained in:
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ae40b617ad
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4 changed files with 176 additions and 130 deletions
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@ -3,10 +3,9 @@ use std::sync::Arc;
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use crate::{font::Font, layout, style, types::GuiInput, Frame, Painter, RawInput};
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use crate::{font::Font, layout, style, types::GuiInput, Frame, Painter, RawInput};
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/// Encapsulates input, layout and painting for ease of use.
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/// Encapsulates input, layout and painting for ease of use.
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#[derive(Clone)]
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pub struct Emgui {
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pub struct Emgui {
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pub last_input: RawInput,
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pub last_input: RawInput,
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pub data: layout::Data,
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pub data: Arc<layout::Data>,
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pub style: style::Style,
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pub style: style::Style,
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pub painter: Painter,
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pub painter: Painter,
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}
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}
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@ -15,7 +14,7 @@ impl Emgui {
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pub fn new(font: Arc<Font>) -> Emgui {
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pub fn new(font: Arc<Font>) -> Emgui {
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Emgui {
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Emgui {
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last_input: Default::default(),
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last_input: Default::default(),
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data: layout::Data::new(font.clone()),
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data: Arc::new(layout::Data::new(font.clone())),
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style: Default::default(),
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style: Default::default(),
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painter: Painter::new(font),
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painter: Painter::new(font),
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}
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}
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@ -28,13 +27,16 @@ impl Emgui {
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pub fn new_frame(&mut self, new_input: RawInput) {
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pub fn new_frame(&mut self, new_input: RawInput) {
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let gui_input = GuiInput::from_last_and_new(&self.last_input, &new_input);
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let gui_input = GuiInput::from_last_and_new(&self.last_input, &new_input);
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self.last_input = new_input;
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self.last_input = new_input;
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self.data.new_frame(gui_input);
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let mut new_data = (*self.data).clone();
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new_data.new_frame(gui_input);
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self.data = Arc::new(new_data);
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}
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}
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pub fn whole_screen_region(&mut self) -> layout::Region {
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pub fn whole_screen_region(&mut self) -> layout::Region {
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let size = self.data.input.screen_size;
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let size = self.data.input.screen_size;
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layout::Region {
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layout::Region {
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data: &mut self.data,
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data: self.data.clone(),
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id: Default::default(),
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id: Default::default(),
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dir: layout::Direction::Vertical,
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dir: layout::Direction::Vertical,
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cursor: Default::default(),
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cursor: Default::default(),
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@ -43,12 +45,18 @@ impl Emgui {
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}
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}
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}
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}
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pub fn options(&self) -> &layout::LayoutOptions {
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&self.data.options
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}
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pub fn set_options(&mut self, options: layout::LayoutOptions) {
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pub fn set_options(&mut self, options: layout::LayoutOptions) {
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self.data.options = options;
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let mut new_data = (*self.data).clone();
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new_data.options = options;
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self.data = Arc::new(new_data);
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}
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}
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pub fn paint(&mut self) -> Frame {
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pub fn paint(&mut self) -> Frame {
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let gui_commands = self.data.drain_gui_commands();
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let gui_commands = self.data.graphics.lock().unwrap().drain();
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let paint_commands = style::into_paint_commands(gui_commands, &self.style);
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let paint_commands = style::into_paint_commands(gui_commands, &self.style);
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self.painter.paint(&paint_commands)
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self.painter.paint(&paint_commands)
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}
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}
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@ -1,4 +1,8 @@
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use std::{collections::HashSet, sync::Arc};
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use std::{
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collections::HashSet,
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hash::Hash,
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sync::{Arc, Mutex},
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};
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use crate::{font::Font, math::*, types::*};
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use crate::{font::Font, math::*, types::*};
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@ -38,7 +42,7 @@ impl Default for LayoutOptions {
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// TODO: rename
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// TODO: rename
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pub struct GuiResponse<'a> {
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pub struct GuiResponse {
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/// The mouse is hovering above this
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/// The mouse is hovering above this
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pub hovered: bool,
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pub hovered: bool,
