egui/egui_demo_lib/src/apps/demo/drag_and_drop.rs

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use egui::*;
pub fn drag_source(ui: &mut Ui, id: Id, body: impl FnOnce(&mut Ui)) {
let is_being_dragged = ui.memory().is_being_dragged(id);
if !is_being_dragged {
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let response = ui.scope(body).response;
// Check for drags:
let response = ui.interact(response.rect, id, Sense::drag());
if response.hovered() {
ui.output().cursor_icon = CursorIcon::Grab;
}
} else {
ui.output().cursor_icon = CursorIcon::Grabbing;
// Paint the body to a new layer:
let layer_id = LayerId::new(Order::Tooltip, id);
let response = ui.with_layer_id(layer_id, body).response;
// Now we move the visuals of the body to where the mouse is.
// Normally you need to decide a location for a widget first,
// because otherwise that widget cannot interact with the mouse.
// However, a dragged component cannot be interacted with anyway
// (anything with `Order::Tooltip` always gets an empty `Response`)
// So this is fine!
if let Some(pointer_pos) = ui.input().pointer.interact_pos() {
let delta = pointer_pos - response.rect.center();
ui.ctx().translate_layer(layer_id, delta);
}
}
}
pub fn drop_target<R>(
ui: &mut Ui,
can_accept_what_is_being_dragged: bool,
body: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
let is_being_dragged = ui.memory().is_anything_being_dragged();
let margin = Vec2::splat(4.0);
let outer_rect_bounds = ui.available_rect_before_wrap();
let inner_rect = outer_rect_bounds.shrink2(margin);
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let where_to_put_background = ui.painter().add(Shape::Noop);
let mut content_ui = ui.child_ui(inner_rect, *ui.layout());
let ret = body(&mut content_ui);
let outer_rect = Rect::from_min_max(outer_rect_bounds.min, content_ui.min_rect().max + margin);
let (rect, response) = ui.allocate_at_least(outer_rect.size(), Sense::hover());
let style = if is_being_dragged && can_accept_what_is_being_dragged && response.hovered() {
ui.visuals().widgets.active
} else {
ui.visuals().widgets.inactive
};
let mut fill = style.bg_fill;
let mut stroke = style.bg_stroke;
if is_being_dragged && !can_accept_what_is_being_dragged {
// gray out:
fill = color::tint_color_towards(fill, ui.visuals().window_fill());
stroke.color = color::tint_color_towards(stroke.color, ui.visuals().window_fill());
}
ui.painter().set(
where_to_put_background,
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Shape::Rect {
corner_radius: style.corner_radius,
fill,
stroke,
rect,
},
);
InnerResponse::new(ret, response)
}
pub struct DragAndDropDemo {
/// columns with items
columns: Vec<Vec<&'static str>>,
}
impl Default for DragAndDropDemo {
fn default() -> Self {
Self {
columns: vec![
vec!["Item A", "Item B", "Item C"],
vec!["Item D", "Item E"],
vec!["Item F", "Item G", "Item H"],
],
}
}
}
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impl super::Demo for DragAndDropDemo {
fn name(&self) -> &'static str {
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"✋ Drag and Drop"
}
fn show(&mut self, ctx: &CtxRef, open: &mut bool) {
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use super::View;
Window::new(self.name())
.open(open)
.default_size(vec2(256.0, 256.0))
.vscroll(false)
.resizable(false)
.show(ctx, |ui| self.ui(ui));
}
}
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impl super::View for DragAndDropDemo {
fn ui(&mut self, ui: &mut Ui) {
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ui.label("This is a proof-of-concept of drag-and-drop in egui.");
ui.label("Drag items between columns.");
let mut source_col_row = None;
let mut drop_col = None;
ui.columns(self.columns.len(), |uis| {
for (col_idx, column) in self.columns.iter().enumerate() {
let ui = &mut uis[col_idx];
let can_accept_what_is_being_dragged = true; // We accept anything being dragged (for now) ¯\_(ツ)_/¯
let response = drop_target(ui, can_accept_what_is_being_dragged, |ui| {
ui.set_min_size(vec2(64.0, 100.0));
for (row_idx, &item) in column.iter().enumerate() {
let item_id = Id::new("item").with(col_idx).with(row_idx);
drag_source(ui, item_id, |ui| {
ui.label(item);
});
if ui.memory().is_being_dragged(item_id) {
source_col_row = Some((col_idx, row_idx));
}
}
})
.response;
let is_being_dragged = ui.memory().is_anything_being_dragged();
if is_being_dragged && can_accept_what_is_being_dragged && response.hovered() {
drop_col = Some(col_idx);
}
}
});
if let Some((source_col, source_row)) = source_col_row {
if let Some(drop_col) = drop_col {
if ui.input().pointer.any_released() {
// do the drop:
let item = self.columns[source_col].remove(source_row);
self.columns[drop_col].push(item);
}
}
}
ui.vertical_centered(|ui| {
ui.add(crate::__egui_github_link_file!());
});
}
}