Improve the regions with available_width
This commit is contained in:
parent
56da7f40e8
commit
ae40b617ad
8 changed files with 186 additions and 73 deletions
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@ -1,3 +1,5 @@
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use std::sync::Arc;
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use crate::{font::Font, layout, style, types::GuiInput, Frame, Painter, RawInput};
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/// Encapsulates input, layout and painting for ease of use.
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@ -10,7 +12,7 @@ pub struct Emgui {
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}
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impl Emgui {
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pub fn new(font: Font) -> Emgui {
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pub fn new(font: Arc<Font>) -> Emgui {
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Emgui {
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last_input: Default::default(),
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data: layout::Data::new(font.clone()),
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@ -30,12 +32,14 @@ impl Emgui {
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}
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pub fn whole_screen_region(&mut self) -> layout::Region {
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let size = self.data.input.screen_size;
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layout::Region {
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data: &mut self.data,
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id: Default::default(),
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dir: layout::Direction::Vertical,
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cursor: Default::default(),
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size: Default::default(),
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bounding_size: Default::default(),
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available_space: size,
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}
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}
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@ -44,7 +48,7 @@ impl Emgui {
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}
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pub fn paint(&mut self) -> Frame {
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let gui_commands = self.data.gui_commands();
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let gui_commands = self.data.drain_gui_commands();
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let paint_commands = style::into_paint_commands(gui_commands, &self.style);
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self.painter.paint(&paint_commands)
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}
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@ -1,5 +1,3 @@
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#![allow(unused)] // TODO
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use rusttype::{point, Scale};
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#[derive(Clone, Copy, Debug, PartialEq)]
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@ -27,7 +25,6 @@ pub struct GlyphInfo {
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/// Printable ASCII characters [32, 126], which excludes control codes.
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const FIRST_ASCII: usize = 32; // 32 == space
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const LAST_ASCII: usize = 126;
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const NUM_CHARS: usize = LAST_ASCII - FIRST_ASCII + 1;
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// TODO: break out texture atlas into separate struct, and fill it dynamically, potentially from multiple fonts.
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#[derive(Clone)]
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@ -116,7 +113,7 @@ impl Font {
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}
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});
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let offset_y = scale as i16 + bb.min.y as i16 - 3; // TODO: use font.v_metrics
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let offset_y = scale as i16 + bb.min.y as i16 - 4; // TODO: use font.v_metrics
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glyph_infos.push(GlyphInfo {
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id: glyph.id(),
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advance_width: glyph.unpositioned().h_metrics().advance_width,
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@ -230,7 +227,7 @@ impl Font {
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let scale = Scale::uniform(self.scale as f32);
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let mut pixel_rows = vec![vec![0; max_width]; self.scale];
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let mut cursor_x = 0.0;
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let mut cursor_y = 0;
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let cursor_y = 0;
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let mut last_glyph_id = None;
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for c in Self::supported_characters() {
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if let Some(glyph) = self.glyph_info(c) {
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@ -1,4 +1,4 @@
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use std::collections::HashSet;
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use std::{collections::HashSet, sync::Arc};
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use crate::{font::Font, math::*, types::*};
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@ -15,9 +15,6 @@ pub struct LayoutOptions {
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/// Indent foldable regions etc by this much.
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pub indent: f32,
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/// Default width of sliders, foldout categories etc. TODO: percentage of parent?
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pub width: f32,
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/// Button size is text size plus this on each side
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pub button_padding: Vec2,
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@ -32,7 +29,6 @@ impl Default for LayoutOptions {
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item_spacing: vec2(8.0, 4.0),
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window_padding: vec2(6.0, 6.0),
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indent: 21.0,
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width: 250.0,
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button_padding: vec2(5.0, 3.0),
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start_icon_width: 20.0,
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}
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@ -123,7 +119,7 @@ type Id = u64;
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#[derive(Clone)]
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pub struct Data {
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pub(crate) options: LayoutOptions,
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pub(crate) font: Font, // TODO: Arc?. TODO: move to options.