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@ -49,10 +53,10 @@ pub struct GuiResponse<'a> {
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pub active: bool,
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pub active: bool,
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/// Used for showing a popup (if any)
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/// Used for showing a popup (if any)
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data: &'a mut Data,
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data: Arc<Data>,
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}
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}
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impl<'a> GuiResponse<'a> {
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impl GuiResponse {
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/// Show some stuff if the item was hovered
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/// Show some stuff if the item was hovered
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pub fn tooltip<F>(&mut self, add_contents: F) -> &mut Self
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pub fn tooltip<F>(&mut self, add_contents: F) -> &mut Self
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where
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where
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@ -60,7 +64,7 @@ impl<'a> GuiResponse<'a> {
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{
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{
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if self.hovered {
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if self.hovered {
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let window_pos = self.data.input().mouse_pos + vec2(16.0, 16.0);
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let window_pos = self.data.input().mouse_pos + vec2(16.0, 16.0);
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self.data.show_popup(window_pos, add_contents);
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show_popup(&self.data, window_pos, add_contents);
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}
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}
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self
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self
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}
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}
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@ -114,16 +118,46 @@ impl Default for Direction {
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type Id = u64;
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type Id = u64;
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// ----------------------------------------------------------------------------
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/// TODO: improve this
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#[derive(Clone, Default)]
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pub struct GraphicLayers {
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pub(crate) graphics: Vec<GuiCmd>,
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pub(crate) hovering_graphics: Vec<GuiCmd>,
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}
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impl GraphicLayers {
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pub fn drain(&mut self) -> impl ExactSizeIterator<Item = GuiCmd> {
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// TODO: there must be a nicer way to do this?
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let mut all_commands: Vec<_> = self.graphics.drain(..).collect();
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all_commands.extend(self.hovering_graphics.drain(..));
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all_commands.into_iter()
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}
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}
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// ----------------------------------------------------------------------------
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// TODO: give a better name.
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// TODO: give a better name.
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/// Contains the input, options and output of all GUI commands.
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/// Contains the input, options and output of all GUI commands.
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#[derive(Clone)]
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pub struct Data {
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pub struct Data {
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pub(crate) options: LayoutOptions,
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pub(crate) options: LayoutOptions,
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pub(crate) font: Arc<Font>,
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pub(crate) font: Arc<Font>,
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pub(crate) input: GuiInput,
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pub(crate) input: GuiInput,
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pub(crate) memory: Memory,
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pub(crate) memory: Mutex<Memory>,
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pub(crate) graphics: Vec<GuiCmd>,
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pub(crate) graphics: Mutex<GraphicLayers>,
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pub(crate) hovering_graphics: Vec<GuiCmd>,
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}
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impl Clone for Data {
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fn clone(&self) -> Self {
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Data {
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options: self.options.clone(),
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font: self.font.clone(),
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input: self.input.clone(),
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memory: Mutex::new(self.memory.lock().unwrap().clone()),
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graphics: Mutex::new(self.graphics.lock().unwrap().clone()),
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}
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}
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}
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}
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impl Data {
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impl Data {
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@ -134,7 +168,6 @@ impl Data {
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input: Default::default(),
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input: Default::default(),
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memory: Default::default(),
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memory: Default::default(),
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graphics: Default::default(),
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graphics: Default::default(),
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hovering_graphics: Default::default(),
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}
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}
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}
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}
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@ -154,29 +187,23 @@ impl Data {
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pub fn new_frame(&mut self, gui_input: GuiInput) {
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pub fn new_frame(&mut self, gui_input: GuiInput) {
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self.input = gui_input;
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self.input = gui_input;
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if !gui_input.mouse_down {
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if !gui_input.mouse_down {
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self.memory.active_id = None;
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self.memory.lock().unwrap().active_id = None;
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}
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}
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}
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}
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pub fn drain_gui_commands(&mut self) -> impl ExactSizeIterator<Item = GuiCmd> {
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// TODO: there must be a nicer way to do this?
