Better auto-sizing of windows
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274acff47e
commit
9dab3628a1
2 changed files with 21 additions and 5 deletions
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@ -74,8 +74,10 @@ impl Resize {
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self
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}
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/// Not resizable, just takes the size of its contents.
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pub fn auto_sized(self) -> Self {
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self.resizable(false)
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self.default_size(Vec2::splat(f32::INFINITY))
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.resizable(false)
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.auto_shrink_width(true)
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.auto_expand_width(true)
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.auto_shrink_height(true)
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@ -10,7 +10,7 @@ pub struct Window {
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pub area: Area,
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pub frame: Option<Frame>,
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pub resize: Resize,
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pub scroll: ScrollArea,
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pub scroll: Option<ScrollArea>,
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}
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impl Window {
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@ -31,9 +31,11 @@ impl Window {
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.auto_expand_width(true)
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.auto_shrink_height(false)
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.auto_expand_height(false),
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scroll: ScrollArea::default()
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scroll: Some(
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ScrollArea::default()
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.always_show_scroll(false)
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.max_height(f32::INFINITY), // As large as we can be
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.max_height(f32::INFINITY),
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), // As large as we can be
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}
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}
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@ -82,9 +84,16 @@ impl Window {
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self.resize = self.resize.resizable(resizable);
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self
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}
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/// Not resizable, just takes the size of its contents.
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pub fn auto_sized(mut self) -> Self {
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self.resize = self.resize.auto_sized();
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self.scroll = None;
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self
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}
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}
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impl Window {
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impl<'open> Window<'open> {
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pub fn show(self, ctx: &Arc<Context>, add_contents: impl FnOnce(&mut Ui)) -> InteractInfo {
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let Window {
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title_label,
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@ -101,7 +110,12 @@ impl Window {
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resize.show(ui, |ui| {
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ui.add(title_label);
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ui.add(Separator::new().line_width(1.0)); // TODO: nicer way to split window title from contents
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if let Some(scroll) = scroll {
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scroll.show(ui, add_contents)
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} else {
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add_contents(ui)
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}
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})
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})
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})
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