glow: reuse the same GL texture when possible (#1142)

This commit is contained in:
Emil Ernerfeldt 2022-01-21 19:51:52 +01:00 committed by GitHub
parent 30f9700f6c
commit 8138a073e7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 76 additions and 98 deletions

View file

@ -2,80 +2,6 @@
use glow::HasContext;
use std::option::Option::Some;
use crate::painter::TextureFilter;
pub(crate) fn srgb_texture2d(
gl: &glow::Context,
is_webgl_1: bool,
srgb_support: bool,
texture_filter: TextureFilter,
data: &[u8],
w: usize,
h: usize,
) -> glow::Texture {
assert_eq!(data.len(), w * h * 4);
assert!(w >= 1);
assert!(h >= 1);
unsafe {
let tex = gl.create_texture().unwrap();
gl.bind_texture(glow::TEXTURE_2D, Some(tex));
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_MAG_FILTER,
texture_filter.glow_code() as i32,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_MIN_FILTER,
texture_filter.glow_code() as i32,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_WRAP_S,
glow::CLAMP_TO_EDGE as i32,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_WRAP_T,
glow::CLAMP_TO_EDGE as i32,
);
if is_webgl_1 {
let format = if srgb_support {
glow::SRGB_ALPHA
} else {
glow::RGBA
};
gl.tex_image_2d(
glow::TEXTURE_2D,
0,
format as i32,
w as i32,
h as i32,
0,
format,
glow::UNSIGNED_BYTE,
Some(data),
);
} else {
gl.tex_storage_2d(glow::TEXTURE_2D, 1, glow::SRGB8_ALPHA8, w as i32, h as i32);
gl.tex_sub_image_2d(
glow::TEXTURE_2D,
0,
0,
0,
w as i32,
h as i32,
glow::RGBA,
glow::UNSIGNED_BYTE,
glow::PixelUnpackData::Slice(data),
);
}
check_for_gl_error(gl, "srgb_texture2d");
tex
}
}
pub fn check_for_gl_error(gl: &glow::Context, context: &str) {
let error_code = unsafe { gl.get_error() };
if error_code != glow::NO_ERROR {

View file

@ -9,9 +9,7 @@ use egui::{
use glow::HasContext;
use memoffset::offset_of;
use crate::misc_util::{
check_for_gl_error, compile_shader, glow_print, link_program, srgb_texture2d,
};
use crate::misc_util::{check_for_gl_error, compile_shader, glow_print, link_program};
use crate::post_process::PostProcess;
use crate::shader_version::ShaderVersion;
use crate::vao_emulate;
@ -392,7 +390,15 @@ impl Painter {
) {
self.assert_not_destroyed();
let gl_texture = match image {
let glow_texture = *self
.textures
.entry(tex_id)
.or_insert_with(|| unsafe { gl.create_texture().unwrap() });
unsafe {
gl.bind_texture(glow::TEXTURE_2D, Some(glow_texture));
}
match image {
egui::ImageData::Color(image) => {
assert_eq!(
image.width() * image.height(),
@ -402,17 +408,15 @@ impl Painter {
let data: &[u8] = bytemuck::cast_slice(image.pixels.as_ref());
srgb_texture2d(
gl,
self.is_webgl_1,
self.srgb_support,
self.texture_filter,
data,
image.size[0],
image.size[1],
)
self.upload_texture_srgb(gl, image.size, data);
}
egui::ImageData::Alpha(image) => {
assert_eq!(
image.width() * image.height(),
image.pixels.len(),
"Mismatch between texture size and texel count"
);
let gamma = if self.is_embedded && self.post_process.is_none() {
1.0 / 2.2
} else {
@ -423,20 +427,68 @@ impl Painter {
.flat_map(|a| a.to_array())
.collect();
srgb_texture2d(
gl,
self.is_webgl_1,
self.srgb_support,
self.texture_filter,
&data,
image.size[0],
image.size[1],
)
self.upload_texture_srgb(gl, image.size, &data);
}
};
}
if let Some(old_tex) = self.textures.insert(tex_id, gl_texture) {
unsafe { gl.delete_texture(old_tex) };
fn upload_texture_srgb(&mut self, gl: &glow::Context, [w, h]: [usize; 2], data: &[u8]) {
assert_eq!(data.len(), w * h * 4);
assert!(w >= 1 && h >= 1);
unsafe {
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_MAG_FILTER,
self.texture_filter.glow_code() as i32,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_MIN_FILTER,
self.texture_filter.glow_code() as i32,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_WRAP_S,
glow::CLAMP_TO_EDGE as i32,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_WRAP_T,
glow::CLAMP_TO_EDGE as i32,
);
if self.is_webgl_1 {
let format = if self.srgb_support {
glow::SRGB_ALPHA
} else {
glow::RGBA
};
gl.tex_image_2d(
glow::TEXTURE_2D,
0,
format as i32,
w as i32,
h as i32,
0,
format,
glow::UNSIGNED_BYTE,
Some(data),
);
} else {
gl.tex_image_2d(
glow::TEXTURE_2D,
0,
glow::SRGB8_ALPHA8 as i32,
w as i32,
h as i32,
0,
glow::RGBA,
glow::UNSIGNED_BYTE,
Some(data),
);
}
check_for_gl_error(gl, "upload_texture_srgb");
}
}