New emigui example

This commit is contained in:
Emil Ernerfeldt 2020-04-20 21:41:48 +02:00
parent 3eeb4eca2c
commit 40a03dc9c1
2 changed files with 526 additions and 512 deletions

View file

@ -1,101 +1,43 @@
let wasm_bindgen;
(function() {
const __exports = {};
let wasm;
let cachedTextEncoder = new TextEncoder('utf-8');
let cachegetUint8Memory = null;
function getUint8Memory() {
if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) {
cachegetUint8Memory = new Uint8Array(wasm.memory.buffer);
}
return cachegetUint8Memory;
}
let WASM_VECTOR_LEN = 0;
let passStringToWasm;
if (typeof cachedTextEncoder.encodeInto === 'function') {
passStringToWasm = function(arg) {
let size = arg.length;
let ptr = wasm.__wbindgen_malloc(size);
let writeOffset = 0;
while (true) {
const view = getUint8Memory().subarray(ptr + writeOffset, ptr + size);
const { read, written } = cachedTextEncoder.encodeInto(arg, view);
arg = arg.substring(read);
writeOffset += written;
if (arg.length === 0) {
break;
}
ptr = wasm.__wbindgen_realloc(ptr, size, size * 2);
size *= 2;
}
WASM_VECTOR_LEN = writeOffset;
return ptr;
};
} else {
passStringToWasm = function(arg) {
const buf = cachedTextEncoder.encode(arg);
const ptr = wasm.__wbindgen_malloc(buf.length);
getUint8Memory().set(buf, ptr);
WASM_VECTOR_LEN = buf.length;
return ptr;
};
}
/**
* @param {string} arg0
* @param {number} arg1
* @returns {State}
*/
__exports.new_webgl_gui = function(arg0, arg1) {
const ptr0 = passStringToWasm(arg0);
const len0 = WASM_VECTOR_LEN;
try {
return State.__wrap(wasm.new_webgl_gui(ptr0, len0, arg1));
} finally {
wasm.__wbindgen_free(ptr0, len0 * 1);
}
};
/**
* @param {State} arg0
* @param {string} arg1
* @returns {void}
*/
__exports.run_gui = function(arg0, arg1) {
const ptr1 = passStringToWasm(arg1);
const len1 = WASM_VECTOR_LEN;
try {
return wasm.run_gui(arg0.ptr, ptr1, len1);
} finally {
wasm.__wbindgen_free(ptr1, len1 * 1);
}
};
const heap = new Array(32);
heap.fill(undefined);
const heap = new Array(32).fill(undefined);
heap.push(undefined, null, true, false);
function getObject(idx) { return heap[idx]; }
let cachedTextDecoder = new TextDecoder('utf-8');
let heap_next = heap.length;
function getStringFromWasm(ptr, len) {
return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len));
function dropObject(idx) {
if (idx < 36) return;
heap[idx] = heap_next;
heap_next = idx;
}
let heap_next = heap.length;
function takeObject(idx) {
const ret = getObject(idx);
dropObject(idx);
return ret;
}
let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
cachedTextDecoder.decode();
let cachegetUint8Memory0 = null;
function getUint8Memory0() {
if (cachegetUint8Memory0 === null || cachegetUint8Memory0.buffer !== wasm.memory.buffer) {
cachegetUint8Memory0 = new Uint8Array(wasm.memory.buffer);
}
return cachegetUint8Memory0;
}
function getStringFromWasm0(ptr, len) {
return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
}
function addHeapObject(obj) {
if (heap_next === heap.length) heap.push(heap.length + 1);
@ -106,308 +48,7 @@ function addHeapObject(obj) {
return idx;
}
function isLikeNone(x) {
return x === undefined || x === null;
}
__exports.__widl_f_get_element_by_id_Document = function(arg0, arg1, arg2) {
let varg1 = getStringFromWasm(arg1, arg2);
const val = getObject(arg0).getElementById(varg1);
return isLikeNone(val) ? 0 : addHeapObject(val);
};
__exports.__widl_instanceof_HTMLCanvasElement = function(idx) { return getObject(idx) instanceof HTMLCanvasElement ? 1 : 0; };
let cachegetUint32Memory = null;
function getUint32Memory() {
if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) {
cachegetUint32Memory = new Uint32Array(wasm.memory.buffer);
}
