203 lines
8.1 KiB
Rust
203 lines
8.1 KiB
Rust
![]() |
//! The text agent is an `<input>` element used to trigger
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//! mobile keyboard and IME input.
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use crate::{canvas_element, AppRunner, AppRunnerRef};
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use std::cell::Cell;
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use std::rc::Rc;
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use wasm_bindgen::prelude::*;
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static AGENT_ID: &str = "egui_text_agent";
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pub fn text_agent() -> web_sys::HtmlInputElement {
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use wasm_bindgen::JsCast;
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web_sys::window()
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.unwrap()
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.document()
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.unwrap()
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.get_element_by_id(AGENT_ID)
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.unwrap()
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.dyn_into()
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.unwrap()
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}
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/// Text event handler,
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pub fn install_text_agent(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
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use wasm_bindgen::JsCast;
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let body = document.body().expect("document should have a body");
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let input = document
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.create_element("input")?
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.dyn_into::<web_sys::HtmlInputElement>()?;
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let input = std::rc::Rc::new(input);
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input.set_id(AGENT_ID);
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let is_composing = Rc::new(Cell::new(false));
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{
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let style = input.style();
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// Transparent
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style.set_property("opacity", "0").unwrap();
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// Hide under canvas
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style.set_property("z-index", "-1").unwrap();
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}
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// Set size as small as possible, in case user may click on it.
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input.set_size(1);
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input.set_autofocus(true);
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input.set_hidden(true);
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{
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// When IME is off
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let input_clone = input.clone();
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let runner_ref = runner_ref.clone();
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let is_composing = is_composing.clone();
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let on_input = Closure::wrap(Box::new(move |_event: web_sys::InputEvent| {
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let text = input_clone.value();
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if !text.is_empty() && !is_composing.get() {
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input_clone.set_value("");
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let mut runner_lock = runner_ref.0.lock();
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runner_lock.input.raw.events.push(egui::Event::Text(text));
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runner_lock.needs_repaint.set_true();
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}
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}) as Box<dyn FnMut(_)>);
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input.add_event_listener_with_callback("input", on_input.as_ref().unchecked_ref())?;
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on_input.forget();
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}
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{
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// When IME is on, handle composition event
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let input_clone = input.clone();
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let runner_ref = runner_ref.clone();
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let on_compositionend = Closure::wrap(Box::new(move |event: web_sys::CompositionEvent| {
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let mut runner_lock = runner_ref.0.lock();
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let opt_event = match event.type_().as_ref() {
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"compositionstart" => {
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is_composing.set(true);
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input_clone.set_value("");
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Some(egui::Event::CompositionStart)
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}
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"compositionend" => {
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is_composing.set(false);
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input_clone.set_value("");
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event.data().map(egui::Event::CompositionEnd)
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}
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"compositionupdate" => event.data().map(egui::Event::CompositionUpdate),
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s => {
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tracing::error!("Unknown composition event type: {:?}", s);
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None
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}
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};
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if let Some(event) = opt_event {
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runner_lock.input.raw.events.push(event);
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runner_lock.needs_repaint.set_true();
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}
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}) as Box<dyn FnMut(_)>);
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let f = on_compositionend.as_ref().unchecked_ref();
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input.add_event_listener_with_callback("compositionstart", f)?;
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input.add_event_listener_with_callback("compositionupdate", f)?;
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input.add_event_listener_with_callback("compositionend", f)?;
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on_compositionend.forget();
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}
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{
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// When input lost focus, focus on it again.
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// It is useful when user click somewhere outside canvas.
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let on_focusout = Closure::wrap(Box::new(move |_event: web_sys::MouseEvent| {
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// Delay 10 ms, and focus again.
