2021-10-18 21:13:32 +00:00
# Changelog for egui_glow
All notable changes to the `egui_glow` integration will be noted in this file.
## Unreleased
2022-02-22 18:32:30 +00:00
## 0.17.0 - 2022-02-22
2022-01-15 12:59:52 +00:00
* `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)).
2022-01-24 13:32:36 +00:00
* Added `set_texture_filter` method to `Painter` ([#1041](https://github.com/emilk/egui/pull/1041)).
* Fix failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)).
2022-02-21 15:10:05 +00:00
* `EguiGlow::new` and `EguiGlow::paint` now takes `&winit::Window` ([#1151](https://github.com/emilk/egui/pull/1151)).
2022-02-02 16:09:36 +00:00
* Automatically detect and apply dark or light mode from system ([#1045](https://github.com/emilk/egui/pull/1045)).
2022-01-15 12:59:52 +00:00
2021-12-29 11:07:05 +00:00
## 0.16.0 - 2021-12-29
* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
* Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
2021-12-20 21:44:53 +00:00
* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
2021-12-29 11:07:05 +00:00
* Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)).
2021-10-24 14:08:44 +00:00
## 0.15.0 - 2021-10-24
2021-10-18 21:13:32 +00:00
`egui_glow` has been newly created, with feature parity to `egui_glium` .
2021-10-24 14:08:44 +00:00
2021-10-18 21:13:32 +00:00
As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium` ,
2021-10-24 14:08:44 +00:00
but hopefully this will one day replace `egui_glium` as the default backend for `eframe` .