return cachegetUint32Memory;
}
function handleError(exnptr, e) {
const view = getUint32Memory();
view[exnptr / 4] = 1;
view[exnptr / 4 + 1] = addHeapObject(e);
}
__exports.__widl_f_get_context_HTMLCanvasElement = function(arg0, arg1, arg2, exnptr) {
let varg1 = getStringFromWasm(arg1, arg2);
try {
const val = getObject(arg0).getContext(varg1);
return isLikeNone(val) ? 0 : addHeapObject(val);
} catch (e) {
handleError(exnptr, e);
}
};
__exports.__widl_f_width_HTMLCanvasElement = function(arg0) {
return getObject(arg0).width;
};
__exports.__widl_f_height_HTMLCanvasElement = function(arg0) {
return getObject(arg0).height;
};
__exports.__widl_f_now_Performance = function(arg0) {
return getObject(arg0).now();
};
__exports.__widl_instanceof_WebGLRenderingContext = function(idx) { return getObject(idx) instanceof WebGLRenderingContext ? 1 : 0; };
__exports.__widl_f_buffer_data_with_array_buffer_view_WebGLRenderingContext = function(arg0, arg1, arg2, arg3) {
getObject(arg0).bufferData(arg1, getObject(arg2), arg3);
};
function getArrayU8FromWasm(ptr, len) {
return getUint8Memory().subarray(ptr / 1, ptr / 1 + len);
}
__exports.__widl_f_tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array_WebGLRenderingContext = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, exnptr) {
let varg9 = arg9 == 0 ? undefined : getArrayU8FromWasm(arg9, arg10);
try {
getObject(arg0).texImage2D(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, varg9);
} catch (e) {
handleError(exnptr, e);
}
};
__exports.__widl_f_active_texture_WebGLRenderingContext = function(arg0, arg1) {
getObject(arg0).activeTexture(arg1);
};
__exports.__widl_f_attach_shader_WebGLRenderingContext = function(arg0, arg1, arg2) {
getObject(arg0).attachShader(getObject(arg1), getObject(arg2));
};
__exports.__widl_f_bind_buffer_WebGLRenderingContext = function(arg0, arg1, arg2) {
getObject(arg0).bindBuffer(arg1, getObject(arg2));
};
__exports.__widl_f_bind_texture_WebGLRenderingContext = function(arg0, arg1, arg2) {
getObject(arg0).bindTexture(arg1, getObject(arg2));
};
__exports.__widl_f_blend_func_WebGLRenderingContext = function(arg0, arg1, arg2) {
getObject(arg0).blendFunc(arg1, arg2);
};
__exports.__widl_f_clear_WebGLRenderingContext = function(arg0, arg1) {
getObject(arg0).clear(arg1);
};
__exports.__widl_f_clear_color_WebGLRenderingContext = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).clearColor(arg1, arg2, arg3, arg4);
};
__exports.__widl_f_compile_shader_WebGLRenderingContext = function(arg0, arg1) {
getObject(arg0).compileShader(getObject(arg1));
};
__exports.__widl_f_create_buffer_WebGLRenderingContext = function(arg0) {
const val = getObject(arg0).createBuffer();
return isLikeNone(val) ? 0 : addHeapObject(val);
};
__exports.__widl_f_create_program_WebGLRenderingContext = function(arg0) {
const val = getObject(arg0).createProgram();
return isLikeNone(val) ? 0 : addHeapObject(val);
};
__exports.__widl_f_create_shader_WebGLRenderingContext = function(arg0, arg1) {
const val = getObject(arg0).createShader(arg1);
return isLikeNone(val) ? 0 : addHeapObject(val);
};
__exports.__widl_f_create_texture_WebGLRenderingContext = function(arg0) {
const val = getObject(arg0).createTexture();
return isLikeNone(val) ? 0 : addHeapObject(val);
};
__exports.__widl_f_draw_elements_with_i32_WebGLRenderingContext = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).drawElements(arg1, arg2, arg3, arg4);
};
__exports.__widl_f_enable_WebGLRenderingContext = function(arg0, arg1) {
getObject(arg0).enable(arg1);
};
__exports.__widl_f_enable_vertex_attrib_array_WebGLRenderingContext = function(arg0, arg1) {
getObject(arg0).enableVertexAttribArray(arg1);
};
