2021-01-02 00:01:01 +00:00
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/// All the different demo apps.
|
2021-01-04 00:44:02 +00:00
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#[derive(Default)]
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|
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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|
#[cfg_attr(feature = "persistence", serde(default))]
|
2021-01-01 20:27:10 +00:00
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pub struct Apps {
|
2021-01-01 16:11:05 +00:00
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demo: crate::apps::DemoApp,
|
2021-01-28 22:50:23 +00:00
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easy_mark_editor: crate::apps::EasyMarkEditor,
|
2021-01-04 00:44:02 +00:00
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#[cfg(feature = "http")]
|
2021-01-01 16:11:05 +00:00
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http: crate::apps::HttpApp,
|
2021-01-01 20:27:10 +00:00
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clock: crate::apps::FractalClock,
|
2021-01-01 23:13:34 +00:00
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color_test: crate::apps::ColorTest,
|
2021-01-01 20:27:10 +00:00
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}
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impl Apps {
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fn iter_mut(&mut self) -> impl Iterator<Item = (&str, &mut dyn epi::App)> {
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vec![
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("demo", &mut self.demo as &mut dyn epi::App),
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2021-01-28 22:50:23 +00:00
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("easymark", &mut self.easy_mark_editor as &mut dyn epi::App),
|
2021-01-04 00:44:02 +00:00
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#[cfg(feature = "http")]
|
2021-01-01 20:27:10 +00:00
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("http", &mut self.http as &mut dyn epi::App),
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("clock", &mut self.clock as &mut dyn epi::App),
|
2021-01-01 23:13:34 +00:00
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("colors", &mut self.color_test as &mut dyn epi::App),
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2021-01-01 20:27:10 +00:00
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]
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.into_iter()
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|
}
|
2021-01-01 16:11:05 +00:00
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|
}
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|
2021-01-02 00:01:01 +00:00
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/// Wraps many demo/test apps into one.
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2021-01-04 00:44:02 +00:00
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#[derive(Default)]
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "persistence", serde(default))]
|
2021-01-02 00:01:01 +00:00
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pub struct WrapApp {
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selected_anchor: String,
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apps: Apps,
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backend_panel: BackendPanel,
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}
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2021-01-01 16:11:05 +00:00
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impl epi::App for WrapApp {
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fn name(&self) -> &str {
|
2021-01-17 13:48:59 +00:00
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"egui demo apps"
|
2021-01-01 16:11:05 +00:00
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}
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|
2021-01-04 00:44:02 +00:00
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#[cfg(feature = "persistence")]
|
2021-01-01 16:11:05 +00:00
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fn load(&mut self, storage: &dyn epi::Storage) {
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*self = epi::get_value(storage, epi::APP_KEY).unwrap_or_default()
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}
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|
2021-01-04 00:44:02 +00:00
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|
#[cfg(feature = "persistence")]
|
2021-01-01 16:11:05 +00:00
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fn save(&mut self, storage: &mut dyn epi::Storage) {
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epi::set_value(storage, epi::APP_KEY, self);
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}
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|
2021-02-12 16:57:53 +00:00
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fn max_size_points(&self) -> egui::Vec2 {
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self.backend_panel.max_size_points_active
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}
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|
2021-01-02 13:42:43 +00:00
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fn warm_up_enabled(&self) -> bool {
|
2021-02-07 13:46:53 +00:00
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// The example windows use a lot of emojis. Pre-cache them by running one frame where everything is open
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#[cfg(debug_assertions)]
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{
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false // debug
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}
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#[cfg(not(debug_assertions))]
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{
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true // release
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}
|
2021-01-02 13:42:43 +00:00
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}
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|
2021-01-01 19:22:18 +00:00
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fn update(&mut self, ctx: &egui::CtxRef, frame: &mut epi::Frame<'_>) {
|
2021-01-01 20:27:10 +00:00
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if let Some(web_info) = frame.info().web_info.as_ref() {
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if let Some(anchor) = web_info.web_location_hash.strip_prefix("#") {
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self.selected_anchor = anchor.to_owned();
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}
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}
|
2021-01-01 16:11:05 +00:00
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|
2021-01-01 20:27:10 +00:00
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if self.selected_anchor.is_empty() {
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self.selected_anchor = self.apps.iter_mut().next().unwrap().0.to_owned();
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2021-01-01 16:11:05 +00:00
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}
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|
2021-01-02 00:01:01 +00:00
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egui::TopPanel::top("wrap_app_top_bar").show(ctx, |ui| {
|
2021-01-01 20:27:10 +00:00
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// A menu-bar is a horizontal layout with some special styles applied.
