Add misc documentation
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11 changed files with 46 additions and 13 deletions
2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
2
.github/ISSUE_TEMPLATE/bug_report.md
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@ -20,7 +20,7 @@ eframe = { git = "https://github.com/emilk/egui", branch = "master" }
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-->
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**Describe the bug**
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<!-- A clear and concise description of what the bug is. -->
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<!-- A clear and concise description of what the bug is. An image is good, a gif or movie is better! -->
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**To Reproduce**
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Steps to reproduce the behavior:
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@ -16,7 +16,7 @@ There is an `egui` discord at <https://discord.gg/vbuv9Xan65>.
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## Filing an issue
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[Issues](https://github.com/emilk/egui/issues) are for bug reports and feature requests. Issues are not for asking questions (use [Discussions](https://github.com/emilk/egui/discussions) for that).
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[Issues](https://github.com/emilk/egui/issues) are for bug reports and feature requests. Issues are not for asking questions (use [Discussions](https://github.com/emilk/egui/discussions) or [Discord](https://discord.gg/vbuv9Xan65) for that).
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Always make sure there is not already a similar issue to the one you are creating.
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@ -36,6 +36,8 @@ When you feel the PR is ready to go, do a self-review of the code, and then open
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Please keep pull requests small and focused.
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Don't worry about having many small commits in the PR - they will be squashed to one commit once merged.
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Do not include the `.js` and `.wasm` build artifacts generated for building for web.
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`git` is not great at storing large files like these, so we only commit a new web demo after a new egui release.
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@ -59,6 +61,7 @@ While using an immediate mode gui is simple, implementing one is a lot more tric
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* read some code before writing your own
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* follow the `egui` code style
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* add blank lines around all `fn`, `struct`, `enum`, etc.
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* write idiomatic rust
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* avoid `unsafe`
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* avoid code that can cause panics
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@ -19,7 +19,15 @@ use crate::{area, window, Id, IdMap, InputState, LayerId, Pos2, Rect, Style};
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pub struct Memory {
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pub options: Options,
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/// This map stores current states for all widgets with custom `Id`s.
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/// This map stores some superficial state for all widgets with custom `Id`s.
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///
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/// This includes storing if a [`crate::CollapsingHeader`] is open, how far scrolled a
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/// [`crate::ScrollArea`] is, where the cursor in a [`crate::TextEdit`] is, etc.
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///
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/// This is NOT meant to store any important data. Store that in your own structures!
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///
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/// Each read clones the data, so keep your values cheap to clone.
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/// If you want to store a lot of data you should wrap it in `Arc<Mutex<…>>` so it is cheap to clone.
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///
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/// This will be saved between different program runs if you use the `persistence` feature.
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///
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@ -257,6 +257,7 @@ impl Visuals {
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self.widgets.active.text_color()
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}
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/// Window background color.
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#[inline(always)]
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pub fn window_fill(&self) -> Color32 {
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self.widgets.noninteractive.bg_fill
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@ -294,7 +294,10 @@ use crate::Id;
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// TODO: make IdTypeMap generic over the key (`Id`), and make a library of IdTypeMap.
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/// Stores values identified by an [`Id`] AND a the [`std::any::TypeId`] of the value.
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///
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/// so it maps `(Id, TypeId)` to any value you want.
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/// In other words, it maps `(Id, TypeId)` to any value you want.
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///
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/// Values are cloned when read, so keep them small and light.
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/// If you want to store something bigger, wrap them in `Arc<Mutex<…>>`.
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///
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/// Values can either be "persisted" (serializable) or "temporary" (cleared when egui is shut down).
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///
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@ -346,6 +349,8 @@ impl IdTypeMap {
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}
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/// Read a value without trying to deserialize a persisted value.
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///
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/// The call clones the value (if found), so make sure it is cheap to clone!
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#[inline]
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pub fn get_temp<T: 'static + Clone>(&mut self, id: Id) -> Option<T> {
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let hash = hash(TypeId::of::<T>(), id);
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@ -356,6 +361,8 @@ impl IdTypeMap {
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}
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/// Read a value, optionally deserializing it if available.
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///
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/// The call clones the value (if found), so make sure it is cheap to clone!