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pub(crate) font: Arc<Font>,
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pub(crate) input: GuiInput,
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pub(crate) memory: Memory,
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pub(crate) graphics: Vec<GuiCmd>,
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@ -131,7 +127,7 @@ pub struct Data {
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}
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impl Data {
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pub fn new(font: Font) -> Data {
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pub fn new(font: Arc<Font>) -> Data {
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Data {
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options: Default::default(),
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font,
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@ -146,10 +142,6 @@ impl Data {
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&self.input
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}
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pub fn gui_commands(&self) -> impl Iterator<Item = &GuiCmd> {
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self.graphics.iter().chain(self.hovering_graphics.iter())
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}
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pub fn options(&self) -> &LayoutOptions {
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&self.options
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}
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@ -160,14 +152,19 @@ impl Data {
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// TODO: move
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pub fn new_frame(&mut self, gui_input: GuiInput) {
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self.graphics.clear();
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self.hovering_graphics.clear();
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self.input = gui_input;
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if !gui_input.mouse_down {
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self.memory.active_id = None;
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}
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}
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pub fn drain_gui_commands(&mut self) -> impl ExactSizeIterator<Item = GuiCmd> {
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// TODO: there must be a nicer way to do this?
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let mut all_commands: Vec<_> = self.graphics.drain(..).collect();
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all_commands.extend(self.hovering_graphics.drain(..));
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all_commands.into_iter()
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}
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/// Show a pop-over window
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pub fn show_popup<F>(&mut self, window_pos: Vec2, add_contents: F)
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where
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@ -183,13 +180,14 @@ impl Data {
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id: Default::default(),
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dir: Direction::Vertical,
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cursor: window_pos + window_padding,
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size: vec2(0.0, 0.0),
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bounding_size: vec2(0.0, 0.0),
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available_space: vec2(400.0, std::f32::INFINITY), // TODO
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};
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add_contents(&mut popup_region);
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// TODO: handle the last item_spacing in a nicer way
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let inner_size = popup_region.size - self.options.item_spacing;
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let inner_size = popup_region.bounding_size - self.options.item_spacing;
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let outer_size = inner_size + 2.0 * window_padding;
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let rect = Rect::from_min_size(window_pos, outer_size);
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@ -204,10 +202,11 @@ impl Data {
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/// Represents a region of the screen
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/// with a type of layout (horizontal or vertical).
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/// TODO: make Region a trait so we can have type-safe HorizontalRegion etc?
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pub struct Region<'a> {
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// TODO: Arc<StaticDat> + Arc<Mutex<MutableData>> for a lot less hassle.
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pub(crate) data: &'a mut Data,
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// TODO: add min_size and max_size
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/// Unique ID of this region.
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pub(crate) id: Id,
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@ -217,8 +216,13 @@ pub struct Region<'a> {
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/// Changes only along self.dir
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pub(crate) cursor: Vec2,
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/// Bounding box children.
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/// We keep track of our max-size along the orthogonal to self.dir
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pub(crate) size: Vec2,
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pub(crate) bounding_size: Vec2,
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/// This how much space we can take up without overflowing our parent.
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/// Shrinks as cursor increments.
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pub(crate) available_space: Vec2,
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}
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impl<'a> Region<'a> {
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@ -233,6 +237,7 @@ impl<'a> Region<'a> {
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self.data.options()
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}
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// TODO: remove
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pub fn set_options(&mut self, options: LayoutOptions) {
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self.data.set_options(options)
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}
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@ -241,6 +246,10 @@ impl<'a> Region<'a> {
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self.data.input()
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}
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pub fn cursor(&self) -> Vec2 {
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self.cursor
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}
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pub fn button<S: Into<String>>(&mut self, text: S) -> GuiResponse {
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let text: String = text.into();
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let id = self.get_id(&text);
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@ -326,7 +335,7 @@ impl<'a> Region<'a> {
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self.reserve_space_inner(text_size);
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let (slider_rect, interact) = self.reserve_space(
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Vec2 {
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x: self.options().width,
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x: self.available_space.x,
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y: self.data.font.line_spacing(),
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},
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Some(id),
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@ -354,7 +363,7 @@ impl<'a> Region<'a> {
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}
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// ------------------------------------------------------------------------
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// Areas:
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// Sub-regions:
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pub fn foldable<S, F>(&mut self, text: S, add_contents: F) -> GuiResponse
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where
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@ -371,7 +380,7 @@ impl<'a> Region<'a> {
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let text_cursor = self.cursor + self.options().button_padding;
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let (rect, interact) = self.reserve_space(
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vec2(
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self.options().width,
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self.available_space.x,
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text_size.y + 2.0 * self.options().button_padding.y,
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),
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Some(id),
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@ -397,39 +406,115 @@ impl<'a> Region<'a> {
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);
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if open {
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// TODO: new region
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let old_id = self.id;
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self.id = id;
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let old_x = self.cursor.x;
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self.cursor.x += self.options().indent;
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add_contents(self);
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self.cursor.x = old_x;
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self.indent(add_contents);
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self.id = old_id;
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}
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self.response(interact)
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}
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/// Create a child region which is indented to the right
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pub fn indent<F>(&mut self, add_contents: F)
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where
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F: FnOnce(&mut Region),
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{
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let indent = vec2(self.options().indent, 0.0);
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let mut child_region = Region {
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data: self.data,
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id: self.id,
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dir: self.dir,
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cursor: self.cursor + indent,
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bounding_size: vec2(0.0, 0.0),
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available_space: self.available_space - indent,
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};
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add_contents(&mut child_region);
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let size = child_region.bounding_size;
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self.reserve_space_inner(indent + size);
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}
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/// A horizontally centered region of the given width.
