egui/docs/index.html

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<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<!-- Disable zooming: -->
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<head>
<title>Egui An experimental immediate mode GUI written in Rust</title>
<style>
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html {
/* Remove touch delay: */
touch-action: manipulation;
}
body {
background: #202020;
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}
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/* Allow canvas to fill entire web page: */
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html,
body {
overflow: hidden;
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margin: 0 !important;
padding: 0 !important;
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}
/* Center canvas vertically and horizontally: */
canvas {
margin-right: auto;
margin-left: auto;
display: block;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
</style>
</head>
<body>
<!-- The WASM code will resize this to cover the entire screen -->
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<canvas id="the_canvas_id"></canvas>
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<script>
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// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
// but this doesn't work with `file://` urls. This example is frequently
// viewed by simply opening `index.html` in a browser (with a `file://`
// url), so it would fail if we were to call this function!
//
// Work around this for now by deleting the function to ensure that the
// `no_modules.js` script doesn't have access to it. You won't need this
// hack when deploying over HTTP.
delete WebAssembly.instantiateStreaming;
</script>
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<!-- this is the JS generated by the `wasm-bindgen` CLI tool -->
<script src="egui_demo.js"></script>
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<script>
// We'll defer our execution until the wasm is ready to go.
// Here we tell bindgen the path to the wasm file so it can start
// initialization and return to us a promise when it's done.
wasm_bindgen("./egui_demo_bg.wasm")
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.then(on_wasm_loaded)["catch"](console.error);
function on_wasm_loaded() {
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// This call installs a bunch of callbacks and then return
wasm_bindgen.start("the_canvas_id");
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}
</script>
</body>
</html>