egui/docs/frontend.ts

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interface Vec2 {
x: number;
y: number;
}
// ----------------------------------------------------------------------------
// Paint module:
interface Clear {
kind: "clear";
fill_style: string;
}
interface Line {
kind: "line";
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from: Vec2;
line_width: number;
stroke_style: string;
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to: Vec2;
}
interface Circle {
kind: "circle";
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center: Vec2;
fill_style: string;
radius: number;
}
interface RoundedRect {
kind: "rounded_rect";
fill_style: string;
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pos: Vec2;
corner_radius: number;
size: Vec2;
}
interface Text {
kind: "text";
fill_style: string;
font: string;
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pos: Vec2;
text: string;
text_align: "start" | "center" | "end";
}
type PaintCmd = Clear | Line | Circle | RoundedRect | Text;
function paintCommand(canvas, cmd: PaintCmd) {
const ctx = canvas.getContext("2d");
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// console.log(`cmd: ${JSON.stringify(cmd)}`);
switch (cmd.kind) {
case "clear":
ctx.fillStyle = cmd.fill_style;
ctx.clearRect(0, 0, canvas.width, canvas.height);
return;
case "line":
ctx.beginPath();
ctx.lineWidth = cmd.line_width;
ctx.strokeStyle = cmd.stroke_style;
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ctx.moveTo(cmd.from.x, cmd.from.y);
ctx.lineTo(cmd.to.x, cmd.to.y);
ctx.stroke();
return;
case "circle":
ctx.fillStyle = cmd.fill_style;
ctx.beginPath();
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ctx.arc(cmd.center.x, cmd.center.y, cmd.radius, 0, 2 * Math.PI, false);
ctx.fill();
return;
case "rounded_rect":
ctx.fillStyle = cmd.fill_style;
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const x = cmd.pos.x;
const y = cmd.pos.y;
const width = cmd.size.x;
const height = cmd.size.y;
const r = cmd.corner_radius;
ctx.beginPath();
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ctx.moveTo(x + r, y);
ctx.lineTo(x + width - r, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + r);
ctx.lineTo(x + width, y + height - r);
ctx.quadraticCurveTo(x + width, y + height, x + width - r, y + height);
ctx.lineTo(x + r, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
ctx.fill();
return;
case "text":
ctx.font = cmd.font;
ctx.fillStyle = cmd.fill_style;
ctx.textAlign = cmd.text_align;
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ctx.fillText(cmd.text, cmd.pos.x, cmd.pos.y);
return;
}
}
// ----------------------------------------------------------------------------
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/// What the integration gives to the gui.
interface RawInput {
/// Is the button currently down?
mouse_down: boolean;
/// Current position of the mouse in points.
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mouse_pos: Vec2;
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/// Size of the screen in points.
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screen_size: Vec2;
}
// ----------------------------------------------------------------------------
// the `wasm_bindgen` global is set to the exports of the Rust module. Override with wasm-bindgen --no-modules-global
declare var wasm_bindgen: any;
// we'll defer our execution until the wasm is ready to go
function wasm_loaded() {
console.log(`wasm loaded`);
initialize();
}
// here we tell bindgen the path to the wasm file so it can start
// initialization and return to us a promise when it's done
wasm_bindgen("./emgui_bg.wasm")
.then(wasm_loaded)
.catch(console.error);
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function rust_gui(input: RawInput): PaintCmd[] {
return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input)));
}
// ----------------------------------------------------------------------------
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function js_gui(input: RawInput): PaintCmd[] {
const commands = [];
commands.push({
fillStyle: "#111111",
kind: "clear",
});
commands.push({
fillStyle: "#ff1111",
kind: "rounded_rect",
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pos: { x: 100, y: 100 },
radius: 20,
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size: { x: 200, y: 100 },
});
return commands;
}
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function paint_gui(canvas, input: RawInput) {
const commands = rust_gui(input);
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commands.unshift({
fill_style: "#00000000",
kind: "clear",
});
for (const cmd of commands) {
paintCommand(canvas, cmd);
}
}
// ----------------------------------------------------------------------------
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let g_mouse_pos = { x: -1000.0, y: -1000.0 };
let g_mouse_down = false;
function get_input(canvas): RawInput {
return {
mouse_down: g_mouse_down,
mouse_pos: g_mouse_pos,
screen_size: { x: canvas.width, y: canvas.height },
};
}
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function mouse_pos_from_event(canvas, evt): Vec2 {
const rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top,
};
}
function initialize() {
const canvas = document.getElementById("canvas");
canvas.addEventListener(
"mousemove",
(evt) => {
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g_mouse_pos = mouse_pos_from_event(canvas, evt);
paint_gui(canvas, get_input(canvas));
},
false,
);
canvas.addEventListener(
"mouseleave",
(evt) => {
g_mouse_pos = { x: -1000.0, y: -1000.0 };
paint_gui(canvas, get_input(canvas));
},
false,
);
canvas.addEventListener(
"mousedown",
(evt) => {
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g_mouse_pos = mouse_pos_from_event(canvas, evt);
g_mouse_down = true;
paint_gui(canvas, get_input(canvas));
},
false,
);
canvas.addEventListener(
"mouseup",
(evt) => {
g_mouse_pos = mouse_pos_from_event(canvas, evt);
g_mouse_down = false;
paint_gui(canvas, get_input(canvas));
},
false,
);
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paint_gui(canvas, get_input(canvas));
}