__exports.__widl_f_get_attrib_location_WebGLRenderingContext = function(arg0, arg1, arg2, arg3) {
let varg2 = getStringFromWasm(arg2, arg3);
return getObject(arg0).getAttribLocation(getObject(arg1), varg2);
};
__exports.__widl_f_get_program_info_log_WebGLRenderingContext = function(ret, arg0, arg1) {
const val = getObject(arg0).getProgramInfoLog(getObject(arg1));
const retptr = isLikeNone(val) ? [0, 0] : passStringToWasm(val);
const retlen = WASM_VECTOR_LEN;
const mem = getUint32Memory();
mem[ret / 4] = retptr;
mem[ret / 4 + 1] = retlen;
};
__exports.__widl_f_get_program_parameter_WebGLRenderingContext = function(arg0, arg1, arg2) {
return addHeapObject(getObject(arg0).getProgramParameter(getObject(arg1), arg2));
};
__exports.__widl_f_get_shader_info_log_WebGLRenderingContext = function(ret, arg0, arg1) {
const val = getObject(arg0).getShaderInfoLog(getObject(arg1));
const retptr = isLikeNone(val) ? [0, 0] : passStringToWasm(val);
const retlen = WASM_VECTOR_LEN;
const mem = getUint32Memory();
mem[ret / 4] = retptr;
mem[ret / 4 + 1] = retlen;
};
__exports.__widl_f_get_shader_parameter_WebGLRenderingContext = function(arg0, arg1, arg2) {
return addHeapObject(getObject(arg0).getShaderParameter(getObject(arg1), arg2));
};
__exports.__widl_f_get_uniform_location_WebGLRenderingContext = function(arg0, arg1, arg2, arg3) {
let varg2 = getStringFromWasm(arg2, arg3);
const val = getObject(arg0).getUniformLocation(getObject(arg1), varg2);
return isLikeNone(val) ? 0 : addHeapObject(val);
};
__exports.__widl_f_link_program_WebGLRenderingContext = function(arg0, arg1) {
getObject(arg0).linkProgram(getObject(arg1));
};
__exports.__widl_f_shader_source_WebGLRenderingContext = function(arg0, arg1, arg2, arg3) {
let varg2 = getStringFromWasm(arg2, arg3);
getObject(arg0).shaderSource(getObject(arg1), varg2);
};
__exports.__widl_f_tex_parameteri_WebGLRenderingContext = function(arg0, arg1, arg2, arg3) {
getObject(arg0).texParameteri(arg1, arg2, arg3);
};
__exports.__widl_f_uniform1i_WebGLRenderingContext = function(arg0, arg1, arg2) {
getObject(arg0).uniform1i(getObject(arg1), arg2);
};
__exports.__widl_f_uniform2f_WebGLRenderingContext = function(arg0, arg1, arg2, arg3) {
getObject(arg0).uniform2f(getObject(arg1), arg2, arg3);
};
__exports.__widl_f_use_program_WebGLRenderingContext = function(arg0, arg1) {
getObject(arg0).useProgram(getObject(arg1));
};
__exports.__widl_f_vertex_attrib_pointer_with_i32_WebGLRenderingContext = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6) {
getObject(arg0).vertexAttribPointer(arg1, arg2, arg3, arg4 !== 0, arg5, arg6);
};
__exports.__widl_f_viewport_WebGLRenderingContext = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).viewport(arg1, arg2, arg3, arg4);
};
__exports.__widl_f_drawing_buffer_width_WebGLRenderingContext = function(arg0) {
return getObject(arg0).drawingBufferWidth;
};
__exports.__widl_f_drawing_buffer_height_WebGLRenderingContext = function(arg0) {
return getObject(arg0).drawingBufferHeight;
};
__exports.__widl_instanceof_Window = function(idx) { return getObject(idx) instanceof Window ? 1 : 0; };
__exports.__widl_f_document_Window = function(arg0) {
const val = getObject(arg0).document;
return isLikeNone(val) ? 0 : addHeapObject(val);
};
__exports.__widl_f_performance_Window = function(arg0) {
const val = getObject(arg0).performance;
return isLikeNone(val) ? 0 : addHeapObject(val);
};
__exports.__wbg_new_a2f07ab237bf3627 = function(arg0) {
return addHeapObject(new Float32Array(getObject(arg0)));
};
__exports.__wbg_subarray_570c38fd448b1fe6 = function(arg0, arg1, arg2) {
return addHeapObject(getObject(arg0).subarray(arg1, arg2));
};
__exports.__wbg_newnoargs_3c6fc8d4dae9ea25 = function(arg0, arg1) {
let varg0 = getStringFromWasm(arg0, arg1);
return addHeapObject(new Function(varg0));
};
__exports.__wbg_call_d3e8beef2a1dcd98 = function(arg0, arg1, exnptr) {
try {
return addHeapObject(getObject(arg0).call(getObject(arg1)));
} catch (e) {
handleError(exnptr, e);
}
};
__exports.__wbg_new_f76b11c0cbb3494f = function(arg0) {
return addHeapObject(new Int16Array(getObject(arg0)));
};
__exports.__wbg_subarray_5939bb5593602b7f = function(arg0, arg1, arg2) {
return addHeapObject(getObject(arg0).subarray(arg1, arg2));
};
__exports.__wbg_new_0545b2bd45b80279 = function(arg0) {
return addHeapObject(new Uint8Array(getObject(arg0)));
};
__exports.__wbg_subarray_38d1753fa45ff9db = function(arg0, arg1, arg2) {
return addHeapObject(getObject(arg0).subarray(arg1, arg2));
};
__exports.__wbg_new_b00ac3cd4d449d77 = function(arg0) {
return addHeapObject(new Uint16Array(getObject(arg0)));
};
__exports.__wbg_subarray_c2de59c144bab5a1 = function(arg0, arg1, arg2) {
return addHeapObject(getObject(arg0).subarray(arg1, arg2));
};
__exports.__wbg_instanceof_Memory_98e1f75012963cf9 = function(idx) { return getObject(idx) instanceof WebAssembly.Memory ? 1 : 0; };
__exports.__wbg_buffer_56cac7ead8d97f53 = function(arg0) {
return addHeapObject(getObject(arg0).buffer);
};
__exports.__wbindgen_string_new = function(p, l) { return addHeapObject(getStringFromWasm(p, l)); };
__exports.__wbindgen_boolean_get = function(i) {
let v = getObject(i);
return typeof(v) === 'boolean' ? (v ? 1 : 0) : 2;
};
__exports.__wbindgen_debug_string = function(i, len_ptr) {
const debug_str =
val => {
function debugString(val) {
// primitive types
const type = typeof val;
if (type == 'number' || type == 'boolean' || val == null) {
@ -437,10 +78,10 @@ __exports.__wbindgen_debug_string = function(i, len_ptr) {
const length = val.length;
let debug = '[';
if (length > 0) {
debug += debug_str(val[0]);
debug += debugString(val[0]);
}
for(let i = 1; i < length; i++) {
debug += ', ' + debug_str(val[i]);
debug += ', ' + debugString(val[i]);
}
debug += ']';
return debug;
@ -466,44 +107,113 @@ __exports.__wbindgen_debug_string = function(i, len_ptr) {
}
// errors
if (val instanceof Error) {
return `${val.name}: ${val.message}
${val.stack}`;
return `${val.name}: ${val.message}\n${val.stack}`;
}
// TODO we could test for more things here, like `Set`s and `Map`s.
return className;
}
;
const toString = Object.prototype.toString;
const val = getObject(i);
const debug = debug_str(val);
const ptr = passStringToWasm(debug);
getUint32Memory()[len_ptr / 4] = WASM_VECTOR_LEN;
return ptr;
};
__exports.__wbindgen_memory = function() { return addHeapObject(wasm.memory); };
let WASM_VECTOR_LEN = 0;
function dropObject(idx) {
if (idx < 36) return;
heap[idx] = heap_next;
heap_next = idx;
let cachedTextEncoder = new TextEncoder('utf-8');
const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
? function (arg, view) {
return cachedTextEncoder.encodeInto(arg, view);
}
: function (arg, view) {
const buf = cachedTextEncoder.encode(arg);
view.set(buf);
return {
read: arg.length,
written: buf.length
};
});
function passStringToWasm0(arg, malloc, realloc) {
if (realloc === undefined) {
const buf = cachedTextEncoder.encode(arg);
const ptr = malloc(buf.length);
getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf);
WASM_VECTOR_LEN = buf.length;
return ptr;
}
let len = arg.length;
let ptr = malloc(len);
const mem = getUint8Memory0();
let offset = 0;
for (; offset < len; offset++) {
const code = arg.charCodeAt(offset);
if (code > 0x7F) break;
mem[ptr + offset] = code;
}
if (offset !== len) {
if (offset !== 0) {
arg = arg.slice(offset);
}
ptr = realloc(ptr, len, len = offset + arg.length * 3);
const view = getUint8Memory0().subarray(ptr + offset, ptr + len);
const ret = encodeString(arg, view);
offset += ret.written;
}
WASM_VECTOR_LEN = offset;
return ptr;
}
function takeObject(idx) {
const ret = getObject(idx);
dropObject(idx);
return ret;
let cachegetInt32Memory0 = null;
function getInt32Memory0() {
if (cachegetInt32Memory0 === null || cachegetInt32Memory0.buffer !== wasm.memory.buffer) {
cachegetInt32Memory0 = new Int32Array(wasm.memory.buffer);
}
return cachegetInt32Memory0;
}
__exports.__wbindgen_rethrow = function(idx) { throw takeObject(idx); };
__exports.__wbindgen_throw = function(ptr, len) {
throw new Error(getStringFromWasm(ptr, len));
/**
* @param {string} canvas_id
* @param {number} pixels_per_point
* @returns {State}
*/
__exports.new_webgl_gui = function(canvas_id, pixels_per_point) {
var ptr0 = passStringToWasm0(canvas_id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
var len0 = WASM_VECTOR_LEN;
var ret = wasm.new_webgl_gui(ptr0, len0, pixels_per_point);
return State.__wrap(ret);
};
function freeState(ptr) {
function _assertClass(instance, klass) {
if (!(instance instanceof klass)) {
throw new Error(`expected instance of ${klass.name}`);
}
return instance.ptr;
}
/**
* @param {State} state
* @param {string} raw_input_json
*/
__exports.run_gui = function(state, raw_input_json) {
_assertClass(state, State);
var ptr0 = passStringToWasm0(raw_input_json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
var len0 = WASM_VECTOR_LEN;
wasm.run_gui(state.ptr, ptr0, len0);
};
wasm.__wbg_state_free(ptr);
function isLikeNone(x) {
return x === undefined || x === null;
}
function getArrayU8FromWasm0(ptr, len) {
return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
}
function handleError(e) {
wasm.__wbindgen_exn_store(addHeapObject(e));
}
/**
*/
@ -519,52 +229,356 @@ class State {
free() {
const ptr = this.ptr;
this.ptr = 0;
freeState(ptr);
}
wasm.__wbg_state_free(ptr);
}
}
__exports.State = State;
__exports.__wbindgen_object_clone_ref = function(idx) {
return addHeapObject(getObject(idx));
};
async function load(module, imports) {
if (typeof Response === 'function' && module instanceof Response) {
__exports.__wbindgen_object_drop_ref = function(i) { dropObject(i); };
function init(module_or_path, maybe_memory) {
let result;
const imports = { './example_wasm': __exports };
if (module_or_path instanceof WebAssembly.Module) {
result = WebAssembly.instantiate(module_or_path, imports)
.then(instance => {
return { instance, module: module_or_path };
});
} else {
const response = fetch(module_or_path);
if (typeof WebAssembly.instantiateStreaming === 'function') {
result = WebAssembly.instantiateStreaming(response, imports)
.catch(e => {
console.warn("`WebAssembly.instantiateStreaming` failed. Assuming this is because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
return response
.then(r => r.arrayBuffer())
.then(bytes => WebAssembly.instantiate(bytes, imports));
});
try {
return await WebAssembly.instantiateStreaming(module, imports);
} catch (e) {
if (module.headers.get('Content-Type') != 'application/wasm') {
console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
} else {
result = response
.then(r => r.arrayBuffer())
.then(bytes => WebAssembly.instantiate(bytes, imports));
throw e;
}
}
return result.then(({instance, module}) => {
}
const bytes = await module.arrayBuffer();
return await WebAssembly.instantiate(bytes, imports);
} else {
const instance = await WebAssembly.instantiate(module, imports);
if (instance instanceof WebAssembly.Instance) {
return { instance, module };
} else {
return instance;
}
}
}
async function init(input) {
if (typeof input === 'undefined') {
let src;