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let mut all_commands: Vec<_> = self.graphics.drain(..).collect();
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all_commands.extend(self.hovering_graphics.drain(..));
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all_commands.into_iter()
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}
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}
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/// Show a pop-over window
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/// Show a pop-over window
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pub fn show_popup<F>(&mut self, window_pos: Vec2, add_contents: F)
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pub fn show_popup<F>(data: &Arc<Data>, window_pos: Vec2, add_contents: F)
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where
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where
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F: FnOnce(&mut Region),
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F: FnOnce(&mut Region),
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{
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{
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// TODO: nicer way to do layering!
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// TODO: nicer way to do layering!
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let num_graphics_before = self.graphics.len();
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let num_graphics_before = data.graphics.lock().unwrap().graphics.len();
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let window_padding = self.options.window_padding;
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let window_padding = data.options.window_padding;
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let mut popup_region = Region {
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let mut popup_region = Region {
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data: self,
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data: data.clone(),
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id: Default::default(),
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id: Default::default(),
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dir: Direction::Vertical,
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dir: Direction::Vertical,
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cursor: window_pos + window_padding,
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cursor: window_pos + window_padding,
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@ -187,15 +214,15 @@ impl Data {
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add_contents(&mut popup_region);
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add_contents(&mut popup_region);
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// TODO: handle the last item_spacing in a nicer way
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// TODO: handle the last item_spacing in a nicer way
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let inner_size = popup_region.bounding_size - self.options.item_spacing;
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let inner_size = popup_region.bounding_size - data.options.item_spacing;
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let outer_size = inner_size + 2.0 * window_padding;
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let outer_size = inner_size + 2.0 * window_padding;
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let rect = Rect::from_min_size(window_pos, outer_size);
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let rect = Rect::from_min_size(window_pos, outer_size);
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let popup_graphics = self.graphics.split_off(num_graphics_before);
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let mut graphics = data.graphics.lock().unwrap();
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self.hovering_graphics.push(GuiCmd::Window { rect });
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let popup_graphics = graphics.graphics.split_off(num_graphics_before);
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self.hovering_graphics.extend(popup_graphics);
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graphics.hovering_graphics.push(GuiCmd::Window { rect });
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}
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graphics.hovering_graphics.extend(popup_graphics);
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -203,9 +230,8 @@ impl Data {
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/// Represents a region of the screen
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/// Represents a region of the screen
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/// with a type of layout (horizontal or vertical).
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/// with a type of layout (horizontal or vertical).
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/// TODO: make Region a trait so we can have type-safe HorizontalRegion etc?
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/// TODO: make Region a trait so we can have type-safe HorizontalRegion etc?
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pub struct Region<'a> {
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pub struct Region {
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// TODO: Arc<StaticDat> + Arc<Mutex<MutableData>> for a lot less hassle.
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pub(crate) data: Arc<Data>,
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pub(crate) data: &'a mut Data,
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/// Unique ID of this region.
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/// Unique ID of this region.
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pub(crate) id: Id,
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pub(crate) id: Id,
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@ -225,23 +251,18 @@ pub struct Region<'a> {
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pub(crate) available_space: Vec2,
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pub(crate) available_space: Vec2,
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}
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}
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impl<'a> Region<'a> {
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impl Region {
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/// It is up to the caller to make sure there is room for this.
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/// It is up to the caller to make sure there is room for this.
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/// Can be used for free painting.
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/// Can be used for free painting.
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/// NOTE: all coordinates are screen coordinates!
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/// NOTE: all coordinates are screen coordinates!
