Add misc documentation

This commit is contained in:
Emil Ernerfeldt 2022-01-22 08:56:36 +01:00
parent 8138a073e7
commit 199bbef77b
11 changed files with 46 additions and 13 deletions

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@ -20,7 +20,7 @@ eframe = { git = "https://github.com/emilk/egui", branch = "master" }
-->
**Describe the bug**
<!-- A clear and concise description of what the bug is. -->
<!-- A clear and concise description of what the bug is. An image is good, a gif or movie is better! -->
**To Reproduce**
Steps to reproduce the behavior:

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@ -16,7 +16,7 @@ There is an `egui` discord at <https://discord.gg/vbuv9Xan65>.
## Filing an issue
[Issues](https://github.com/emilk/egui/issues) are for bug reports and feature requests. Issues are not for asking questions (use [Discussions](https://github.com/emilk/egui/discussions) for that).
[Issues](https://github.com/emilk/egui/issues) are for bug reports and feature requests. Issues are not for asking questions (use [Discussions](https://github.com/emilk/egui/discussions) or [Discord](https://discord.gg/vbuv9Xan65) for that).
Always make sure there is not already a similar issue to the one you are creating.
@ -36,6 +36,8 @@ When you feel the PR is ready to go, do a self-review of the code, and then open
Please keep pull requests small and focused.
Don't worry about having many small commits in the PR - they will be squashed to one commit once merged.
Do not include the `.js` and `.wasm` build artifacts generated for building for web.
`git` is not great at storing large files like these, so we only commit a new web demo after a new egui release.
@ -59,6 +61,7 @@ While using an immediate mode gui is simple, implementing one is a lot more tric
* read some code before writing your own
* follow the `egui` code style
* add blank lines around all `fn`, `struct`, `enum`, etc.
* write idiomatic rust
* avoid `unsafe`
* avoid code that can cause panics

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@ -19,7 +19,15 @@ use crate::{area, window, Id, IdMap, InputState, LayerId, Pos2, Rect, Style};
pub struct Memory {
pub options: Options,
/// This map stores current states for all widgets with custom `Id`s.
/// This map stores some superficial state for all widgets with custom `Id`s.
///
/// This includes storing if a [`crate::CollapsingHeader`] is open, how far scrolled a
/// [`crate::ScrollArea`] is, where the cursor in a [`crate::TextEdit`] is, etc.
///
/// This is NOT meant to store any important data. Store that in your own structures!
///
/// Each read clones the data, so keep your values cheap to clone.
/// If you want to store a lot of data you should wrap it in `Arc<Mutex<…>>` so it is cheap to clone.
///
/// This will be saved between different program runs if you use the `persistence` feature.
///

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@ -257,6 +257,7 @@ impl Visuals {
self.widgets.active.text_color()
}
/// Window background color.
#[inline(always)]
pub fn window_fill(&self) -> Color32 {
self.widgets.noninteractive.bg_fill

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@ -294,7 +294,10 @@ use crate::Id;
// TODO: make IdTypeMap generic over the key (`Id`), and make a library of IdTypeMap.
/// Stores values identified by an [`Id`] AND a the [`std::any::TypeId`] of the value.
///
/// so it maps `(Id, TypeId)` to any value you want.
/// In other words, it maps `(Id, TypeId)` to any value you want.
///
/// Values are cloned when read, so keep them small and light.
/// If you want to store something bigger, wrap them in `Arc<Mutex<…>>`.
///
/// Values can either be "persisted" (serializable) or "temporary" (cleared when egui is shut down).
///
@ -346,6 +349,8 @@ impl IdTypeMap {
}
/// Read a value without trying to deserialize a persisted value.
///
/// The call clones the value (if found), so make sure it is cheap to clone!
#[inline]
pub fn get_temp<T: 'static + Clone>(&mut self, id: Id) -> Option<T> {
let hash = hash(TypeId::of::<T>(), id);
@ -356,6 +361,8 @@ impl IdTypeMap {
}
/// Read a value, optionally deserializing it if available.
///
/// The call clones the value (if found), so make sure it is cheap to clone!
#[inline]
pub fn get_persisted<T: SerializableAny>(&mut self, id: Id) -> Option<T> {
let hash = hash(TypeId::of::<T>(), id);

