2022-01-24 16:08:27 +00:00
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use egui_winit::winit;
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2021-10-18 21:13:32 +00:00
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struct RequestRepaintEvent;
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#[allow(unsafe_code)]
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fn create_display(
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2022-03-23 10:13:57 +00:00
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native_options: &NativeOptions,
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2022-01-24 16:08:27 +00:00
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window_builder: winit::window::WindowBuilder,
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event_loop: &winit::event_loop::EventLoop<RequestRepaintEvent>,
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2021-10-18 21:13:32 +00:00
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) -> (
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glutin::WindowedContext<glutin::PossiblyCurrent>,
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glow::Context,
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) {
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let gl_window = unsafe {
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glutin::ContextBuilder::new()
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2022-03-23 10:13:57 +00:00
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.with_depth_buffer(native_options.depth_buffer)
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.with_multisampling(native_options.multisampling)
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2022-03-23 12:04:12 +00:00
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.with_srgb(true)
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.with_stencil_buffer(native_options.stencil_buffer)
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.with_vsync(native_options.vsync)
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2021-10-18 21:13:32 +00:00
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.build_windowed(window_builder, event_loop)
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.unwrap()
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.make_current()
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.unwrap()
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};
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let gl = unsafe { glow::Context::from_loader_function(|s| gl_window.get_proc_address(s)) };
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(gl_window, gl)
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}
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// ----------------------------------------------------------------------------
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2021-10-19 19:40:55 +00:00
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pub use epi::NativeOptions;
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2021-10-18 21:13:32 +00:00
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/// Run an egui app
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#[allow(unsafe_code)]
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2022-03-16 14:39:48 +00:00
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pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi::AppCreator) -> ! {
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let storage = egui_winit::epi::create_storage(app_name);
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let window_settings = egui_winit::epi::load_window_settings(storage.as_deref());
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2021-10-19 19:40:55 +00:00
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let window_builder =
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2022-03-16 14:39:48 +00:00
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egui_winit::epi::window_builder(native_options, &window_settings).with_title(app_name);
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2022-01-24 16:08:27 +00:00
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let event_loop = winit::event_loop::EventLoop::with_user_event();
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2022-03-23 10:13:57 +00:00
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let (gl_window, gl) = create_display(native_options, window_builder, &event_loop);
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2022-03-14 12:25:11 +00:00
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let gl = std::rc::Rc::new(gl);
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2021-10-18 21:13:32 +00:00
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2022-03-14 12:25:11 +00:00
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let mut painter = crate::Painter::new(gl.clone(), None, "")
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2022-02-01 11:27:39 +00:00
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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2022-03-16 14:39:48 +00:00
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2021-11-03 12:45:51 +00:00
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let mut integration = egui_winit::epi::EpiIntegration::new(
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"egui_glow",
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gl.clone(),
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painter.max_texture_side(),
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gl_window.window(),
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storage,
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);
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2022-03-15 16:21:52 +00:00
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{
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let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
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integration.egui_ctx.set_request_repaint_callback(move || {
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event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
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});
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}
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2022-03-16 14:39:48 +00:00
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let mut app = app_creator(&epi::CreationContext {
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egui_ctx: integration.egui_ctx.clone(),
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integration_info: integration.frame.info(),
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storage: integration.frame.storage(),
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gl: gl.clone(),
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});
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if app.warm_up_enabled() {
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integration.warm_up(app.as_mut(), gl_window.window());
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}
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2021-10-18 21:13:32 +00:00
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let mut is_focused = true;
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event_loop.run(move |event, _, control_flow| {
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let mut redraw = || {
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if !is_focused {
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// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
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// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
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// But we know if we are focused (in foreground). When minimized, we are not focused.
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// However, a user may want an egui with an animation in the background,
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// so we still need to repaint quite fast.
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std::thread::sleep(std::time::Duration::from_millis(10));
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}
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2022-03-27 13:20:45 +00:00
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let screen_size_in_pixels: [u32; 2] = gl_window.window().inner_size().into();
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crate::painter::clear(&gl, screen_size_in_pixels, app.clear_color());
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2022-02-22 16:13:53 +00:00
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let egui::FullOutput {
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platform_output,
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needs_repaint,
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textures_delta,
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shapes,
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2022-03-16 14:39:48 +00:00
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} = integration.update(app.as_mut(), gl_window.window());
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integration.handle_platform_output(gl_window.window(), platform_output);
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2022-03-14 12:25:11 +00:00
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let clipped_primitives = integration.egui_ctx.tessellate(shapes);
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2022-03-27 13:20:45 +00:00
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painter.paint_and_update_textures(
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screen_size_in_pixels,
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integration.egui_ctx.pixels_per_point(),
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&clipped_primitives,
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&textures_delta,
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);
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gl_window.swap_buffers().unwrap();
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{
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*control_flow = if integration.should_quit() {
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winit::event_loop::ControlFlow::Exit
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} else if needs_repaint {
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gl_window.window().request_redraw();
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winit::event_loop::ControlFlow::Poll
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} else {
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winit::event_loop::ControlFlow::Wait
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};
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}
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2022-03-16 14:39:48 +00:00
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integration.maybe_autosave(app.as_mut(), gl_window.window());
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};
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match event {
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// Platform-dependent event handlers to workaround a winit bug
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// See: https://github.com/rust-windowing/winit/issues/987
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// See: https://github.com/rust-windowing/winit/issues/1619
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winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
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winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
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2022-01-24 16:08:27 +00:00
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winit::event::Event::WindowEvent { event, .. } => {
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if let winit::event::WindowEvent::Focused(new_focused) = event {
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is_focused = new_focused;
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}
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2022-01-24 16:08:27 +00:00
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if let winit::event::WindowEvent::Resized(physical_size) = event {
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2021-10-18 21:39:33 +00:00
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gl_window.resize(physical_size);
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}
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2022-03-16 14:39:48 +00:00
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integration.on_event(app.as_mut(), &event);
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2021-11-03 12:45:51 +00:00
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if integration.should_quit() {
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*control_flow = winit::event_loop::ControlFlow::Exit;
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2021-11-03 12:45:51 +00:00
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}
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2021-10-18 21:13:32 +00:00
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gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
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}
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2022-01-24 16:08:27 +00:00
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winit::event::Event::LoopDestroyed => {
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integration.save(&mut *app, gl_window.window());
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app.on_exit(&gl);
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2022-03-14 12:25:11 +00:00
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painter.destroy();
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}
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winit::event::Event::UserEvent(RequestRepaintEvent) => {
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gl_window.window().request_redraw();
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}
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_ => (),
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}
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});
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}
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