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2021-01-02 00:01:01 +00:00
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// egui::menu::bar(ui, |ui| {
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ui.horizontal_wrapped(|ui| {
|
2021-02-03 00:08:23 +00:00
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dark_light_mode_switch(ui);
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|
2021-01-02 00:01:01 +00:00
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ui.checkbox(&mut self.backend_panel.open, "💻 Backend");
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ui.separator();
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|
2021-01-01 20:27:10 +00:00
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|
for (anchor, app) in self.apps.iter_mut() {
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if ui
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.selectable_label(self.selected_anchor == anchor, app.name())
|
2021-01-25 17:50:19 +00:00
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.clicked()
|
2021-01-01 20:27:10 +00:00
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{
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|
self.selected_anchor = anchor.to_owned();
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|
if frame.is_web() {
|
2021-03-08 16:48:23 +00:00
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|
ui.output().open_url(format!("#{}", anchor));
|
2021-01-01 20:27:10 +00:00
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}
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}
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}
|
2021-01-01 16:11:05 +00:00
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ui.with_layout(egui::Layout::right_to_left(), |ui| {
|
2021-01-02 00:01:01 +00:00
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|
if false {
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|
|
|
// TODO: fix the overlap on small screens
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if let Some(seconds_since_midnight) = frame.info().seconds_since_midnight {
|
2021-01-25 17:50:19 +00:00
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|
|
if clock_button(ui, seconds_since_midnight).clicked() {
|
2021-01-02 00:01:01 +00:00
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|
self.selected_anchor = "clock".to_owned();
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|
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|
if frame.is_web() {
|
2021-03-08 16:48:23 +00:00
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|
ui.output().open_url("#clock");
|
2021-01-02 00:01:01 +00:00
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|
}
|
2021-01-01 20:27:10 +00:00
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|
|
}
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|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-01 16:11:05 +00:00
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|
|
egui::warn_if_debug_build(ui);
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|
|
|
});
|
|
|
|
});
|
|
|
|
});
|
|
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|
2021-01-02 00:01:01 +00:00
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|
self.backend_panel.update(ctx, frame);
|
2021-03-07 18:32:27 +00:00
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|
|
|
2021-01-02 13:42:43 +00:00
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|
|
if self.backend_panel.open || ctx.memory().everything_is_visible() {
|
2021-01-02 11:00:14 +00:00
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|
|
egui::SidePanel::left("backend_panel", 150.0).show(ctx, |ui| {
|
2021-01-02 00:01:01 +00:00
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|
|
self.backend_panel.ui(ui, frame);
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|
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|
});
|
|
|
|
}
|
|
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|
|
2021-01-01 20:27:10 +00:00
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|
|
for (anchor, app) in self.apps.iter_mut() {
|
2021-01-02 13:42:43 +00:00
|
|
|
if anchor == self.selected_anchor || ctx.memory().everything_is_visible() {
|
2021-01-01 20:27:10 +00:00
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|
app.update(ctx, frame);
|
|
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|
}
|
2021-01-01 16:11:05 +00:00
|
|
|
}
|
2021-03-07 18:32:27 +00:00
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|
|
|
|
|
|
self.backend_panel.end_of_frame(ctx);
|
2021-01-01 16:11:05 +00:00
|
|
|
}
|
|
|
|
}
|
2021-01-01 20:27:10 +00:00
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|
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|
fn clock_button(ui: &mut egui::Ui, seconds_since_midnight: f64) -> egui::Response {
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|
|
|
let time = seconds_since_midnight;
|
|
|
|
let time = format!(
|
|
|
|
"{:02}:{:02}:{:02}.{:02}",
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|
|
|
(time % (24.0 * 60.0 * 60.0) / 3600.0).floor(),
|
|
|
|
(time % (60.0 * 60.0) / 60.0).floor(),
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|
|
|
(time % 60.0).floor(),
|
|
|
|
(time % 1.0 * 100.0).floor()
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|
|
|
);
|
|
|
|
|
|
|
|
ui.add(egui::Button::new(time).text_style(egui::TextStyle::Monospace))
|
|
|
|
}
|
2021-01-02 00:01:01 +00:00
|
|
|
|
2021-02-03 00:08:23 +00:00
|
|
|
/// Show a button to switch to/from dark/light mode (globally).