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#[inline]
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pub fn get_persisted<T: SerializableAny>(&mut self, id: Id) -> Option<T> {
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let hash = hash(TypeId::of::<T>(), id);
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@ -337,19 +337,19 @@ pub fn color_picker_color32(ui: &mut Ui, srgba: &mut Color32, alpha: Alpha) -> b
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}
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pub fn color_edit_button_hsva(ui: &mut Ui, hsva: &mut Hsva, alpha: Alpha) -> Response {
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let pupup_id = ui.auto_id_with("popup");
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let open = ui.memory().is_popup_open(pupup_id);
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let popup_id = ui.auto_id_with("popup");
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let open = ui.memory().is_popup_open(popup_id);
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let mut button_response = color_button(ui, (*hsva).into(), open);
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if ui.style().explanation_tooltips {
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button_response = button_response.on_hover_text("Click to edit color");
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}
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if button_response.clicked() {
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ui.memory().toggle_popup(pupup_id);
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ui.memory().toggle_popup(popup_id);
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}
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// TODO: make it easier to show a temporary popup that closes when you click outside it
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if ui.memory().is_popup_open(pupup_id) {
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let area_response = Area::new(pupup_id)
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if ui.memory().is_popup_open(popup_id) {
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let area_response = Area::new(popup_id)
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.order(Order::Foreground)
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.default_pos(button_response.rect.max)
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.show(ui.ctx(), |ui| {
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@ -8,6 +8,12 @@
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//! * X+ is right and Y+ is down.
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//! * (0,0) is left top.
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//! * Dimension order is always `x y`
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//!
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//! ## Integrating with other math libraries.
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//! `emath` does not strive to become a general purpose or all-powerful math library.
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//!
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//! For that, use something else ([`glam`](https://docs.rs/glam), [`nalgebra`](https://docs.rs/nalgebra), …)
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//! and enable the `mint` feature flag in `emath` to enable implicit conversion to/from `emath`.
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// Forbid warnings in release builds:
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#![cfg_attr(not(debug_assertions), deny(warnings))]
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@ -13,12 +13,14 @@ use crate::*;
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
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pub struct Pos2 {
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/// How far to the right.
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pub x: f32,
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/// How far down.
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pub y: f32,
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// implicit w = 1
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}
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/// `pos2(x,y) == Pos2::new(x, y)`
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/// `pos2(x, y) == Pos2::new(x, y)`
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#[inline(always)]
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pub const fn pos2(x: f32, y: f32) -> Pos2 {
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Pos2 { x, y }
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@ -91,6 +93,7 @@ impl From<&Pos2> for (f32, f32) {
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#[cfg(feature = "mint")]
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impl From<mint::Point2<f32>> for Pos2 {
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#[inline(always)]
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fn from(v: mint::Point2<f32>) -> Self {
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Self::new(v.x, v.y)
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}
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@ -98,6 +101,7 @@ impl From<mint::Point2<f32>> for Pos2 {
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#[cfg(feature = "mint")]
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impl From<Pos2> for mint::Point2<f32> {
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#[inline(always)]
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fn from(v: Pos2) -> Self {
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Self { x: v.x, y: v.y }
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}
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@ -11,11 +11,13 @@ use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Neg, Sub, SubAssign};
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
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pub struct Vec2 {
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/// Rightwards. Width.
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pub x: f32,
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/// Downwards. Height.
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pub y: f32,
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}
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/// `vec2(x,y) == Vec2::new(x, y)`
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/// `vec2(x, y) == Vec2::new(x, y)`
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#[inline(always)]
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pub const fn vec2(x: f32, y: f32) -> Vec2 {
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Vec2 { x, y }
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#[cfg(feature = "mint")]
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impl From<mint::Vector2<f32>> for Vec2 {
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#[inline]
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fn from(v: mint::Vector2<f32>) -> Self {
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Self::new(v.x, v.y)
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}
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@ -95,6 +98,7 @@ impl From<mint::Vector2<f32>> for Vec2 {
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#[cfg(feature = "mint")]
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impl From<Vec2> for mint::Vector2<f32> {
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#[inline]
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fn from(v: Vec2) -> Self {
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Self { x: v.x, y: v.y }
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}
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@ -243,7 +243,7 @@ pub struct Fonts {
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impl Fonts {
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/// Create a new [`Fonts`] for text layout.
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/// This call is expensive, so only create on [`Fonts`] and then reuse it.
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/// This call is expensive, so only create one [`Fonts`] and then reuse it.
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pub fn new(pixels_per_point: f32, definitions: FontDefinitions) -> Self {
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assert!(
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0.0 < pixels_per_point && pixels_per_point < 100.0,
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@ -17,7 +17,7 @@ cargo fmt --all -- --check
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cargo doc -p emath -p epaint -p egui -p eframe -p epi -p egui_web -p egui-winit -p egui_glium -p egui_glow --lib --no-deps --all-features
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cargo doc -p egui_web --target wasm32-unknown-unknown --lib --no-deps --all-features
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cargo doc --document-private-items --no-deps --all-features -- -D warnings
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cargo doc --document-private-items --no-deps --all-features
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(cd emath && cargo check --no-default-features)
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(cd epaint && cargo check --no-default-features --features "single_threaded")
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