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let func = js_sys::Function::new_no_args(&format!(
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"document.getElementById('{}').focus()",
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AGENT_ID
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));
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window
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.set_timeout_with_callback_and_timeout_and_arguments_0(&func, 10)
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.unwrap();
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}) as Box<dyn FnMut(_)>);
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input.add_event_listener_with_callback("focusout", on_focusout.as_ref().unchecked_ref())?;
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on_focusout.forget();
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}
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body.append_child(&input)?;
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Ok(())
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}
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/// Focus or blur text agent to toggle mobile keyboard.
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pub fn update_text_agent(runner: &AppRunner) -> Option<()> {
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use wasm_bindgen::JsCast;
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use web_sys::HtmlInputElement;
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let window = web_sys::window()?;
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let document = window.document()?;
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let input: HtmlInputElement = document.get_element_by_id(AGENT_ID)?.dyn_into().unwrap();
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let canvas_style = canvas_element(runner.canvas_id())?.style();
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if runner.mutable_text_under_cursor {
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let is_already_editing = input.hidden();
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if is_already_editing {
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input.set_hidden(false);
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input.focus().ok()?;
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// Move up canvas so that text edit is shown at ~30% of screen height.
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// Only on touch screens, when keyboard popups.
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if let Some(latest_touch_pos) = runner.input.latest_touch_pos {
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let window_height = window.inner_height().ok()?.as_f64()? as f32;
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let current_rel = latest_touch_pos.y / window_height;
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// estimated amount of screen covered by keyboard
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let keyboard_fraction = 0.5;
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if current_rel > keyboard_fraction {
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// below the keyboard
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let target_rel = 0.3;
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// Note: `delta` is negative, since we are moving the canvas UP
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let delta = target_rel - current_rel;
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let delta = delta.max(-keyboard_fraction); // Don't move it crazy much
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let new_pos_percent = (delta * 100.0).round().to_string() + "%";
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canvas_style.set_property("position", "absolute").ok()?;
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canvas_style.set_property("top", &new_pos_percent).ok()?;
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}
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}
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}
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} else {
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input.blur().ok()?;
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input.set_hidden(true);
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canvas_style.set_property("position", "absolute").ok()?;
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canvas_style.set_property("top", "0%").ok()?; // move back to normal position
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}
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Some(())
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}
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/// If context is running under mobile device?
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fn is_mobile() -> Option<bool> {
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const MOBILE_DEVICE: [&str; 6] = ["Android", "iPhone", "iPad", "iPod", "webOS", "BlackBerry"];
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let user_agent = web_sys::window()?.navigator().user_agent().ok()?;
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let is_mobile = MOBILE_DEVICE.iter().any(|&name| user_agent.contains(name));
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Some(is_mobile)
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}
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// Move text agent to text cursor's position, on desktop/laptop,
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// candidate window moves following text element (agent),
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// so it appears that the IME candidate window moves with text cursor.
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// On mobile devices, there is no need to do that.
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pub fn move_text_cursor(cursor: Option<egui::Pos2>, canvas_id: &str) -> Option<()> {
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let style = text_agent().style();
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// Note: movint agent on mobile devices will lead to unpredictable scroll.
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if is_mobile() == Some(false) {
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cursor.as_ref().and_then(|&egui::Pos2 { x, y }| {
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let canvas = canvas_element(canvas_id)?;
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let bounding_rect = text_agent().get_bounding_client_rect();
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let y = (y + (canvas.scroll_top() + canvas.offset_top()) as f32)
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.min(canvas.client_height() as f32 - bounding_rect.height() as f32);
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let x = x + (canvas.scroll_left() + canvas.offset_left()) as f32;
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// Canvas is translated 50% horizontally in html.
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let x = (x - canvas.offset_width() as f32 / 2.0)
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.min(canvas.client_width() as f32 - bounding_rect.width() as f32);
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style.set_property("position", "absolute").ok()?;
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style.set_property("top", &(y.to_string() + "px")).ok()?;
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style.set_property("left", &(x.to_string() + "px")).ok()
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})
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} else {
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style.set_property("position", "absolute").ok()?;
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style.set_property("top", "0px").ok()?;
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style.set_property("left", "0px").ok()
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}
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}
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