egui/epaint/src/lib.rs

178 lines
4.9 KiB
Rust
Raw Normal View History

2020-12-28 23:51:27 +00:00
//! 2D graphics/rendering. Fonts, textures, color, geometry, tessellation etc.
2020-08-09 15:24:32 +00:00
// Forbid warnings in release builds:
#![cfg_attr(not(debug_assertions), deny(warnings))]
// Disabled so we can support rust 1.51:
// #![deny(
// rustdoc::broken_intra_doc_links,
// rustdoc::invalid_codeblock_attributes,
// rustdoc::missing_crate_level_docs,
// rustdoc::private_intra_doc_links
// )]
#![forbid(unsafe_code)]
#![warn(
clippy::all,
clippy::await_holding_lock,
2021-05-09 12:13:09 +00:00
clippy::char_lit_as_u8,
clippy::checked_conversions,
clippy::dbg_macro,
2021-03-23 18:53:31 +00:00
clippy::debug_assert_with_mut_call,
clippy::doc_markdown,
clippy::empty_enum,
clippy::enum_glob_use,
clippy::exit,
2021-05-09 12:13:09 +00:00
clippy::expl_impl_clone_on_copy,
clippy::explicit_deref_methods,
2021-03-23 18:53:31 +00:00
clippy::explicit_into_iter_loop,
2021-05-09 12:13:09 +00:00
clippy::fallible_impl_from,
clippy::filter_map_next,
2021-05-09 12:13:09 +00:00
clippy::float_cmp_const,
clippy::fn_params_excessive_bools,
clippy::if_let_mutex,
clippy::imprecise_flops,
clippy::inefficient_to_string,
2021-05-09 12:13:09 +00:00
clippy::invalid_upcast_comparisons,
2021-03-23 18:53:31 +00:00
clippy::large_types_passed_by_value,
clippy::let_unit_value,
clippy::linkedlist,
clippy::lossy_float_literal,
clippy::macro_use_imports,
2021-05-09 12:13:09 +00:00
clippy::manual_ok_or,
2021-03-23 18:53:31 +00:00
clippy::map_err_ignore,
clippy::map_flatten,
clippy::match_on_vec_items,
2021-03-23 18:53:31 +00:00
clippy::match_same_arms,
clippy::match_wildcard_for_single_variants,
clippy::mem_forget,
clippy::mismatched_target_os,
clippy::missing_errors_doc,
clippy::missing_safety_doc,
2021-05-09 12:13:09 +00:00
clippy::mut_mut,
clippy::mutex_integer,
clippy::needless_borrow,
clippy::needless_continue,
clippy::needless_pass_by_value,
clippy::option_option,
2021-05-09 12:13:09 +00:00
clippy::path_buf_push_overwrite,
clippy::ptr_as_ptr,
2021-03-23 18:53:31 +00:00
clippy::ref_option_ref,
clippy::rest_pat_in_fully_bound_structs,
2021-05-09 12:13:09 +00:00
clippy::same_functions_in_if_condition,
2021-03-23 18:53:31 +00:00
clippy::string_add_assign,
clippy::string_add,
2021-05-09 12:13:09 +00:00
clippy::string_lit_as_bytes,
2021-03-23 18:53:31 +00:00
clippy::string_to_string,
clippy::todo,
2021-05-09 12:13:09 +00:00
clippy::trait_duplication_in_bounds,
clippy::unimplemented,
clippy::unnested_or_patterns,
2021-03-23 18:53:31 +00:00
clippy::unused_self,
2021-05-09 12:13:09 +00:00
clippy::useless_transmute,
clippy::verbose_file_reads,
2021-05-09 12:13:09 +00:00
clippy::zero_sized_map_values,
future_incompatible,
nonstandard_style,
2021-03-23 18:53:31 +00:00
rust_2018_idioms
)]
#![allow(clippy::float_cmp)]
#![allow(clippy::manual_range_contains)]
pub mod color;
2021-01-25 20:23:24 +00:00
mod mesh;
pub mod mutex;
2020-12-29 00:13:14 +00:00
mod shadow;
2021-01-17 09:52:01 +00:00
mod shape;
pub mod shape_transform;
pub mod stats;
2021-01-10 13:39:03 +00:00
mod stroke;
2020-07-23 08:27:21 +00:00
pub mod tessellator;
2021-01-10 13:39:03 +00:00
pub mod text;
mod texture_atlas;
pub use {
2021-01-02 16:02:18 +00:00
color::{Color32, Rgba},
mesh::{Mesh, Mesh16, Vertex},
2020-12-29 00:13:14 +00:00
shadow::Shadow,
2021-01-10 13:39:03 +00:00
shape::Shape,
stats::PaintStats,
2021-01-10 13:39:03 +00:00
stroke::Stroke,
tessellator::{TessellationOptions, Tessellator},
2021-01-10 13:39:03 +00:00
text::{Galley, TextStyle},
texture_atlas::{Texture, TextureAtlas},
};
2020-12-29 00:13:14 +00:00
pub use ahash;
pub use emath;
2021-01-10 13:39:03 +00:00
/// The UV coordinate of a white region of the texture mesh.
/// The default egui texture has the top-left corner pixel fully white.
2021-01-10 13:39:03 +00:00
/// You need need use a clamping texture sampler for this to work
/// (so it doesn't do bilinear blending with bottom right corner).
pub const WHITE_UV: emath::Pos2 = emath::pos2(0.0, 0.0);
2021-01-10 13:39:03 +00:00
2021-01-25 20:23:24 +00:00
/// What texture to use in a [`Mesh`] mesh.
2021-01-10 13:39:03 +00:00
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum TextureId {
/// The egui font texture.
2021-01-10 13:39:03 +00:00
/// If you don't want to use a texture, pick this and the [`WHITE_UV`] for uv-coord.
Egui,
/// Your own texture, defined in any which way you want.
/// egui won't care. The backend renderer will presumably use this to look up what texture to use.
2021-01-10 13:39:03 +00:00
User(u64),
}
impl Default for TextureId {
fn default() -> Self {
Self::Egui
}
}
2020-12-29 00:13:14 +00:00
pub(crate) struct PaintRect {
pub rect: emath::Rect,
2020-12-29 00:13:14 +00:00
/// How rounded the corners are. Use `0.0` for no rounding.
pub corner_radius: f32,
2021-01-02 16:02:18 +00:00
pub fill: Color32,
2020-12-29 00:13:14 +00:00
pub stroke: Stroke,
}
/// A [`Shape`] within a clip rectangle.
///
/// Everything is using logical points.
#[derive(Clone, Debug)]
pub struct ClippedShape(
/// Clip / scissor rectangle.
2021-01-17 09:52:01 +00:00
/// Only show the part of the [`Shape`] that falls within this.
pub emath::Rect,
/// The shape
pub Shape,
);
/// A [`Mesh`] within a clip rectangle.
///
/// Everything is using logical points.
#[derive(Clone, Debug)]
pub struct ClippedMesh(
/// Clip / scissor rectangle.
/// Only show the part of the [`Mesh`] that falls within this.
pub emath::Rect,
/// The shape
pub Mesh,
);
// ----------------------------------------------------------------------------
/// An assert that is only active when `egui` is compiled with the `egui_assert` feature
/// or with the `debug_egui_assert` feature in debug builds.
#[macro_export]
macro_rules! epaint_assert {
($($arg:tt)*) => {
if cfg!(any(
feature = "extra_asserts",
all(feature = "extra_debug_asserts", debug_assertions),
)) {
assert!($($arg)*);
}
}
}