|
|
|
|
fn dark_light_mode_switch(ui: &mut egui::Ui) {
|
|
|
|
let style: egui::Style = (*ui.ctx().style()).clone();
|
|
|
|
let new_visuals = style.visuals.light_dark_small_toggle_button(ui);
|
|
|
|
if let Some(visuals) = new_visuals {
|
2021-02-03 18:38:50 +00:00
|
|
|
ui.ctx().set_visuals(visuals);
|
2021-02-03 00:08:23 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-02 00:01:01 +00:00
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
/// How often we repaint the demo app by default
|
|
|
|
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
|
|
|
enum RunMode {
|
|
|
|
/// This is the default for the demo.
|
|
|
|
///
|
2021-01-17 13:48:59 +00:00
|
|
|
/// If this is selected, egui is only updated if are input events
|
2021-01-02 00:01:01 +00:00
|
|
|
/// (like mouse movements) or there are some animations in the GUI.
|
|
|
|
///
|
|
|
|
/// Reactive mode saves CPU.
|
|
|
|
///
|
|
|
|
/// The downside is that the UI can become out-of-date if something it is supposed to monitor changes.
|
|
|
|
/// For instance, a GUI for a thermostat need to repaint each time the temperature changes.
|
|
|
|
/// To ensure the UI is up to date you need to call `egui::Context::request_repaint()` each
|
|
|
|
/// time such an event happens. You can also chose to call `request_repaint()` once every second
|
|
|
|
/// or after every single frame - this is called `Continuous` mode,
|
|
|
|
/// and for games and interactive tools that need repainting every frame anyway, this should be the default.
|
|
|
|
Reactive,
|
|
|
|
|
|
|
|
/// This will call `egui::Context::request_repaint()` at the end of each frame
|
|
|
|
/// to request the backend to repaint as soon as possible.
|
|
|
|
///
|
2021-01-17 13:48:59 +00:00
|
|
|
/// On most platforms this will mean that egui will run at the display refresh rate of e.g. 60 Hz.
|
2021-01-02 00:01:01 +00:00
|
|
|
///
|
|
|
|
/// For this demo it is not any reason to do so except to
|
2021-01-17 13:48:59 +00:00
|
|
|
/// demonstrate how quickly egui runs.
|
2021-01-02 00:01:01 +00:00
|
|
|
///
|
|
|
|
/// For games or other interactive apps, this is probably what you want to do.
|
2021-01-17 13:48:59 +00:00
|
|
|
/// It will guarantee that egui is always up-to-date.
|
2021-01-02 00:01:01 +00:00
|
|
|
Continuous,
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Default for demo is Reactive since
|
|
|
|
/// 1) We want to use minimal CPU
|
|
|
|
/// 2) There are no external events that could invalidate the UI
|
|
|
|
/// so there are no events to miss.
|
|
|
|
impl Default for RunMode {
|
|
|
|
fn default() -> Self {
|
|
|
|
RunMode::Reactive
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
2021-01-04 00:44:02 +00:00
|
|
|
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
|
|
|
|
#[cfg_attr(feature = "persistence", serde(default))]
|
2021-01-02 00:01:01 +00:00
|
|
|
struct BackendPanel {
|
|
|
|
open: bool,
|
|
|
|
|
2021-01-04 00:44:02 +00:00
|
|
|
#[cfg_attr(feature = "persistence", serde(skip))]
|
|
|
|
// go back to `Reactive` mode each time we start
|
2021-01-02 00:01:01 +00:00
|
|
|
run_mode: RunMode,
|
|
|
|
|
|
|
|
/// current slider value for current gui scale
|
|
|
|
pixels_per_point: Option<f32>,
|
|
|
|
|
2021-02-12 16:57:53 +00:00
|
|
|
/// maximum size of the web browser canvas
|
|
|
|
max_size_points_ui: egui::Vec2,
|
|
|
|
max_size_points_active: egui::Vec2,
|
|
|
|
|
2021-01-04 00:44:02 +00:00
|
|
|
#[cfg_attr(feature = "persistence", serde(skip))]
|
2021-01-02 00:01:01 +00:00
|
|
|
frame_history: crate::frame_history::FrameHistory,
|
2021-03-07 18:32:27 +00:00
|
|
|
|
|
|
|
#[cfg_attr(feature = "persistence", serde(skip))]
|
2021-03-08 16:48:23 +00:00