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pub fn add_graphic(&mut self, gui_cmd: GuiCmd) {
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pub fn add_graphic(&mut self, gui_cmd: GuiCmd) {
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self.data.graphics.push(gui_cmd)
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self.data.graphics.lock().unwrap().graphics.push(gui_cmd)
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}
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}
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pub fn options(&self) -> &LayoutOptions {
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pub fn options(&self) -> &LayoutOptions {
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self.data.options()
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self.data.options()
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}
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}
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// TODO: remove
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pub fn set_options(&mut self, options: LayoutOptions) {
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self.data.set_options(options)
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}
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pub fn input(&self) -> &GuiInput {
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pub fn input(&self) -> &GuiInput {
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self.data.input()
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self.data.input()
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}
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}
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@ -252,7 +273,7 @@ impl<'a> Region<'a> {
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pub fn button<S: Into<String>>(&mut self, text: S) -> GuiResponse {
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pub fn button<S: Into<String>>(&mut self, text: S) -> GuiResponse {
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let text: String = text.into();
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let text: String = text.into();
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let id = self.get_id(&text);
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let id = self.make_child_id(&text);
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let (text, text_size) = self.layout_text(&text);
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let (text, text_size) = self.layout_text(&text);
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let text_cursor = self.cursor + self.options().button_padding;
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let text_cursor = self.cursor + self.options().button_padding;
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let (rect, interact) =
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let (rect, interact) =
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pub fn checkbox<S: Into<String>>(&mut self, text: S, checked: &mut bool) -> GuiResponse {
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pub fn checkbox<S: Into<String>>(&mut self, text: S, checked: &mut bool) -> GuiResponse {
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let text: String = text.into();
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let text: String = text.into();
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let id = self.get_id(&text);
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let id = self.make_child_id(&text);
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let (text, text_size) = self.layout_text(&text);
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let (text, text_size) = self.layout_text(&text);
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let text_cursor = self.cursor
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let text_cursor = self.cursor
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+ self.options().button_padding
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+ self.options().button_padding
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/// A radio button
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/// A radio button
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pub fn radio<S: Into<String>>(&mut self, text: S, checked: bool) -> GuiResponse {
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pub fn radio<S: Into<String>>(&mut self, text: S, checked: bool) -> GuiResponse {
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let text: String = text.into();
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let text: String = text.into();
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let id = self.get_id(&text);
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let id = self.make_child_id(&text);
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let (text, text_size) = self.layout_text(&text);
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let (text, text_size) = self.layout_text(&text);
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let text_cursor = self.cursor
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let text_cursor = self.cursor
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+ self.options().button_padding
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+ self.options().button_padding
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@ -327,12 +348,31 @@ impl<'a> Region<'a> {
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min: f32,
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min: f32,
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max: f32,
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max: f32,
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) -> GuiResponse {
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) -> GuiResponse {
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debug_assert!(min <= max);
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let text_string: String = text.into();
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let text: String = text.into();
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if true {
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let id = self.get_id(&text);
