162 lines
5.3 KiB
Rust
162 lines
5.3 KiB
Rust
![]() |
use crate::{
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demos::{Demo, View},
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*,
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};
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pub fn drag_source(ui: &mut Ui, id: Id, body: impl FnOnce(&mut Ui)) {
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let is_being_dragged = ui.memory().is_being_dragged(id);
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if !is_being_dragged {
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let response = ui.wrap(body).1;
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// Check for drags:
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let response = ui.interact(response.rect, id, Sense::drag());
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if response.hovered {
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ui.output().cursor_icon = CursorIcon::Grab;
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}
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} else {
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ui.output().cursor_icon = CursorIcon::Grabbing;
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// Paint the body to a new layer:
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let layer_id = LayerId::new(layers::Order::Tooltip, id);
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let response = ui.with_layer_id(layer_id, body).1;
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// Now we move the visuals of the body to where the mouse is.
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// Normally you need to decide a location for a widget first,
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// because otherwise that widget cannot interact with the mouse.
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// However, a dragged component cannot be interacted with anyway
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// (anything with `Order::Tooltip` always gets an empty `Response`)
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// So this is fine!
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if let Some(mouse_pos) = ui.input().mouse.pos {
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let delta = mouse_pos - response.rect.center();
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ui.ctx().graphics().list(layer_id).translate(delta);
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}
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}
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}
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pub fn drop_target<R>(
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ui: &mut Ui,
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can_accept_what_is_being_dragged: bool,
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body: impl FnOnce(&mut Ui) -> R,
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) -> (R, Response) {
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let is_being_dragged = ui.memory().is_anything_being_dragged();
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let margin = Vec2::splat(4.0);
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let outer_rect_bounds = ui.available();
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let inner_rect = outer_rect_bounds.shrink2(margin);
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let where_to_put_background = ui.painter().add(PaintCmd::Noop);
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let mut content_ui = ui.child_ui(inner_rect, *ui.layout());
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let ret = body(&mut content_ui);
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let outer_rect = Rect::from_min_max(outer_rect_bounds.min, content_ui.min_rect().max + margin);
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let response = ui.interact_hover(outer_rect);
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let style = if is_being_dragged && can_accept_what_is_being_dragged && response.hovered {
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ui.style().visuals.widgets.active
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} else if is_being_dragged && can_accept_what_is_being_dragged {
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ui.style().visuals.widgets.inactive
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} else if is_being_dragged && !can_accept_what_is_being_dragged {
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ui.style().visuals.widgets.disabled
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} else {
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ui.style().visuals.widgets.inactive
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};
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ui.painter().set(
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where_to_put_background,
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PaintCmd::Rect {
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corner_radius: style.corner_radius,
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fill: style.bg_fill,
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stroke: style.bg_stroke,
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rect: outer_rect,
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},
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);
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ui.allocate_space(outer_rect.size());
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(ret, response)
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}
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pub struct DragAndDropDemo {
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/// columns with items
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columns: Vec<Vec<&'static str>>,
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}
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impl Default for DragAndDropDemo {
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fn default() -> Self {
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Self {
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columns: vec![
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vec!["Item A", "Item B", "Item C"],
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vec!["Item D", "Item E"],
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vec!["Item F", "Item G", "Item H"],
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],
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}
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}
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}
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impl Demo for DragAndDropDemo {
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fn name(&self) -> &str {
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"Drag and Drop"
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}
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fn show(&mut self, ctx: &std::sync::Arc<Context>, open: &mut bool) {
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Window::new(self.name())
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.open(open)
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.default_size(vec2(256.0, 256.0))
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.scroll(false)
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.resizable(false)
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.show(ctx, |ui| self.ui(ui));
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}
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}
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impl View for DragAndDropDemo {
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fn ui(&mut self, ui: &mut Ui) {
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ui.label("This is a proof-of-concept of drag-and-drop in Egui");
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ui.label("Drag items between columns.");
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let mut source_col_row = None;
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let mut drop_col = None;
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ui.columns(self.columns.len(), |uis| {
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for (col_idx, column) in self.columns.iter().enumerate() {
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let ui = &mut uis[col_idx];
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let can_accept_what_is_being_dragged = true; // We accept anything being dragged (for now) ¯\_(ツ)_/¯
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let response = drop_target(ui, can_accept_what_is_being_dragged, |ui| {
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ui.set_min_size(vec2(64.0, 100.0));
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for (row_idx, &item) in column.iter().enumerate() {
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let item_id = Id::new("item").with(col_idx).with(row_idx);
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drag_source(ui, item_id, |ui| {
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ui.label(item);
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});
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let this_item_being_dragged = ui.memory().is_being_dragged(item_id);
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if this_item_being_dragged {
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source_col_row = Some((col_idx, row_idx));
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}
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}
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})
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.1;
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let is_being_dragged = ui.memory().is_anything_being_dragged();
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if is_being_dragged && can_accept_what_is_being_dragged && response.hovered {
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drop_col = Some(col_idx);
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}
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}
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});
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if let Some((source_col, source_row)) = source_col_row {
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if let Some(drop_col) = drop_col {
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if ui.input().mouse.released {
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// do the drop:
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let item = self.columns[source_col].remove(source_row);
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self.columns[drop_col].push(item);
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}
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}
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}
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ui.add(__egui_github_link_file!());
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}
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}
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