|
|
|
output_event_history: std::collections::VecDeque<egui::output::OutputEvent>,
|
2021-01-02 00:01:01 +00:00
|
|
|
}
|
|
|
|
|
2021-02-12 16:57:53 +00:00
|
|
|
impl Default for BackendPanel {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self {
|
|
|
|
open: false,
|
|
|
|
run_mode: Default::default(),
|
|
|
|
pixels_per_point: Default::default(),
|
|
|
|
max_size_points_ui: egui::Vec2::new(1024.0, 2048.0),
|
|
|
|
max_size_points_active: egui::Vec2::new(1024.0, 2048.0),
|
|
|
|
frame_history: Default::default(),
|
2021-03-07 18:32:27 +00:00
|
|
|
output_event_history: Default::default(),
|
2021-02-12 16:57:53 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-02 00:01:01 +00:00
|
|
|
impl BackendPanel {
|
|
|
|
fn update(&mut self, ctx: &egui::CtxRef, frame: &mut epi::Frame<'_>) {
|
|
|
|
self.frame_history
|
|
|
|
.on_new_frame(ctx.input().time, frame.info().cpu_usage);
|
|
|
|
|
|
|
|
if self.run_mode == RunMode::Continuous {
|
|
|
|
// Tell the backend to repaint as soon as possible
|
|
|
|
ctx.request_repaint();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-03-07 18:32:27 +00:00
|
|
|
fn end_of_frame(&mut self, ctx: &egui::CtxRef) {
|
|
|
|
for event in &ctx.output().events {
|
|
|
|
self.output_event_history.push_back(event.clone());
|
|
|
|
}
|
|
|
|
while self.output_event_history.len() > 10 {
|
|
|
|
self.output_event_history.pop_front();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-02 00:01:01 +00:00
|
|
|
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut epi::Frame<'_>) {
|
2021-01-02 11:00:14 +00:00
|
|
|
ui.heading("💻 Backend");
|
2021-01-02 00:01:01 +00:00
|
|
|
|
|
|
|
self.run_mode_ui(ui);
|
|
|
|
|
|
|
|
ui.separator();
|
|
|
|
|
|
|
|
self.frame_history.ui(ui);
|
|
|
|
|
2021-02-21 10:23:33 +00:00
|
|
|
// For instance: `egui_web` sets `pixels_per_point` every frame to force
|
|
|
|
// egui to use the same scale as the web zoom factor.
|
|
|
|
let integration_controls_pixels_per_point = ui.input().raw.pixels_per_point.is_some();
|
|
|
|
if !integration_controls_pixels_per_point {
|
2021-01-02 00:01:01 +00:00
|
|
|
ui.separator();
|
|
|
|
if let Some(new_pixels_per_point) = self.pixels_per_point_ui(ui, frame.info()) {
|
2021-02-21 10:23:33 +00:00
|
|
|
ui.ctx().set_pixels_per_point(new_pixels_per_point);
|
2021-01-02 00:01:01 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-02 13:42:43 +00:00
|
|
|
ui.separator();
|
|
|
|
|
|
|
|
if frame.is_web() {
|
2021-01-17 13:48:59 +00:00
|
|
|
ui.label("egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
|
2021-01-02 13:42:43 +00:00
|
|
|
ui.label(
|
|
|
|
"Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements. \
|
|
|
|
This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech.");
|
|
|
|
ui.label("This is also work in progress, and not ready for production... yet :)");
|
2021-03-21 13:46:32 +00:00
|
|
|
ui.horizontal_wrapped(|ui| {
|
2021-01-02 13:42:43 +00:00
|
|
|
ui.label("Project home page:");
|
|
|
|
ui.hyperlink("https://github.com/emilk/egui");
|
|
|
|
});
|
2021-02-12 16:57:53 +00:00
|
|
|
|
|
|
|
ui.separator();
|
|
|
|
|
|
|
|
ui.add(
|
|
|
|
egui::Slider::f32(&mut self.max_size_points_ui.x, 512.0..=f32::INFINITY)
|
|
|
|
.logarithmic(true)
|
|
|
|
.largest_finite(8192.0)
|
|
|
|
.text("Max width"),
|
|
|
|
)
|
|
|
|
.on_hover_text("Maximum width of the egui region of the web page.");
|
|
|
|
if !ui.ctx().is_using_pointer() {
|
|
|
|
self.max_size_points_active = self.max_size_points_ui;
|
|
|
|
}
|
2021-01-02 13:42:43 +00:00
|
|
|
} else {
|
2021-01-02 00:01:01 +00:00
|
|
|
if ui
|
|
|
|
.button("📱 Phone Size")
|
|
|
|
.on_hover_text("Resize the window to be small like a phone.")
