//! The text agent is an `` element used to trigger //! mobile keyboard and IME input. use crate::{canvas_element, AppRunner, AppRunnerRef}; use std::cell::Cell; use std::rc::Rc; use wasm_bindgen::prelude::*; static AGENT_ID: &str = "egui_text_agent"; pub fn text_agent() -> web_sys::HtmlInputElement { use wasm_bindgen::JsCast; web_sys::window() .unwrap() .document() .unwrap() .get_element_by_id(AGENT_ID) .unwrap() .dyn_into() .unwrap() } /// Text event handler, pub fn install_text_agent(runner_ref: &AppRunnerRef) -> Result<(), JsValue> { use wasm_bindgen::JsCast; let window = web_sys::window().unwrap(); let document = window.document().unwrap(); let body = document.body().expect("document should have a body"); let input = document .create_element("input")? .dyn_into::()?; let input = std::rc::Rc::new(input); input.set_id(AGENT_ID); let is_composing = Rc::new(Cell::new(false)); { let style = input.style(); // Transparent style.set_property("opacity", "0").unwrap(); // Hide under canvas style.set_property("z-index", "-1").unwrap(); } // Set size as small as possible, in case user may click on it. input.set_size(1); input.set_autofocus(true); input.set_hidden(true); { // When IME is off let input_clone = input.clone(); let runner_ref = runner_ref.clone(); let is_composing = is_composing.clone(); let on_input = Closure::wrap(Box::new(move |_event: web_sys::InputEvent| { let text = input_clone.value(); if !text.is_empty() && !is_composing.get() { input_clone.set_value(""); let mut runner_lock = runner_ref.0.lock(); runner_lock.input.raw.events.push(egui::Event::Text(text)); runner_lock.needs_repaint.set_true(); } }) as Box); input.add_event_listener_with_callback("input", on_input.as_ref().unchecked_ref())?; on_input.forget(); } { // When IME is on, handle composition event let input_clone = input.clone(); let runner_ref = runner_ref.clone(); let on_compositionend = Closure::wrap(Box::new(move |event: web_sys::CompositionEvent| { let mut runner_lock = runner_ref.0.lock(); let opt_event = match event.type_().as_ref() { "compositionstart" => { is_composing.set(true); input_clone.set_value(""); Some(egui::Event::CompositionStart) } "compositionend" => { is_composing.set(false); input_clone.set_value(""); event.data().map(egui::Event::CompositionEnd) } "compositionupdate" => event.data().map(egui::Event::CompositionUpdate), s => { tracing::error!("Unknown composition event type: {:?}", s); None } }; if let Some(event) = opt_event { runner_lock.input.raw.events.push(event); runner_lock.needs_repaint.set_true(); } }) as Box); let f = on_compositionend.as_ref().unchecked_ref(); input.add_event_listener_with_callback("compositionstart", f)?; input.add_event_listener_with_callback("compositionupdate", f)?; input.add_event_listener_with_callback("compositionend", f)?; on_compositionend.forget(); } { // When input lost focus, focus on it again. // It is useful when user click somewhere outside canvas. let on_focusout = Closure::wrap(Box::new(move |_event: web_sys::MouseEvent| { // Delay 10 ms, and focus again. let func = js_sys::Function::new_no_args(&format!( "document.getElementById('{}').focus()", AGENT_ID )); window .set_timeout_with_callback_and_timeout_and_arguments_0(&func, 10) .unwrap(); }) as Box); input.add_event_listener_with_callback("focusout", on_focusout.as_ref().unchecked_ref())?; on_focusout.forget(); } body.append_child(&input)?; Ok(()) } /// Focus or blur text agent to toggle mobile keyboard. pub fn update_text_agent(runner: &AppRunner) -> Option<()> { use wasm_bindgen::JsCast; use web_sys::HtmlInputElement; let window = web_sys::window()?; let document = window.document()?; let input: HtmlInputElement = document.get_element_by_id(AGENT_ID)?.dyn_into().unwrap(); let canvas_style = canvas_element(runner.canvas_id())?.style(); if runner.mutable_text_under_cursor { let is_already_editing = input.hidden(); if is_already_editing { input.set_hidden(false); input.focus().ok()?; // Move up canvas so that text edit is shown at ~30% of screen height. // Only on touch screens, when keyboard popups. if let Some(latest_touch_pos) = runner.input.latest_touch_pos { let window_height = window.inner_height().ok()?.as_f64()? as f32; let current_rel = latest_touch_pos.y / window_height; // estimated amount of screen covered by keyboard let keyboard_fraction = 0.5; if current_rel > keyboard_fraction { // below the keyboard let target_rel = 0.3; // Note: `delta` is negative, since we are moving the canvas UP let delta = target_rel - current_rel; let delta = delta.max(-keyboard_fraction); // Don't move it crazy much let new_pos_percent = (delta * 100.0).round().to_string() + "%"; canvas_style.set_property("position", "absolute").ok()?; canvas_style.set_property("top", &new_pos_percent).ok()?; } } } } else { input.blur().ok()?; input.set_hidden(true); canvas_style.set_property("position", "absolute").ok()?; canvas_style.set_property("top", "0%").ok()?; // move back to normal position } Some(()) } /// If context is running under mobile device? fn is_mobile() -> Option { const MOBILE_DEVICE: [&str; 6] = ["Android", "iPhone", "iPad", "iPod", "webOS", "BlackBerry"]; let user_agent = web_sys::window()?.navigator().user_agent().ok()?; let is_mobile = MOBILE_DEVICE.iter().any(|&name| user_agent.contains(name)); Some(is_mobile) } // Move text agent to text cursor's position, on desktop/laptop, // candidate window moves following text element (agent), // so it appears that the IME candidate window moves with text cursor. // On mobile devices, there is no need to do that. pub fn move_text_cursor(cursor: Option, canvas_id: &str) -> Option<()> { let style = text_agent().style(); // Note: movint agent on mobile devices will lead to unpredictable scroll. if is_mobile() == Some(false) { cursor.as_ref().and_then(|&egui::Pos2 { x, y }| { let canvas = canvas_element(canvas_id)?; let bounding_rect = text_agent().get_bounding_client_rect(); let y = (y + (canvas.scroll_top() + canvas.offset_top()) as f32) .min(canvas.client_height() as f32 - bounding_rect.height() as f32); let x = x + (canvas.scroll_left() + canvas.offset_left()) as f32; // Canvas is translated 50% horizontally in html. let x = (x - canvas.offset_width() as f32 / 2.0) .min(canvas.client_width() as f32 - bounding_rect.width() as f32); style.set_property("position", "absolute").ok()?; style.set_property("top", &(y.to_string() + "px")).ok()?; style.set_property("left", &(x.to_string() + "px")).ok() }) } else { style.set_property("position", "absolute").ok()?; style.set_property("top", "0px").ok()?; style.set_property("left", "0px").ok() } }