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// Text to the right of the slider
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let (text, text_size) = self.layout_text(&format!("{}: {:.3}", text, value));
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self.columns(2, |columns| {
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columns[1].label(format!("{}: {:.3}", text_string, value));
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columns[0].naked_slider_f32(&text_string, value, min, max)
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})
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} else {
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// Text above slider
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let (text, text_size) = self.layout_text(&format!("{}: {:.3}", text_string, value));
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self.add_text(self.cursor, text);
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self.add_text(self.cursor, text);
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self.reserve_space_inner(text_size);
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self.reserve_space_inner(text_size);
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self.naked_slider_f32(&text_string, value, min, max)
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}
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}
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pub fn naked_slider_f32<H: Hash>(
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&mut self,
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id: &H,
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value: &mut f32,
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min: f32,
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max: f32,
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) -> GuiResponse {
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debug_assert!(min <= max);
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let id = self.make_child_id(id);
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let (slider_rect, interact) = self.reserve_space(
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let (slider_rect, interact) = self.reserve_space(
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Vec2 {
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Vec2 {
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x: self.available_space.x,
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x: self.available_space.x,
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@ -375,7 +415,7 @@ impl<'a> Region<'a> {
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"Horizontal foldable is unimplemented"
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"Horizontal foldable is unimplemented"
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);
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);
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let text: String = text.into();
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let text: String = text.into();
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let id = self.get_id(&text);
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let id = self.make_child_id(&text);
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let (text, text_size) = self.layout_text(&text);
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let (text, text_size) = self.layout_text(&text);
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let text_cursor = self.cursor + self.options().button_padding;
|
let text_cursor = self.cursor + self.options().button_padding;
|
||||||
let (rect, interact) = self.reserve_space(
|
let (rect, interact) = self.reserve_space(
|
||||||
|
@ -386,14 +426,17 @@ impl<'a> Region<'a> {
|
||||||
Some(id),
|
Some(id),
|
||||||
);
|
);
|
||||||
|
|
||||||
|
let open = {
|
||||||
|
let mut memory = self.data.memory.lock().unwrap();
|
||||||
if interact.clicked {
|
if interact.clicked {
|
||||||
if self.data.memory.open_foldables.contains(&id) {
|
if memory.open_foldables.contains(&id) {
|
||||||
self.data.memory.open_foldables.remove(&id);
|
memory.open_foldables.remove(&id);
|
||||||
} else {
|
} else {
|
||||||
self.data.memory.open_foldables.insert(id);
|
memory.open_foldables.insert(id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
let open = self.data.memory.open_foldables.contains(&id);
|
memory.open_foldables.contains(&id)
|
||||||
|
};
|
||||||
|
|
||||||
self.add_graphic(GuiCmd::FoldableHeader {
|
self.add_graphic(GuiCmd::FoldableHeader {
|
||||||
interact,
|
interact,
|
||||||
|
@ -422,7 +465,7 @@ impl<'a> Region<'a> {
|
||||||
{
|
{
|
||||||
let indent = vec2(self.options().indent, 0.0);
|
let indent = vec2(self.options().indent, 0.0);
|
||||||
let mut child_region = Region {
|
let mut child_region = Region {
|
||||||
data: self.data,
|
data: self.data.clone(),
|
||||||
id: self.id,
|
id: self.id,
|
||||||
dir: self.dir,
|
dir: self.dir,
|
||||||
cursor: self.cursor + indent,
|
cursor: self.cursor + indent,
|
||||||
|
@ -437,7 +480,7 @@ impl<'a> Region<'a> {
|
||||||
/// A horizontally centered region of the given width.
|
/// A horizontally centered region of the given width.
|
||||||
pub fn centered_column(&mut self, width: f32) -> Region {
|
pub fn centered_column(&mut self, width: f32) -> Region {
|
||||||
Region {
|
Region {
|
||||||
data: self.data,
|
data: self.data.clone(),
|
||||||
id: self.id,
|
id: self.id,
|
||||||
dir: self.dir,
|
dir: self.dir,
|
||||||
cursor: vec2((self.available_space.x - width) / 2.0, self.cursor.y),
|
cursor: vec2((self.available_space.x - width) / 2.0, self.cursor.y),
|
||||||
|
@ -452,7 +495,7 @@ impl<'a> Region<'a> {
|
||||||
F: FnOnce(&mut Region),
|
F: FnOnce(&mut Region),
|
||||||
{
|
{
|
||||||
let mut child_region = Region {
|
let mut child_region = Region {
|
||||||
data: self.data,
|
data: self.data.clone(),
|
||||||
id: self.id,
|
id: self.id,
|
||||||
dir: Direction::Horizontal,
|
dir: Direction::Horizontal,
|
||||||
cursor: self.cursor,
|
cursor: self.cursor,
|
||||||
|
@ -464,49 +507,43 @@ impl<'a> Region<'a> {
|
||||||
self.reserve_space_inner(size);
|
self.reserve_space_inner(size);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: we need to rethink this a lot. Passing closures have problems with borrow checker.