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pub fn centered_column(&mut self, width: f32) -> Region {
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Region {
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data: self.data,
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id: self.id,
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dir: self.dir,
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cursor: vec2((self.available_space.x - width) / 2.0, self.cursor.y),
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bounding_size: vec2(0.0, 0.0),
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available_space: vec2(width, self.available_space.y),
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}
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}
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/// Start a region with horizontal layout
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pub fn horizontal<F>(&mut self, add_contents: F)
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where
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F: FnOnce(&mut Region),
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{
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let mut horizontal_region = Region {
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let mut child_region = Region {
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data: self.data,
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id: self.id,
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dir: Direction::Horizontal,
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cursor: self.cursor,
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size: vec2(0.0, 0.0),
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bounding_size: vec2(0.0, 0.0),
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available_space: self.available_space,
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};
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add_contents(&mut horizontal_region);
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let size = horizontal_region.size;
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add_contents(&mut child_region);
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let size = child_region.bounding_size;
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self.reserve_space_inner(size);
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}
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// TODO: we need to rethink this a lot. Passing closures have problems with borrow checker.
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// Much better with temporary regions that register the final size in Drop ?
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// pub fn columns_2<F0, F1>(&mut self, col0: F0, col1: F1)
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// where
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// F0: FnOnce(&mut Region),
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// F1: FnOnce(&mut Region),
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// {
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// let mut max_height = 0.0;
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// let num_columns = 2;
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// // TODO: ensure there is space
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// let padding = self.options().item_spacing.x;
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// let total_padding = padding * (num_columns as f32 - 1.0);
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// let column_width = (self.available_space.x - total_padding) / (num_columns as f32);
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// let col_idx = 0;
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// let mut child_region = Region {
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// data: self.data,
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// id: self.id,
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// dir: Direction::Vertical,
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// cursor: self.cursor + vec2((col_idx as f32) * (column_width + padding), 0.0),
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// bounding_size: vec2(0.0, 0.0),
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// available_space: vec2(column_width, self.available_space.y),
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// };
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// col0(&mut child_region);
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// let size = child_region.bounding_size;
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// max_height = size.y.max(max_height);
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// let col_idx = 1;
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// let mut child_region = Region {
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// data: self.data,
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// id: self.id,
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// dir: Direction::Vertical,
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// cursor: self.cursor + vec2((col_idx as f32) * (column_width + padding), 0.0),
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// bounding_size: vec2(0.0, 0.0),
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// available_space: vec2(column_width, self.available_space.y),
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// };
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// col1(&mut child_region);
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// let size = child_region.bounding_size;
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// max_height = size.y.max(max_height);
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// self.reserve_space_inner(vec2(self.available_space.x, max_height));
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// }
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// ------------------------------------------------------------------------
