eframe: add function to set, query and toggle fullscreen mode (#1866)
Closes https://github.com/emilk/egui/pull/674 Adds `NativeOptions:fullscreen`, `Frame::set_fullscreen` and `WindowInfo::fullscreen`.
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105cb4b8f2
6 changed files with 63 additions and 14 deletions
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@ -23,6 +23,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
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* `dark-light` (dark mode detection) is now enabled by default on Mac and Windows ([#1726](https://github.com/emilk/egui/pull/1726)).
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* Fixed mouse cursor change on Linux ([#1747](https://github.com/emilk/egui/pull/1747)).
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* Added `Frame::set_visible` ([#1808](https://github.com/emilk/egui/pull/1808)).
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* Added fullscreen support ([#1866](https://github.com/emilk/egui/pull/1866)).
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#### Web:
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* Added option to select WebGL version ([#1803](https://github.com/emilk/egui/pull/1803)).
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@ -180,6 +180,11 @@ pub struct NativeOptions {
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/// If false it will be difficult to move and resize the app.
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pub decorated: bool,
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/// Start in (borderless) fullscreen?
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///
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/// Default: `false`.
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pub fullscreen: bool,
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/// On Windows: enable drag and drop support. Drag and drop can
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/// not be disabled on other platforms.
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///
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@ -270,6 +275,7 @@ impl Default for NativeOptions {
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always_on_top: false,
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maximized: false,
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decorated: true,
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fullscreen: false,
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drag_and_drop_support: true,
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icon_data: None,
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initial_window_pos: None,
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@ -547,11 +553,17 @@ impl Frame {
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}
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/// Set whether to show window decorations (i.e. a frame around you app).
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///
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/// If false it will be difficult to move and resize the app.
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pub fn set_decorations(&mut self, decorated: bool) {
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self.output.decorated = Some(decorated);
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}
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/// Turn borderless fullscreen on/off (native only).
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pub fn set_fullscreen(&mut self, fullscreen: bool) {
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self.output.fullscreen = Some(fullscreen);
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}
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/// set the position of the outer window
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pub fn set_window_pos(&mut self, pos: egui::Pos2) {
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self.output.window_pos = Some(pos);
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@ -591,6 +603,9 @@ pub struct WindowInfo {
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/// Unit: egui points (logical pixels).
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pub position: egui::Pos2,
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/// Are we in fullscreen mode?
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pub fullscreen: bool,
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/// Window inner size in egui points (logical pixels).
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pub size: egui::Vec2,
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}
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@ -740,6 +755,9 @@ pub mod backend {
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/// Set to some bool to change window decorations.
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pub decorated: Option<bool>,
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/// Set to some bool to change window fullscreen.
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pub fullscreen: Option<bool>,
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/// Set to true to drag window while primary mouse button is down.
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pub drag_window: bool,
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@ -21,6 +21,7 @@ pub fn read_window_info(
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.to_logical::<f32>(pixels_per_point.into());
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Some(WindowInfo {
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position: egui::Pos2 { x: pos.x, y: pos.y },
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fullscreen: window.fullscreen().is_some(),
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size: egui::Vec2 {
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x: size.width,
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y: size.height,
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@ -39,6 +40,7 @@ pub fn window_builder(
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always_on_top,
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maximized,
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decorated,
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fullscreen,
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drag_and_drop_support,
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icon_data,
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initial_window_pos,
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@ -54,8 +56,9 @@ pub fn window_builder(
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let mut window_builder = winit::window::WindowBuilder::new()
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.with_always_on_top(*always_on_top)
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.with_maximized(*maximized)
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.with_decorations(*decorated)
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.with_fullscreen(fullscreen.then(|| winit::window::Fullscreen::Borderless(None)))
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.with_maximized(*maximized)
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.with_resizable(*resizable)
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.with_transparent(*transparent)
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.with_window_icon(window_icon);
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@ -118,6 +121,7 @@ pub fn handle_app_output(
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window_size,
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window_title,
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decorated,
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fullscreen,
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drag_window,
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window_pos,
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visible,
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@ -137,6 +141,10 @@ pub fn handle_app_output(
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);
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}
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if let Some(fullscreen) = fullscreen {
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window.set_fullscreen(fullscreen.then(|| winit::window::Fullscreen::Borderless(None)));
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}
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if let Some(window_title) = window_title {
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window.set_title(&window_title);
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}
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@ -298,6 +298,7 @@ impl AppRunner {
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window_size: _, // Can't resize a web page
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window_title: _, // TODO(emilk): change title of window
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decorated: _, // Can't toggle decorations
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fullscreen: _, // TODO(emilk): fullscreen web window
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drag_window: _, // Can't be dragged
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window_pos: _, // Can't set position of a web page
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visible: _, // Can't hide a web page
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@ -6,6 +6,9 @@ pub struct WindowSettings {
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/// the inner or outer position depending on the platform.
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/// See [`winit::window::WindowAttributes`] for details.
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position: Option<egui::Pos2>,
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fullscreen: bool,
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/// Inner size of window in logical pixels
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inner_size_points: Option<egui::Vec2>,
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}
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@ -29,6 +32,9 @@ impl WindowSettings {
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Self {
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position,
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fullscreen: window.fullscreen().is_some(),
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inner_size_points: Some(egui::vec2(
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inner_size_points.width,
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inner_size_points.height,
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@ -55,10 +61,15 @@ impl WindowSettings {
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}
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if let Some(inner_size_points) = self.inner_size_points {
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window.with_inner_size(winit::dpi::LogicalSize {
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width: inner_size_points.x as f64,
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height: inner_size_points.y as f64,
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})
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window
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.with_inner_size(winit::dpi::LogicalSize {
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width: inner_size_points.x as f64,
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height: inner_size_points.y as f64,
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})
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.with_fullscreen(
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self.fullscreen
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.then(|| winit::window::Fullscreen::Borderless(None)),
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)
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} else {
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window
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}
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@ -174,15 +174,25 @@ impl BackendPanel {
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}
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}
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if !frame.is_web()
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&& ui
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.button("📱 Phone Size")
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.on_hover_text("Resize the window to be small like a phone.")
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.clicked()
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{
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// frame.set_window_size(egui::Vec2::new(375.0, 812.0)); // iPhone 12 mini
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frame.set_window_size(egui::Vec2::new(375.0, 667.0)); // iPhone SE 2nd gen
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ui.close_menu();
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if !frame.is_web() {
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ui.horizontal(|ui| {
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if let Some(window_info) = &frame.info().window_info {
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let mut fullscreen = window_info.fullscreen;
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ui.checkbox(&mut fullscreen, "🗖 Fullscreen")
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.on_hover_text("Fullscreen the window");
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frame.set_fullscreen(fullscreen);
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}
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if ui
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.button("📱 Phone Size")
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.on_hover_text("Resize the window to be small like a phone.")
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.clicked()
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{
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// frame.set_window_size(egui::Vec2::new(375.0, 812.0)); // iPhone 12 mini
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frame.set_window_size(egui::Vec2::new(375.0, 667.0)); // iPhone SE 2nd gen
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ui.close_menu();
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}
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});
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}
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}
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