|
/// Temporarily split split a vertical layout into two column regions.
|
||||||
// Much better with temporary regions that register the final size in Drop ?
|
///
|
||||||
|
/// gui.columns(2, |columns| {
|
||||||
|
/// columns[0].label("First column");
|
||||||
|
/// columns[1].label("Second column");
|
||||||
|
/// });
|
||||||
|
pub fn columns<F, R>(&mut self, num_columns: usize, add_contents: F) -> R
|
||||||
|
where
|
||||||
|
F: FnOnce(&mut [Region]) -> R,
|
||||||
|
{
|
||||||
|
// TODO: ensure there is space
|
||||||
|
let padding = self.options().item_spacing.x;
|
||||||
|
let total_padding = padding * (num_columns as f32 - 1.0);
|
||||||
|
let column_width = (self.available_space.x - total_padding) / (num_columns as f32);
|
||||||
|
|
||||||
// pub fn columns_2<F0, F1>(&mut self, col0: F0, col1: F1)
|
let mut columns: Vec<Region> = (0..num_columns)
|
||||||
// where
|
.map(|col_idx| Region {
|
||||||
// F0: FnOnce(&mut Region),
|
data: self.data.clone(),
|
||||||
// F1: FnOnce(&mut Region),
|
id: self.make_child_id(&("column", col_idx)),
|
||||||
// {
|
dir: Direction::Vertical,
|
||||||
// let mut max_height = 0.0;
|
cursor: self.cursor + vec2((col_idx as f32) * (column_width + padding), 0.0),
|
||||||
// let num_columns = 2;
|
bounding_size: vec2(0.0, 0.0),
|
||||||
// // TODO: ensure there is space
|
available_space: vec2(column_width, self.available_space.y),
|
||||||
// let padding = self.options().item_spacing.x;
|
})
|
||||||
// let total_padding = padding * (num_columns as f32 - 1.0);
|
.collect();
|
||||||
// let column_width = (self.available_space.x - total_padding) / (num_columns as f32);
|
|
||||||
|
|
||||||
// let col_idx = 0;
|
let result = add_contents(&mut columns[..]);
|
||||||
// let mut child_region = Region {
|
|
||||||
// data: self.data,
|
|
||||||
// id: self.id,
|
|
||||||
// dir: Direction::Vertical,
|
|
||||||
// cursor: self.cursor + vec2((col_idx as f32) * (column_width + padding), 0.0),
|
|
||||||
// bounding_size: vec2(0.0, 0.0),
|
|
||||||
// available_space: vec2(column_width, self.available_space.y),
|
|
||||||
// };
|
|
||||||
// col0(&mut child_region);
|
|
||||||
// let size = child_region.bounding_size;
|
|
||||||
// max_height = size.y.max(max_height);
|
|
||||||
|
|
||||||
// let col_idx = 1;
|
let mut max_height = 0.0;
|
||||||
// let mut child_region = Region {
|
for region in columns {
|
||||||
// data: self.data,
|
let size = region.bounding_size;
|
||||||
// id: self.id,
|
max_height = size.y.max(max_height);
|
||||||
// dir: Direction::Vertical,
|
}
|
||||||
// cursor: self.cursor + vec2((col_idx as f32) * (column_width + padding), 0.0),
|
|
||||||
// bounding_size: vec2(0.0, 0.0),
|
|
||||||
// available_space: vec2(column_width, self.available_space.y),
|
|
||||||
// };
|
|
||||||
// col1(&mut child_region);
|
|
||||||
// let size = child_region.bounding_size;
|
|
||||||
// max_height = size.y.max(max_height);
|
|
||||||
|
|
||||||
// self.reserve_space_inner(vec2(self.available_space.x, max_height));
|
self.reserve_space_inner(vec2(self.available_space.x, max_height));
|
||||||
// }
|
result
|
||||||
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -523,10 +560,11 @@ impl<'a> Region<'a> {
|
||||||
