2020-12-28 23:51:27 +00:00
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//! 2D graphics/rendering. Fonts, textures, color, geometry, tessellation etc.
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2020-08-09 15:24:32 +00:00
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2021-01-10 14:42:46 +00:00
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#![cfg_attr(not(debug_assertions), deny(warnings))] // Forbid warnings in release builds
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#![forbid(unsafe_code)]
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#![warn(
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clippy::all,
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clippy::await_holding_lock,
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clippy::dbg_macro,
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clippy::doc_markdown,
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clippy::empty_enum,
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clippy::enum_glob_use,
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clippy::exit,
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clippy::filter_map_next,
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clippy::fn_params_excessive_bools,
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clippy::if_let_mutex,
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clippy::imprecise_flops,
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clippy::inefficient_to_string,
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clippy::linkedlist,
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clippy::lossy_float_literal,
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clippy::macro_use_imports,
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clippy::match_on_vec_items,
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clippy::match_wildcard_for_single_variants,
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clippy::mem_forget,
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clippy::mismatched_target_os,
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clippy::missing_errors_doc,
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clippy::missing_safety_doc,
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clippy::needless_borrow,
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clippy::needless_continue,
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clippy::needless_pass_by_value,
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clippy::option_option,
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clippy::pub_enum_variant_names,
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clippy::rest_pat_in_fully_bound_structs,
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clippy::todo,
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clippy::unimplemented,
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clippy::unnested_or_patterns,
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clippy::verbose_file_reads,
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future_incompatible,
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missing_crate_level_docs,
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missing_doc_code_examples,
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// missing_docs,
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nonstandard_style,
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rust_2018_idioms,
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unused_doc_comments,
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)]
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#![allow(clippy::manual_range_contains)]
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2020-05-19 20:28:57 +00:00
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pub mod color;
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2021-01-25 20:23:24 +00:00
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mod mesh;
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2021-01-10 14:42:46 +00:00
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pub mod mutex;
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2020-12-29 00:13:14 +00:00
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mod shadow;
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2021-01-17 09:52:01 +00:00
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mod shape;
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2021-02-07 09:55:45 +00:00
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pub mod shape_transform;
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2020-10-17 08:57:25 +00:00
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pub mod stats;
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2021-01-10 13:39:03 +00:00
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mod stroke;
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2020-07-23 08:27:21 +00:00
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pub mod tessellator;
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2021-01-10 13:39:03 +00:00
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pub mod text;
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2020-05-19 20:28:57 +00:00
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mod texture_atlas;
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pub use {
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2021-01-02 16:02:18 +00:00
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color::{Color32, Rgba},
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2021-01-25 21:06:06 +00:00
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mesh::{Mesh, Mesh16, Vertex},
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2020-12-29 00:13:14 +00:00
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shadow::Shadow,
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2021-01-10 13:39:03 +00:00
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shape::Shape,
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2020-10-17 08:57:25 +00:00
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stats::PaintStats,
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2021-01-10 13:39:03 +00:00
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stroke::Stroke,
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2021-02-08 21:53:31 +00:00
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tessellator::{TessellationOptions, Tessellator},
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2021-01-10 13:39:03 +00:00
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text::{Galley, TextStyle},
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2020-11-09 20:55:56 +00:00
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texture_atlas::{Texture, TextureAtlas},
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2020-05-19 20:28:57 +00:00
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};
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2020-12-29 00:13:14 +00:00
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2021-01-10 14:42:46 +00:00
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pub use ahash;
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pub use emath;
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2021-01-10 13:39:03 +00:00
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/// The UV coordinate of a white region of the texture mesh.
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2021-01-17 13:48:59 +00:00
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/// The default egui texture has the top-left corner pixel fully white.
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2021-01-10 13:39:03 +00:00
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/// You need need use a clamping texture sampler for this to work
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/// (so it doesn't do bilinear blending with bottom right corner).
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2021-01-10 14:42:46 +00:00
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pub const WHITE_UV: emath::Pos2 = emath::pos2(0.0, 0.0);
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2021-01-10 13:39:03 +00:00
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2021-01-25 20:23:24 +00:00
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/// What texture to use in a [`Mesh`] mesh.
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2021-01-10 13:39:03 +00:00
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub enum TextureId {
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2021-01-17 13:48:59 +00:00
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/// The egui font texture.
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2021-01-10 13:39:03 +00:00
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/// If you don't want to use a texture, pick this and the [`WHITE_UV`] for uv-coord.
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Egui,
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/// Your own texture, defined in any which way you want.
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2021-01-17 13:48:59 +00:00
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/// egui won't care. The backend renderer will presumably use this to look up what texture to use.
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2021-01-10 13:39:03 +00:00
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User(u64),
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}
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impl Default for TextureId {
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fn default() -> Self {
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Self::Egui
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}
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}
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2020-12-29 00:13:14 +00:00
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pub(crate) struct PaintRect {
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2021-01-10 14:42:46 +00:00
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pub rect: emath::Rect,
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2020-12-29 00:13:14 +00:00
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/// How rounded the corners are. Use `0.0` for no rounding.
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pub corner_radius: f32,
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2021-01-02 16:02:18 +00:00
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pub fill: Color32,
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2020-12-29 00:13:14 +00:00
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pub stroke: Stroke,
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}
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2021-01-17 00:35:14 +00:00
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/// A [`Shape`] within a clip rectangle.
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///
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/// Everything is using logical points.
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#[derive(Clone, Debug)]
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pub struct ClippedShape(
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/// Clip / scissor rectangle.
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2021-01-17 09:52:01 +00:00
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/// Only show the part of the [`Shape`] that falls within this.
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2021-01-17 00:35:14 +00:00
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pub emath::Rect,
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/// The shape
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pub Shape,
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);
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2021-01-25 20:43:17 +00:00
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/// A [`Mesh`] within a clip rectangle.
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///
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/// Everything is using logical points.
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#[derive(Clone, Debug)]
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pub struct ClippedMesh(
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/// Clip / scissor rectangle.
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/// Only show the part of the [`Mesh`] that falls within this.
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pub emath::Rect,
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/// The shape
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pub Mesh,
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);
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