egui/docs/frontend.ts

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// ----------------------------------------------------------------------------
// Paint module:
interface Clear {
kind: "clear";
fill_style: string;
}
interface Line {
kind: "line";
from: [number, number];
line_width: number;
stroke_style: string;
to: [number, number];
}
interface Circle {
kind: "circle";
center: [number, number];
fill_style: string;
radius: number;
}
interface RoundedRect {
kind: "rounded_rect";
fill_style: string;
pos: [number, number];
radius: number;
size: [number, number];
}
interface Text {
kind: "text";
fill_style: string;
font: string;
pos: [number, number];
text: string;
text_align: "start" | "center" | "end";
}
type PaintCmd = Clear | Line | Circle | RoundedRect | Text;
function paintCommand(canvas, cmd: PaintCmd) {
const ctx = canvas.getContext("2d");
switch (cmd.kind) {
case "clear":
ctx.fillStyle = cmd.fill_style;
ctx.clearRect(0, 0, canvas.width, canvas.height);
return;
case "line":
ctx.beginPath();
ctx.lineWidth = cmd.line_width;
ctx.strokeStyle = cmd.stroke_style;
ctx.moveTo(cmd.from[0], cmd.from[1]);
ctx.lineTo(cmd.to[0], cmd.to[1]);
ctx.stroke();
return;
case "circle":
ctx.fillStyle = cmd.fill_style;
ctx.beginPath();
ctx.arc(cmd.center[0], cmd.center[1], cmd.radius, 0, 2 * Math.PI, false);
ctx.fill();
return;
case "rounded_rect":
ctx.fillStyle = cmd.fill_style;
const x = cmd.pos[0];
const y = cmd.pos[1];
const width = cmd.size[0];
const height = cmd.size[1];
const radius = cmd.radius;
ctx.beginPath();
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(
x + width,
y + height,
x + width - radius,
y + height,
);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
ctx.closePath();
ctx.fill();
return;
case "text":
ctx.font = cmd.font;
ctx.fillStyle = cmd.fill_style;
ctx.textAlign = cmd.text_align;
ctx.fillText(cmd.text, cmd.pos[0], cmd.pos[1]);
return;
}
}
// ----------------------------------------------------------------------------
interface Coord {
x: number;
y: number;
}
interface Input {
mouse_x: number;
mouse_y: number;
screen_height: number;
screen_width: number;
// TODO: mouse down etc
}
// ----------------------------------------------------------------------------
// the `wasm_bindgen` global is set to the exports of the Rust module. Override with wasm-bindgen --no-modules-global
declare var wasm_bindgen: any;
// we'll defer our execution until the wasm is ready to go
function wasm_loaded() {
console.log(`wasm loaded`);
initialize();
}
// here we tell bindgen the path to the wasm file so it can start
// initialization and return to us a promise when it's done
wasm_bindgen("./emgui_bg.wasm")
.then(wasm_loaded)
.catch(console.error);
function rust_gui(input: Input): PaintCmd[] {
return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input)));
}
// ----------------------------------------------------------------------------
function js_gui(input: Input): PaintCmd[] {
const commands = [];
commands.push({
fillStyle: "#111111",
kind: "clear",
});
commands.push({
fillStyle: "#ff1111",
kind: "rounded_rect",
pos: [100, 100],
radius: 20,
size: [200, 100],
});
return commands;
}
function paint_gui(canvas, mouse_pos) {
const input = {
mouse_x: mouse_pos.x,
mouse_y: mouse_pos.y,
screen_height: canvas.height,
screen_width: canvas.width,
};
const commands = rust_gui(input);
for (const cmd of commands) {
paintCommand(canvas, cmd);
}
}
// ----------------------------------------------------------------------------
function mouse_pos_from_event(canvas, evt): Coord {
const rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top,
};
}
function initialize() {
const canvas = document.getElementById("canvas");
canvas.addEventListener(
"mousemove",
(evt) => {
const mouse_pos = mouse_pos_from_event(canvas, evt);
paint_gui(canvas, mouse_pos);
},
false,
);
canvas.addEventListener(
"mousedown",
(evt) => {
const mouse_pos = mouse_pos_from_event(canvas, evt);
paint_gui(canvas, mouse_pos);
},
false,
);
paint_gui(canvas, { x: 0, y: 0 });
}