let hovered = rect.contains(self.input().mouse_pos);
|
let hovered = rect.contains(self.input().mouse_pos);
|
||||||
let clicked = hovered && self.input().mouse_clicked;
|
let clicked = hovered && self.input().mouse_clicked;
|
||||||
let active = if interaction_id.is_some() {
|
let active = if interaction_id.is_some() {
|
||||||
|
let mut memory = self.data.memory.lock().unwrap();
|
||||||
if clicked {
|
if clicked {
|
||||||
self.data.memory.active_id = interaction_id;
|
memory.active_id = interaction_id;
|
||||||
}
|
}
|
||||||
self.data.memory.active_id == interaction_id
|
memory.active_id == interaction_id
|
||||||
} else {
|
} else {
|
||||||
false
|
false
|
||||||
};
|
};
|
||||||
|
@ -554,11 +592,11 @@ impl<'a> Region<'a> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_id(&self, id_str: &str) -> Id {
|
fn make_child_id<H: Hash>(&self, child_id: &H) -> Id {
|
||||||
use std::hash::Hasher;
|
use std::hash::Hasher;
|
||||||
let mut hasher = std::collections::hash_map::DefaultHasher::new();
|
let mut hasher = std::collections::hash_map::DefaultHasher::new();
|
||||||
hasher.write_u64(self.id);
|
hasher.write_u64(self.id);
|
||||||
hasher.write(id_str.as_bytes());
|
child_id.hash(&mut hasher);
|
||||||
hasher.finish()
|
hasher.finish()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -600,7 +638,7 @@ impl<'a> Region<'a> {
|
||||||
hovered: interact.hovered,
|
hovered: interact.hovered,
|
||||||
clicked: interact.clicked,
|
clicked: interact.clicked,
|
||||||
active: interact.active,
|
active: interact.active,
|
||||||
data: self.data,
|
data: self.data.clone(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -82,12 +82,6 @@ impl GuiSettings for App {
|
||||||
}]));
|
}]));
|
||||||
gui.reserve_space(self.size, None);
|
gui.reserve_space(self.size, None);
|
||||||
});
|
});
|
||||||
|
|
||||||
gui.foldable("LayoutOptions", |gui| {
|
|
||||||
let mut options = gui.options().clone();
|
|
||||||
options.show_gui(gui);
|
|
||||||
gui.set_options(options);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -60,9 +60,14 @@ impl State {
|
||||||
|
|
||||||
let mut style = self.emgui.style.clone();
|
let mut style = self.emgui.style.clone();
|
||||||
let mut region = self.emgui.whole_screen_region();
|
let mut region = self.emgui.whole_screen_region();
|
||||||
let mut region = region.centered_column(300.0);
|
let mut region = region.centered_column(480.0);
|
||||||
self.app.show_gui(&mut region);
|
self.app.show_gui(&mut region);
|
||||||
|
|
||||||
|
let mut options = self.emgui.options().clone();
|
||||||
|
region.foldable("LayoutOptions", |gui| {
|
||||||
|
options.show_gui(gui);
|
||||||
|
});
|
||||||
|
|
||||||
// TODO: move this to some emgui::example module
|
// TODO: move this to some emgui::example module
|
||||||
region.foldable("Style", |gui| {
|
region.foldable("Style", |gui| {
|
||||||
style.show_gui(gui);
|
style.show_gui(gui);
|
||||||
|
@ -86,6 +91,7 @@ impl State {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
self.emgui.set_options(options);
|
||||||
self.emgui.style = style;
|
self.emgui.style = style;
|
||||||
let frame = self.emgui.paint();
|
let frame = self.emgui.paint();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue