Refactor: Clump area logic together inside of Memory
This commit is contained in:
parent
9dab3628a1
commit
216036e49c
3 changed files with 59 additions and 44 deletions
|
@ -99,18 +99,12 @@ impl Area {
|
|||
let id = ctx.register_unique_id(id, "Area", default_pos);
|
||||
let layer = Layer { order, id };
|
||||
|
||||
let (mut state, _is_new) = match ctx.memory().get_area(id) {
|
||||
Some(state) => (state, false),
|
||||
None => {
|
||||
let state = State {
|
||||
let mut state = ctx.memory().areas.get(id).unwrap_or_else(|| State {
|
||||
pos: default_pos,
|
||||
size: Vec2::zero(),
|
||||
interactable,
|
||||
vel: Vec2::zero(),
|
||||
};
|
||||
(state, true)
|
||||
}
|
||||
};
|
||||
});
|
||||
state.pos = fixed_pos.unwrap_or(state.pos);
|
||||
state.pos = state.pos.round();
|
||||
|
||||
|
@ -162,9 +156,9 @@ impl Area {
|
|||
// );
|
||||
|
||||
if move_interact.active || mouse_pressed_on_area(ctx, layer) {
|
||||
ctx.memory().move_area_to_top(layer);
|
||||
ctx.memory().areas.move_to_top(layer);
|
||||
}
|
||||
ctx.memory().set_area_state(layer, state);
|
||||
ctx.memory().areas.set_state(layer, state);
|
||||
|
||||
move_interact
|
||||
}
|
||||
|
|
|
@ -183,7 +183,7 @@ impl Context {
|
|||
|
||||
fn drain_paint_lists(&self) -> Vec<(Rect, PaintCmd)> {
|
||||
let memory = self.memory();
|
||||
self.graphics().drain(memory.area_order()).collect()
|
||||
self.graphics().drain(memory.areas.order()).collect()
|
||||
}
|
||||
|
||||
fn paint(&self) -> PaintBatches {
|
||||
|
@ -218,7 +218,7 @@ impl Context {
|
|||
id,
|
||||
};
|
||||
// Ensure we register the background area so it is painted:
|
||||
self.memory().set_area_state(
|
||||
self.memory().areas.set_state(
|
||||
layer,
|
||||
containers::area::State {
|
||||
pos: rect.min,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use crate::{
|
||||
containers::{area, collapsing_header, resize, scroll_area},
|
||||
containers::{area, collapsing_header, menu, resize, scroll_area},
|
||||
Id, Layer, Pos2, Rect,
|
||||
};
|
||||
|
||||
|
@ -18,39 +18,61 @@ pub struct Memory {
|
|||
|
||||
// states of various types of widgets
|
||||
pub(crate) collapsing_headers: HashMap<Id, collapsing_header::State>,
|
||||
pub(crate) menu_bar: HashMap<Id, menu::BarState>,
|
||||
pub(crate) scroll_areas: HashMap<Id, scroll_area::State>,
|
||||
pub(crate) resize: HashMap<Id, resize::State>,
|
||||
|
||||
area: HashMap<Id, area::State>,
|
||||
pub(crate) areas: Areas,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default, serde_derive::Deserialize, serde_derive::Serialize)]
|
||||
#[serde(default)]
|
||||
pub struct Areas {
|
||||
areas: HashMap<Id, area::State>,
|
||||
/// Top is last
|
||||
area_order: Vec<Layer>,
|
||||
area_visible_last_frame: HashSet<Layer>,
|
||||
area_visible_current_frame: HashSet<Layer>,
|
||||
order: Vec<Layer>,
|
||||
visible_last_frame: HashSet<Layer>,
|
||||
visible_current_frame: HashSet<Layer>,
|
||||
}
|
||||
|
||||
impl Memory {
|
||||
pub(crate) fn get_area(&mut self, id: Id) -> Option<area::State> {
|
||||
self.area.get(&id).cloned()
|
||||
pub(crate) fn begin_frame(&mut self) {
|
||||
self.areas.begin_frame()
|
||||
}
|
||||
|
||||
pub(crate) fn area_order(&self) -> &[Layer] {
|
||||
&self.area_order
|
||||
/// TODO: call once at the start of the frame for the current mouse pos
|
||||
pub fn layer_at(&self, pos: Pos2) -> Option<Layer> {
|
||||
self.areas.layer_at(pos)
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn set_area_state(&mut self, layer: Layer, state: area::State) {
|
||||
self.area_visible_current_frame.insert(layer);
|
||||
let did_insert = self.area.insert(layer.id, state).is_none();
|
||||
impl Areas {
|
||||
pub(crate) fn count(&self) -> usize {
|
||||
self.areas.len()
|
||||
}
|
||||
|
||||
pub(crate) fn get(&mut self, id: Id) -> Option<area::State> {
|
||||
self.areas.get(&id).cloned()
|
||||
}
|
||||
|
||||
pub(crate) fn order(&self) -> &[Layer] {
|
||||
&self.order
|
||||
}
|
||||
|
||||
pub(crate) fn set_state(&mut self, layer: Layer, state: area::State) {
|
||||
self.visible_current_frame.insert(layer);
|
||||
let did_insert = self.areas.insert(layer.id, state).is_none();
|
||||
if did_insert {
|
||||
self.area_order.push(layer);
|
||||
self.area_order.sort_by_key(|layer| layer.order);
|
||||
self.order.push(layer);
|
||||
self.order.sort_by_key(|layer| layer.order);
|
||||
}
|
||||
}
|
||||
|
||||
/// TODO: call once at the start of the frame for the current mouse pos
|
||||
pub fn layer_at(&self, pos: Pos2) -> Option<Layer> {
|
||||
for layer in self.area_order.iter().rev() {
|
||||
if self.is_area_visible(layer) {
|
||||
if let Some(state) = self.area.get(&layer.id) {
|
||||
for layer in self.order.iter().rev() {
|
||||
if self.is_visible(layer) {
|
||||
if let Some(state) = self.areas.get(&layer.id) {
|
||||
if state.interactable {
|
||||
let rect = Rect::from_min_size(state.pos, state.size);
|
||||
if rect.contains(pos) {
|
||||
|
@ -63,26 +85,25 @@ impl Memory {
|
|||
None
|
||||
}
|
||||
|
||||
pub fn is_area_visible(&self, layer: &Layer) -> bool {
|
||||
self.area_visible_last_frame.contains(layer)
|
||||
|| self.area_visible_current_frame.contains(layer)
|
||||
pub fn is_visible(&self, layer: &Layer) -> bool {
|
||||
self.visible_last_frame.contains(layer) || self.visible_current_frame.contains(layer)
|
||||
}
|
||||
|
||||
pub fn move_area_to_top(&mut self, layer: Layer) {
|
||||
self.area_visible_current_frame.insert(layer);
|
||||
pub fn move_to_top(&mut self, layer: Layer) {
|
||||
self.visible_current_frame.insert(layer);
|
||||
|
||||
if self.area_order.last() == Some(&layer) {
|
||||
if self.order.last() == Some(&layer) {
|
||||
return; // common case early-out
|
||||
}
|
||||
if let Some(index) = self.area_order.iter().position(|x| *x == layer) {
|
||||
self.area_order.remove(index);
|
||||
if let Some(index) = self.order.iter().position(|x| *x == layer) {
|
||||
self.order.remove(index);
|
||||
}
|
||||
self.area_order.push(layer);
|
||||
self.order.push(layer);
|
||||
|
||||
self.area_order.sort_by_key(|layer| layer.order);
|
||||
self.order.sort_by_key(|layer| layer.order);
|
||||
}
|
||||
|
||||
pub(crate) fn begin_frame(&mut self) {
|
||||
self.area_visible_last_frame = std::mem::take(&mut self.area_visible_current_frame);
|
||||
self.visible_last_frame = std::mem::take(&mut self.visible_current_frame);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue