egui/example_glium/src/main.rs

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Rust
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#![deny(warnings)]
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use std::time::{Duration, Instant};
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use {
emigui::{
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example_app::ExampleApp,
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label,
math::*,
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widgets::{Button, Label},
Align, CursorIcon, Emigui, Window,
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},
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emigui_glium::Painter,
glium::glutin,
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};
fn main() {
let mut events_loop = glutin::EventsLoop::new();
let window = glutin::WindowBuilder::new().with_title("Emigui example");
let context = glutin::ContextBuilder::new();
let display = glium::Display::new(window, context, &events_loop).unwrap();
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display
.gl_window()
.set_inner_size(glutin::dpi::LogicalSize {
width: 1200.0,
height: 800.0,
});
display.gl_window().set_position((16, 32).into()); // Useful when debugging and constantly restarting it
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let pixels_per_point = display.gl_window().get_hidpi_factor() as f32;
let mut emigui = Emigui::new(pixels_per_point);
let mut painter = Painter::new(&display);
let mut raw_input = emigui::RawInput {
screen_size: {
let (width, height) = display.get_framebuffer_dimensions();
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vec2(width as f32, height as f32) / pixels_per_point
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},
pixels_per_point,
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..Default::default()
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};
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let mut quit = false;
// used to keep track of time for animations
let start_time = Instant::now();
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let mut frame_start = Instant::now();
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let mut example_app = ExampleApp::default();
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while !quit {
{
// Keep smooth frame rate. TODO: proper vsync
let frame_duration = frame_start.elapsed();
if frame_duration < Duration::from_millis(16) {
std::thread::sleep(Duration::from_millis(16) - frame_duration);
}
frame_start = Instant::now();
}
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raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9;
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raw_input.scroll_delta = vec2(0.0, 0.0);
events_loop.poll_events(|event| match event {
glutin::Event::WindowEvent { event, .. } => match event {
glutin::WindowEvent::CloseRequested => quit = true,
glutin::WindowEvent::Resized(glutin::dpi::LogicalSize { width, height }) => {
raw_input.screen_size = vec2(width as f32, height as f32);
}
glutin::WindowEvent::MouseInput { state, .. } => {
raw_input.mouse_down = state == glutin::ElementState::Pressed;
}
glutin::WindowEvent::CursorMoved { position, .. } => {
raw_input.mouse_pos = Some(pos2(position.x as f32, position.y as f32));
}
glutin::WindowEvent::KeyboardInput { input, .. } => {
if input.virtual_keycode == Some(glutin::VirtualKeyCode::Q)
&& input.modifiers.logo
{
quit = true;
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}
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}
glutin::WindowEvent::MouseWheel { delta, .. } => {
match delta {
glutin::MouseScrollDelta::LineDelta(x, y) => {
raw_input.scroll_delta = vec2(x, y) * 24.0;
}
glutin::MouseScrollDelta::PixelDelta(delta) => {
// Actually point delta
raw_input.scroll_delta = vec2(delta.x as f32, delta.y as f32);
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}
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}
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}
_ => {
// dbg!(event);
}
},
_ => (),
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});
emigui.new_frame(raw_input);
let mut region = emigui.background_region();
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let mut region = region.centered_column(region.available_width().min(480.0));
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region.set_align(Align::Min);
region.add(label!("Emigui running inside of Glium").text_style(emigui::TextStyle::Heading));
if region.add(Button::new("Quit")).clicked {
quit = true;
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}
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// TODO: Make it even simpler to show a window
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Window::new("Examples")
.default_pos(pos2(100.0, 100.0))
.default_size(vec2(300.0, 400.0))
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.show(region.ctx(), |region| {
example_app.ui(region);
});
Window::new("Emigui settings")
.default_pos(pos2(500.0, 100.0))
.default_size(vec2(500.0, 500.0))
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.show(region.ctx(), |region| {
emigui.ui(region);
});
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painter.paint_batches(&display, emigui.paint(), emigui.texture());
let cursor = *emigui.ctx.cursor_icon.lock();
let cursor = match cursor {
CursorIcon::Default => glutin::MouseCursor::Default,
CursorIcon::ResizeNorthWestSouthEast => glutin::MouseCursor::NwseResize,
};
display.gl_window().set_cursor(cursor);
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}
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}