if (typeof document === 'undefined') {
src = location.href;
} else {
src = document.currentScript.src;
}
input = src.replace(/\.js$/, '_bg.wasm');
}
const imports = {};
imports.wbg = {};
imports.wbg.__wbindgen_object_drop_ref = function(arg0) {
takeObject(arg0);
};
imports.wbg.__wbindgen_string_new = function(arg0, arg1) {
var ret = getStringFromWasm0(arg0, arg1);
return addHeapObject(ret);
};
imports.wbg.__wbg_instanceof_Window_a633dbe0900c728a = function(arg0) {
var ret = getObject(arg0) instanceof Window;
return ret;
};
imports.wbg.__wbg_document_07444f1bbea314bb = function(arg0) {
var ret = getObject(arg0).document;
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_performance_cc98652048194dbe = function(arg0) {
var ret = getObject(arg0).performance;
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_getElementById_633c94a971ae0eb9 = function(arg0, arg1, arg2) {
var ret = getObject(arg0).getElementById(getStringFromWasm0(arg1, arg2));
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_instanceof_WebGlRenderingContext_3aadcbc31d1748d3 = function(arg0) {
var ret = getObject(arg0) instanceof WebGLRenderingContext;
return ret;
};
imports.wbg.__wbg_drawingBufferWidth_50e3f45aea4750e2 = function(arg0) {
var ret = getObject(arg0).drawingBufferWidth;
return ret;
};
imports.wbg.__wbg_drawingBufferHeight_711d2661310b16d2 = function(arg0) {
var ret = getObject(arg0).drawingBufferHeight;
return ret;
};
imports.wbg.__wbg_bufferData_985a5ff391474177 = function(arg0, arg1, arg2, arg3) {
getObject(arg0).bufferData(arg1 >>> 0, getObject(arg2), arg3 >>> 0);
};
imports.wbg.__wbg_texImage2D_97bf65dbb078a110 = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {
try {
getObject(arg0).texImage2D(arg1 >>> 0, arg2, arg3, arg4, arg5, arg6, arg7 >>> 0, arg8 >>> 0, arg9 === 0 ? undefined : getArrayU8FromWasm0(arg9, arg10));
} catch (e) {
handleError(e)
}
};
imports.wbg.__wbg_activeTexture_284cde3f352835a4 = function(arg0, arg1) {
getObject(arg0).activeTexture(arg1 >>> 0);
};
imports.wbg.__wbg_attachShader_9564db836e3d4ece = function(arg0, arg1, arg2) {
getObject(arg0).attachShader(getObject(arg1), getObject(arg2));
};
imports.wbg.__wbg_bindBuffer_6cc973b0a3488535 = function(arg0, arg1, arg2) {
getObject(arg0).bindBuffer(arg1 >>> 0, getObject(arg2));
};
imports.wbg.__wbg_bindTexture_812a67a84575f09d = function(arg0, arg1, arg2) {
getObject(arg0).bindTexture(arg1 >>> 0, getObject(arg2));
};
imports.wbg.__wbg_blendFunc_25c67ec3e4deab0e = function(arg0, arg1, arg2) {
getObject(arg0).blendFunc(arg1 >>> 0, arg2 >>> 0);
};
imports.wbg.__wbg_clear_c50cee241485d576 = function(arg0, arg1) {
getObject(arg0).clear(arg1 >>> 0);
};
imports.wbg.__wbg_clearColor_ce7ee2c8c34d229d = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).clearColor(arg1, arg2, arg3, arg4);
};
imports.wbg.__wbg_compileShader_91ce1c5df480321c = function(arg0, arg1) {
getObject(arg0).compileShader(getObject(arg1));
};
imports.wbg.__wbg_createBuffer_1b29c13abf687b68 = function(arg0) {
var ret = getObject(arg0).createBuffer();
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_createProgram_0bbeea9ffc5daa63 = function(arg0) {
var ret = getObject(arg0).createProgram();
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_createShader_cdd9f1769cd1de1e = function(arg0, arg1) {
var ret = getObject(arg0).createShader(arg1 >>> 0);
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_createTexture_7fc81a3938b40da8 = function(arg0) {
var ret = getObject(arg0).createTexture();
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_drawElements_83168f7468007ab3 = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).drawElements(arg1 >>> 0, arg2, arg3 >>> 0, arg4);
};
