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# Changelog for egui_glow
All notable changes to the `egui_glow` integration will be noted in this file.
## Unreleased
2022-01-15 12:59:52 +00:00
* `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)).
2022-01-06 16:09:53 +00:00
* Added `set_texture_filter` method to `Painter` ((#1041)[https://github.com/emilk/egui/pull/1041]).
2022-01-10 22:19:30 +00:00
* Fix failure to run in Chrome ((#1092)[https://github.com/emilk/egui/pull/1092]).
2021-12-29 11:07:05 +00:00
2022-01-15 12:59:52 +00:00
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## 0.16.0 - 2021-12-29
* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
* Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
2021-12-20 21:44:53 +00:00
* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
2021-12-29 11:07:05 +00:00
* Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)).
2021-10-24 14:08:44 +00:00
## 0.15.0 - 2021-10-24
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`egui_glow` has been newly created, with feature parity to `egui_glium` .
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As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium` ,
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but hopefully this will one day replace `egui_glium` as the default backend for `eframe` .