2022-05-21 10:49:37 +00:00
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# Changelog for egui-wgpu
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All notable changes to the `egui-wgpu` integration will be noted in this file.
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2022-05-15 18:17:48 +00:00
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## Unreleased
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2022-09-24 15:53:11 +00:00
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* Renamed `RenderPass` to `Renderer`.
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* Renamed `RenderPass::execute` to `RenderPass::render`.
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2022-10-12 12:27:24 +00:00
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* Renamed `RenderPass::execute_with_renderpass` to `Renderer::render` (replacing existing `Renderer::render`)
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2022-09-24 15:53:11 +00:00
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* Reexported `Renderer`.
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2022-10-12 12:27:24 +00:00
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* `Renderer` no longer handles pass creation and depth buffer creation ([#2136](https://github.com/emilk/egui/pull/2136))
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* `PrepareCallback` now passes `wgpu::CommandEncoder` ([#2136](https://github.com/emilk/egui/pull/2136))
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2022-08-20 14:44:05 +00:00
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## 0.19.0 - 2022-08-20
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2022-08-03 07:26:16 +00:00
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* Enables deferred render + surface state initialization for Android ([#1634](https://github.com/emilk/egui/pull/1634)).
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* Make `RenderPass` `Send` and `Sync` ([#1883](https://github.com/emilk/egui/pull/1883)).
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2022-05-15 18:17:48 +00:00
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2022-08-20 14:44:05 +00:00
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2022-05-15 18:17:48 +00:00
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## 0.18.0 - 2022-05-15
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First published version since moving the code into the `egui` repository from <https://github.com/LU15W1R7H/eww>.
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