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fn reserve_space(&mut self, size: Vec2, interaction_id: Option<Id>) -> (Rect, InteractInfo) {
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pub fn reserve_space(
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&mut self,
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size: Vec2,
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interaction_id: Option<Id>,
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) -> (Rect, InteractInfo) {
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let rect = Rect {
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pos: self.cursor,
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size,
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@ -458,12 +543,14 @@ impl<'a> Region<'a> {
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fn reserve_space_inner(&mut self, size: Vec2) {
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if self.dir == Direction::Horizontal {
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self.cursor.x += size.x;
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self.size.x += size.x;
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self.size.y = self.size.y.max(size.y);
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self.available_space.x -= size.x;
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self.bounding_size.x += size.x;
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self.bounding_size.y = self.bounding_size.y.max(size.y);
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} else {
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self.cursor.y += size.y;
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self.size.y += size.y;
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self.size.x = self.size.x.max(size.x);
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self.available_space.y -= size.x;
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self.bounding_size.y += size.y;
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self.bounding_size.x = self.bounding_size.x.max(size.x);
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}
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}
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@ -1,4 +1,4 @@
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#![allow(unused_variables)]
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use std::sync::Arc;
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const ANTI_ALIAS: bool = true;
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const AA_SIZE: f32 = 1.0;
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@ -131,7 +131,6 @@ impl Frame {
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for i1 in 0..n {
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let connect_with_previous = path_type == PathType::Closed || i1 > 0;
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if thin_line {
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let hw = (width - AA_SIZE) * 0.5;
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let p = points[i1 as usize];
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let n = normals[i1 as usize];
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self.vertices.push(vert(p + n * AA_SIZE, color_outer));
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@ -194,11 +193,11 @@ impl Frame {
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#[derive(Clone)]
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pub struct Painter {
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font: Font,
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font: Arc<Font>,
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}
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impl Painter {
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pub fn new(font: Font) -> Painter {
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pub fn new(font: Arc<Font>) -> Painter {
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Painter { font }
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}
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@ -289,7 +288,7 @@ impl Painter {
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let cr = corner_radius.min(size.x * 0.5).min(size.y * 0.5);
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if cr < 1.0 {
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if cr <= 0.0 {
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path_points.push(vec2(min.x, min.y));
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path_normals.push(vec2(-1.0, -1.0));
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path_points.push(vec2(max.x, min.y));
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@ -275,11 +275,11 @@ pub fn into_paint_commands<'a, GuiCmdIterator>(
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style: &Style,
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) -> Vec<PaintCmd>
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where
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GuiCmdIterator: Iterator<Item = &'a GuiCmd>,
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GuiCmdIterator: Iterator<Item = GuiCmd>,
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{
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let mut paint_commands = vec![];
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for gui_cmd in gui_commands {
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translate_cmd(&mut paint_commands, style, gui_cmd.clone())
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translate_cmd(&mut paint_commands, style, gui_cmd)
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}
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paint_commands
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}
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@ -9,8 +9,7 @@ pub struct App {
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count: i32,
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selected_alternative: i32,