|
2021-01-25 17:50:19 +00:00
|
|
|
.clicked()
|
2021-01-02 00:01:01 +00:00
|
|
|
{
|
|
|
|
frame.set_window_size(egui::Vec2::new(375.0, 812.0)); // iPhone 12 mini
|
|
|
|
}
|
2021-01-25 17:50:19 +00:00
|
|
|
if ui.button("Quit").clicked() {
|
2021-01-02 00:01:01 +00:00
|
|
|
frame.quit();
|
|
|
|
}
|
|
|
|
}
|
2021-03-07 18:32:27 +00:00
|
|
|
|
|
|
|
ui.collapsing("Output events", |ui| {
|
2021-03-08 17:36:32 +00:00
|
|
|
ui.set_max_width(450.0);
|
2021-03-07 18:32:27 +00:00
|
|
|
ui.label("Recent output events from egui:");
|
2021-03-08 17:36:32 +00:00
|
|
|
ui.advance_cursor(8.0);
|
2021-03-07 18:32:27 +00:00
|
|
|
for event in &self.output_event_history {
|
2021-03-08 17:36:32 +00:00
|
|
|
ui.label(format!("{:?}", event));
|
2021-03-07 18:32:27 +00:00
|
|
|
}
|
|
|
|
});
|
2021-01-02 00:01:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
fn pixels_per_point_ui(
|
|
|
|
&mut self,
|
|
|
|
ui: &mut egui::Ui,
|
|
|
|
info: &epi::IntegrationInfo,
|
|
|
|
) -> Option<f32> {
|
|
|
|
#![allow(clippy::float_cmp)]
|
|
|
|
|
|
|
|
self.pixels_per_point = self
|
|
|
|
.pixels_per_point
|
|
|
|
.or(info.native_pixels_per_point)
|
|
|
|
.or_else(|| Some(ui.ctx().pixels_per_point()));
|
|
|
|
|
|
|
|
let pixels_per_point = self.pixels_per_point.as_mut()?;
|
|
|
|
|
|
|
|
ui.horizontal(|ui| {
|
2021-02-01 15:55:40 +00:00
|
|
|
ui.spacing_mut().slider_width = 90.0;
|
2021-01-02 00:01:01 +00:00
|
|
|
ui.add(
|
|
|
|
egui::Slider::f32(pixels_per_point, 0.5..=5.0)
|
|
|
|
.logarithmic(true)
|
|
|
|
.text("Scale"),
|
|
|
|
)
|
|
|
|
.on_hover_text("Physical pixels per point.");
|
|
|
|
if let Some(native_pixels_per_point) = info.native_pixels_per_point {
|
|
|
|
let button = egui::Button::new("Reset")
|
|
|
|
.enabled(*pixels_per_point != native_pixels_per_point);
|
|
|
|
if ui
|
|
|
|
.add(button)
|
|
|
|
.on_hover_text(format!(
|
|
|
|
"Reset scale to native value ({:.1})",
|
|
|
|
native_pixels_per_point
|
|
|
|
))
|
2021-01-25 17:50:19 +00:00
|
|
|
.clicked()
|
2021-01-02 00:01:01 +00:00
|
|
|
{
|
|
|
|
*pixels_per_point = native_pixels_per_point;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
// We wait until mouse release to activate:
|
2021-01-25 17:50:19 +00:00
|
|
|
if ui.ctx().is_using_pointer() {
|
2021-01-02 00:01:01 +00:00
|
|
|
None
|
|
|
|
} else {
|
|
|
|
Some(*pixels_per_point)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn run_mode_ui(&mut self, ui: &mut egui::Ui) {
|
|
|
|
ui.horizontal(|ui| {
|
|
|
|
let run_mode = &mut self.run_mode;
|
|
|
|
ui.label("Mode:");
|
|
|
|
ui.radio_value(run_mode, RunMode::Continuous, "Continuous")
|
|
|
|
.on_hover_text("Repaint everything each frame");
|
|
|
|
ui.radio_value(run_mode, RunMode::Reactive, "Reactive")
|
|
|
|
.on_hover_text("Repaint when there are animations or input (e.g. mouse movement)");
|
|
|
|
});
|
|
|
|
|
|
|
|
if self.run_mode == RunMode::Continuous {
|
|
|
|
ui.label(format!(
|
|
|
|
"Repainting the UI each frame. FPS: {:.1}",
|
|
|
|
self.frame_history.fps()
|
|
|
|
));
|
|
|
|
} else {
|
|
|
|
ui.label("Only running UI code when there are animations or input");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|