egui/egui_glium/CHANGELOG.md

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2020-12-10 22:52:51 +00:00
# Changelog for egui_glium
All notable changes to the `egui_glium` integration will be noted in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## Unreleased
2021-02-28 19:01:18 +00:00
## 0.10.0 - 2021-02-28
* [Add shaders for GLSL 1.2, GLSL ES 1.0 and 3.0](https://github.com/emilk/egui/pull/187)
- now `egui` works well on old hardware which supports OpenGL 2.1 only like Raspberry Pi 1 and Zero.
## 0.9.0 - 2021-02-07
* Nothing new
## 0.8.0 - 2021-01-17
### Fixed 🐛
* Fix a bug where key releases weren't sent to egui
* Fix `set_window_size` for non-native `pixels_per_point`.
2021-01-04 14:38:57 +00:00
## 0.7.0 - 2021-01-04
### Changed
* `http` `persistence` and `time` are now optional (and opt-in) features.
2020-12-26 21:43:29 +00:00
## 0.6.0 - 2020-12-26
### Added
* `egui_glium` will auto-save your app state every 30 seconds.
* `egui_glium` can now set windows as fixed size (e.g. the user can't resize the window). See `egui::App::is_resizable()`.
### Changed
* `egui_glium` will now save you app state to [a better directory](https://docs.rs/directories-next/2.0.0/directories_next/struct.ProjectDirs.html#method.data_dir).
* `egui_glium::run`: the parameter `app` now has signature `Box<dyn App>` (you need to add `Box::new(app)` to your code).
* Window title is now passed via the `trait` function `egui::App::name()`.
### Fixed 🐛
* Serialize window size in logical points instead of physical pixels.
* Window position is now restored on restart.
2020-12-15 13:26:01 +00:00
## 0.5.0 - 2020-12-13
### Changed
* FileStorage::from_path now takes `Into<Path>` instead of `String`
2020-12-15 13:26:01 +00:00
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## 0.4.0 - 2020-11-28
Started changelog. Features:
* Input
* Painting
* Clipboard handling
* Open URL:s
* Simple JSON-backed storage