imports.wbg.__wbg_enable_afe858cc8ac02cab = function(arg0, arg1) {
getObject(arg0).enable(arg1 >>> 0);
};
imports.wbg.__wbg_enableVertexAttribArray_1b8360d81db7d6f0 = function(arg0, arg1) {
getObject(arg0).enableVertexAttribArray(arg1 >>> 0);
};
imports.wbg.__wbg_getAttribLocation_ce1df105f2722b0b = function(arg0, arg1, arg2, arg3) {
var ret = getObject(arg0).getAttribLocation(getObject(arg1), getStringFromWasm0(arg2, arg3));
return ret;
};
imports.wbg.__wbg_getProgramInfoLog_2a1da5b17664faa9 = function(arg0, arg1, arg2) {
var ret = getObject(arg1).getProgramInfoLog(getObject(arg2));
var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
var len0 = WASM_VECTOR_LEN;
getInt32Memory0()[arg0 / 4 + 1] = len0;
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
};
imports.wbg.__wbg_getProgramParameter_ff1b7fa34d0991f5 = function(arg0, arg1, arg2) {
var ret = getObject(arg0).getProgramParameter(getObject(arg1), arg2 >>> 0);
return addHeapObject(ret);
};
imports.wbg.__wbg_getShaderInfoLog_5a8842f27648dd20 = function(arg0, arg1, arg2) {
var ret = getObject(arg1).getShaderInfoLog(getObject(arg2));
var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
var len0 = WASM_VECTOR_LEN;
getInt32Memory0()[arg0 / 4 + 1] = len0;
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
};
imports.wbg.__wbg_getShaderParameter_9fe8d76217a4969c = function(arg0, arg1, arg2) {
var ret = getObject(arg0).getShaderParameter(getObject(arg1), arg2 >>> 0);
return addHeapObject(ret);
};
imports.wbg.__wbg_getUniformLocation_bcdd3b3a38c50a03 = function(arg0, arg1, arg2, arg3) {
var ret = getObject(arg0).getUniformLocation(getObject(arg1), getStringFromWasm0(arg2, arg3));
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_linkProgram_cba038b57a3871ef = function(arg0, arg1) {
getObject(arg0).linkProgram(getObject(arg1));
};
imports.wbg.__wbg_shaderSource_57dcf3bb9d5a2045 = function(arg0, arg1, arg2, arg3) {
getObject(arg0).shaderSource(getObject(arg1), getStringFromWasm0(arg2, arg3));
};
imports.wbg.__wbg_texParameteri_0538bb1eb7de4f3b = function(arg0, arg1, arg2, arg3) {
getObject(arg0).texParameteri(arg1 >>> 0, arg2 >>> 0, arg3);
};
imports.wbg.__wbg_uniform1i_bc5e1e88172a4393 = function(arg0, arg1, arg2) {
getObject(arg0).uniform1i(getObject(arg1), arg2);
};
imports.wbg.__wbg_uniform2f_c1a2fa4599b15748 = function(arg0, arg1, arg2, arg3) {
getObject(arg0).uniform2f(getObject(arg1), arg2, arg3);
};
imports.wbg.__wbg_useProgram_324a22a196d1f113 = function(arg0, arg1) {
getObject(arg0).useProgram(getObject(arg1));
};
imports.wbg.__wbg_vertexAttribPointer_0e306f7de4de676a = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6) {
getObject(arg0).vertexAttribPointer(arg1 >>> 0, arg2, arg3 >>> 0, arg4 !== 0, arg5, arg6);
};
imports.wbg.__wbg_viewport_e581bdce9dbf078f = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).viewport(arg1, arg2, arg3, arg4);
};
imports.wbg.__wbg_now_ce4a6a89baf241c9 = function(arg0) {
var ret = getObject(arg0).now();
return ret;
};
imports.wbg.__wbg_instanceof_HtmlCanvasElement_c6a06fc9a851a478 = function(arg0) {
var ret = getObject(arg0) instanceof HTMLCanvasElement;
return ret;
};
imports.wbg.__wbg_width_e29d6e8a5c409d12 = function(arg0) {
var ret = getObject(arg0).width;
return ret;
};
imports.wbg.__wbg_height_f1097727b2ec35e1 = function(arg0) {
var ret = getObject(arg0).height;
return ret;
};
imports.wbg.__wbg_getContext_2151b76e11a6eb39 = function(arg0, arg1, arg2) {
try {
var ret = getObject(arg0).getContext(getStringFromWasm0(arg1, arg2));
return isLikeNone(ret) ? 0 : addHeapObject(ret);
} catch (e) {
handleError(e)
}
};
imports.wbg.__wbg_call_804d3ad7e8acd4d5 = function(arg0, arg1) {
try {
var ret = getObject(arg0).call(getObject(arg1));