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@ -337,19 +337,19 @@ pub fn color_picker_color32(ui: &mut Ui, srgba: &mut Color32, alpha: Alpha) -> b
}
pub fn color_edit_button_hsva(ui: &mut Ui, hsva: &mut Hsva, alpha: Alpha) -> Response {
let pupup_id = ui.auto_id_with("popup");
let open = ui.memory().is_popup_open(pupup_id);
let popup_id = ui.auto_id_with("popup");
let open = ui.memory().is_popup_open(popup_id);
let mut button_response = color_button(ui, (*hsva).into(), open);
if ui.style().explanation_tooltips {
button_response = button_response.on_hover_text("Click to edit color");
}
if button_response.clicked() {
ui.memory().toggle_popup(pupup_id);
ui.memory().toggle_popup(popup_id);
}
// TODO: make it easier to show a temporary popup that closes when you click outside it
if ui.memory().is_popup_open(pupup_id) {
let area_response = Area::new(pupup_id)
if ui.memory().is_popup_open(popup_id) {
let area_response = Area::new(popup_id)
.order(Order::Foreground)
.default_pos(button_response.rect.max)
.show(ui.ctx(), |ui| {

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@ -8,6 +8,12 @@
//! * X+ is right and Y+ is down.
//! * (0,0) is left top.
//! * Dimension order is always `x y`
//!
//! ## Integrating with other math libraries.
//! `emath` does not strive to become a general purpose or all-powerful math library.
//!
//! For that, use something else ([`glam`](https://docs.rs/glam), [`nalgebra`](https://docs.rs/nalgebra), …)
//! and enable the `mint` feature flag in `emath` to enable implicit conversion to/from `emath`.
// Forbid warnings in release builds:
#![cfg_attr(not(debug_assertions), deny(warnings))]

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@ -13,7 +13,9 @@ use crate::*;
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
pub struct Pos2 {
/// How far to the right.
pub x: f32,
/// How far down.
pub y: f32,
// implicit w = 1
}
@ -91,6 +93,7 @@ impl From<&Pos2> for (f32, f32) {
#[cfg(feature = "mint")]
impl From<mint::Point2<f32>> for Pos2 {
#[inline(always)]
fn from(v: mint::Point2<f32>) -> Self {
Self::new(v.x, v.y)
}
@ -98,6 +101,7 @@ impl From<mint::Point2<f32>> for Pos2 {
#[cfg(feature = "mint")]
impl From<Pos2> for mint::Point2<f32> {
#[inline(always)]
fn from(v: Pos2) -> Self {
Self { x: v.x, y: v.y }
}

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@ -11,7 +11,9 @@ use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Neg, Sub, SubAssign};
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
pub struct Vec2 {
/// Rightwards. Width.
pub x: f32,
/// Downwards. Height.
pub y: f32,
}
@ -88,6 +90,7 @@ impl From<&Vec2> for (f32, f32) {
#[cfg(feature = "mint")]
impl From<mint::Vector2<f32>> for Vec2 {
#[inline]
fn from(v: mint::Vector2<f32>) -> Self {
Self::new(v.x, v.y)
}
@ -95,6 +98,7 @@ impl From<mint::Vector2<f32>> for Vec2 {
#[cfg(feature = "mint")]
impl From<Vec2> for mint::Vector2<f32> {
#[inline]
fn from(v: Vec2) -> Self {
Self { x: v.x, y: v.y }
}

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@ -243,7 +243,7 @@ pub struct Fonts {
impl Fonts {
/// Create a new [`Fonts`] for text layout.
/// This call is expensive, so only create on [`Fonts`] and then reuse it.
/// This call is expensive, so only create one [`Fonts`] and then reuse it.
pub fn new(pixels_per_point: f32, definitions: FontDefinitions) -> Self {
assert!(
0.0 < pixels_per_point && pixels_per_point < 100.0,

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@ -17,7 +17,7 @@ cargo fmt --all -- --check
cargo doc -p emath -p epaint -p egui -p eframe -p epi -p egui_web -p egui-winit -p egui_glium -p egui_glow --lib --no-deps --all-features
cargo doc -p egui_web --target wasm32-unknown-unknown --lib --no-deps --all-features
cargo doc --document-private-items --no-deps --all-features -- -D warnings
cargo doc --document-private-items --no-deps --all-features
(cd emath && cargo check --no-default-features)
(cd epaint && cargo check --no-default-features --features "single_threaded")