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width: f32,
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height: f32,
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size: Vec2,
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corner_radius: f32,
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stroke_width: f32,
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}
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@ -21,8 +20,7 @@ impl Default for App {
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checked: true,
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selected_alternative: 0,
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count: 0,
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width: 100.0,
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height: 50.0,
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size: vec2(100.0, 50.0),
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corner_radius: 5.0,
|
||||
stroke_width: 2.0,
|
||||
}
|
||||
|
@ -65,23 +63,25 @@ impl GuiSettings for App {
|
|||
|
||||
gui.label(format!("This is a multiline label.\nThe button have been clicked {} times.\nBelow are more options.", self.count));
|
||||
|
||||
gui.foldable("Box rendering options", |gui| {
|
||||
gui.slider_f32("width", &mut self.width, 0.0, 500.0);
|
||||
gui.slider_f32("height", &mut self.height, 0.0, 500.0);
|
||||
gui.foldable("Test box rendering", |gui| {
|
||||
gui.slider_f32("width", &mut self.size.x, 0.0, 500.0);
|
||||
gui.slider_f32("height", &mut self.size.y, 0.0, 500.0);
|
||||
gui.slider_f32("corner_radius", &mut self.corner_radius, 0.0, 50.0);
|
||||
gui.slider_f32("stroke_width", &mut self.stroke_width, 0.0, 10.0);
|
||||
});
|
||||
|
||||
gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Rect {
|
||||
corner_radius: self.corner_radius,
|
||||
fill_color: Some(srgba(136, 136, 136, 255)),
|
||||
pos: vec2(300.0, 100.0),
|
||||
size: vec2(self.width, self.height),
|
||||
outline: Some(Outline {
|
||||
width: self.stroke_width,
|
||||
color: srgba(255, 255, 255, 255),
|
||||
}),
|
||||
}]));
|
||||
let pos = gui.cursor();
|
||||
gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Rect {
|
||||
corner_radius: self.corner_radius,
|
||||
fill_color: Some(srgba(136, 136, 136, 255)),
|
||||
pos,
|
||||
size: self.size,
|
||||
outline: Some(Outline {
|
||||
width: self.stroke_width,
|
||||
color: srgba(255, 255, 255, 255),
|
||||
}),
|
||||
}]));
|
||||
gui.reserve_space(self.size, None);
|
||||
});
|
||||
|
||||
gui.foldable("LayoutOptions", |gui| {
|
||||
let mut options = gui.options().clone();
|
||||
|
@ -101,7 +101,6 @@ impl GuiSettings for emgui::LayoutOptions {
|
|||
gui.slider_f32("window_padding.x", &mut self.window_padding.x, 0.0, 10.0);
|
||||
gui.slider_f32("window_padding.y", &mut self.window_padding.y, 0.0, 10.0);
|
||||
gui.slider_f32("indent", &mut self.indent, 0.0, 100.0);
|
||||
gui.slider_f32("width", &mut self.width, 0.0, 1000.0);
|
||||
gui.slider_f32("button_padding.x", &mut self.button_padding.x, 0.0, 20.0);
|
||||
gui.slider_f32("button_padding.y", &mut self.button_padding.y, 0.0, 20.0);
|
||||
gui.slider_f32("start_icon_width", &mut self.start_icon_width, 0.0, 60.0);
|
||||
|
|
|
@ -5,6 +5,8 @@ extern crate wasm_bindgen;
|
|||
|
||||
extern crate emgui;
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
use emgui::{Emgui, Font, RawInput};
|
||||
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
@ -38,7 +40,7 @@ pub struct State {
|
|||
|
||||
impl State {
|
||||
fn new(canvas_id: &str) -> Result<State, JsValue> {
|
||||
let font = Font::new(20); // TODO: Arc to avoid cloning
|
||||
let font = Arc::new(Font::new(20));
|
||||
let emgui = Emgui::new(font);
|
||||
let webgl_painter = webgl::Painter::new(canvas_id, emgui.texture())?;
|
||||
Ok(State {
|
||||
|
@ -58,20 +60,30 @@ impl State {
|
|||
|
||||
let mut style = self.emgui.style.clone();
|
||||
let mut region = self.emgui.whole_screen_region();
|
||||
let mut region = region.centered_column(300.0);
|
||||
self.app.show_gui(&mut region);
|
||||
|
||||
// TODO: move this to some emgui::example module
|
||||
region.foldable("Style", |gui| {
|
||||
style.show_gui(gui);
|
||||
});
|
||||
|
||||
let stats = self.stats; // TODO: avoid
|
||||
let webgl_info = self.webgl_painter.debug_info(); // TODO: avoid
|
||||
region.foldable("Stats", |gui| {
|
||||
gui.label(format!("num_vertices: {}", stats.num_vertices));
|
||||
gui.label(format!("num_triangles: {}", stats.num_triangles));
|
||||
|
||||
gui.label("WebGl painter info:");
|
||||
gui.indent(|gui| {
|
||||
gui.label(webgl_info);
|
||||
});
|
||||
|
||||
gui.label("Timings:");
|
||||
gui.label(format!("Everything: {:.1} ms", stats.everything_ms));
|
||||
gui.label(format!("WebGL: {:.1} ms", stats.webgl_ms));
|
||||
gui.indent(|gui| {
|
||||
gui.label(format!("Everything: {:.1} ms", stats.everything_ms));
|
||||
gui.label(format!("WebGL: {:.1} ms", stats.webgl_ms));
|
||||
});
|
||||
});
|
||||
|
||||
self.emgui.style = style;
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#![allow(dead_code)]
|
||||
|
||||
use {
|
||||
js_sys::WebAssembly,
|
||||
wasm_bindgen::{prelude::*, JsCast},
|
||||
|
@ -23,6 +21,17 @@ pub struct Painter {
|
|||
}
|
||||
|
||||
impl Painter {
|
||||
pub fn debug_info(&self) -> String {
|
||||
format!(
|
||||
"Stored canvas size: {} x {}\n\
|
||||
gl context size: {} x {}",
|
||||
self.canvas.width(),
|
||||
self.canvas.height(),
|
||||
self.gl.drawing_buffer_width(),
|
||||
self.gl.drawing_buffer_height(),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn new(
|
||||
canvas_id: &str,
|
||||
(tex_width, tex_height, pixels): (u16, u16, &[u8]),
|
||||
|
@ -274,6 +283,12 @@ impl Painter {
|
|||
let u_sampler_loc = gl.get_uniform_location(&self.program, "u_sampler").unwrap();
|
||||
gl.uniform1i(Some(&u_sampler_loc), 0);
|
||||
|
||||
gl.viewport(
|
||||
0,
|
||||
0,
|
||||
self.canvas.width() as i32,
|
||||
self.canvas.height() as i32,
|
||||
);
|
||||
gl.clear_color(0.05, 0.05, 0.05, 1.0);
|
||||
gl.clear(Gl::COLOR_BUFFER_BIT);
|
||||
|
||||
|
|
Loading…
Reference in a new issue