return addHeapObject(ret);
} catch (e) {
handleError(e)
}
};
imports.wbg.__wbindgen_object_clone_ref = function(arg0) {
var ret = getObject(arg0);
return addHeapObject(ret);
};
imports.wbg.__wbg_newnoargs_ebdc90c3d1e4e55d = function(arg0, arg1) {
var ret = new Function(getStringFromWasm0(arg0, arg1));
return addHeapObject(ret);
};
imports.wbg.__wbg_globalThis_48a5e9494e623f26 = function() {
try {
var ret = globalThis.globalThis;
return addHeapObject(ret);
} catch (e) {
handleError(e)
}
};
imports.wbg.__wbg_self_25067cb019cade42 = function() {
try {
var ret = self.self;
return addHeapObject(ret);
} catch (e) {
handleError(e)
}
};
imports.wbg.__wbg_window_9e80200b35aa30f8 = function() {
try {
var ret = window.window;
return addHeapObject(ret);
} catch (e) {
handleError(e)
}
};
imports.wbg.__wbg_global_7583a634265a91fc = function() {
try {
var ret = global.global;
return addHeapObject(ret);
} catch (e) {
handleError(e)
}
};
imports.wbg.__wbindgen_is_undefined = function(arg0) {
var ret = getObject(arg0) === undefined;
return ret;
};
imports.wbg.__wbg_buffer_f897a8d316863411 = function(arg0) {
var ret = getObject(arg0).buffer;
return addHeapObject(ret);
};
imports.wbg.__wbg_new_af4a59d3b3f5181e = function(arg0) {
var ret = new Int16Array(getObject(arg0));
return addHeapObject(ret);
};
imports.wbg.__wbg_new_da17c07b1fbb4a8b = function(arg0) {
var ret = new Uint8Array(getObject(arg0));
return addHeapObject(ret);
};
imports.wbg.__wbg_new_4a7b173cfef3dba5 = function(arg0) {
var ret = new Uint16Array(getObject(arg0));
return addHeapObject(ret);
};
imports.wbg.__wbg_new_4546c9674ba984b4 = function(arg0) {
var ret = new Float32Array(getObject(arg0));
return addHeapObject(ret);
};
imports.wbg.__wbg_subarray_906b02024572f8b3 = function(arg0, arg1, arg2) {
var ret = getObject(arg0).subarray(arg1 >>> 0, arg2 >>> 0);
return addHeapObject(ret);
};
imports.wbg.__wbg_subarray_c77de664af940d15 = function(arg0, arg1, arg2) {
var ret = getObject(arg0).subarray(arg1 >>> 0, arg2 >>> 0);
return addHeapObject(ret);
};
imports.wbg.__wbg_subarray_bc57107545fd152f = function(arg0, arg1, arg2) {
var ret = getObject(arg0).subarray(arg1 >>> 0, arg2 >>> 0);
return addHeapObject(ret);
};
imports.wbg.__wbg_subarray_cb31efc6e4847e6e = function(arg0, arg1, arg2) {
var ret = getObject(arg0).subarray(arg1 >>> 0, arg2 >>> 0);
return addHeapObject(ret);
};
imports.wbg.__wbg_instanceof_Memory_7ccbf540b50fc2bf = function(arg0) {
var ret = getObject(arg0) instanceof WebAssembly.Memory;
return ret;
};
imports.wbg.__wbindgen_boolean_get = function(arg0) {
const v = getObject(arg0);
var ret = typeof(v) === 'boolean' ? (v ? 1 : 0) : 2;
return ret;
};
imports.wbg.__wbindgen_debug_string = function(arg0, arg1) {
var ret = debugString(getObject(arg1));
var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
var len0 = WASM_VECTOR_LEN;
getInt32Memory0()[arg0 / 4 + 1] = len0;
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
};
imports.wbg.__wbindgen_throw = function(arg0, arg1) {
throw new Error(getStringFromWasm0(arg0, arg1));
};
imports.wbg.__wbindgen_rethrow = function(arg0) {
throw takeObject(arg0);
};
imports.wbg.__wbindgen_memory = function() {
var ret = wasm.memory;
return addHeapObject(ret);
};
if (typeof input === 'string' || (typeof Request === 'function' && input instanceof Request) || (typeof URL === 'function' && input instanceof URL)) {
input = fetch(input);
}
const { instance, module } = await load(await input, imports);
wasm = instance.exports;
init.__wbindgen_wasm_module = module;
return wasm;
});
}
self.wasm_bindgen = Object.assign(init, __exports);
wasm_bindgen = Object.assign(init, __exports);
})();

Binary file not shown.