egui/emigui/src/containers/window.rs

165 lines
4.9 KiB
Rust
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use std::sync::Arc;
use crate::{widgets::*, *};
use super::*;
/// A wrapper around other containers for things you often want in a window
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pub struct Window<'open> {
pub title_label: Label,
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open: Option<&'open mut bool>,
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pub area: Area,
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pub frame: Option<Frame>,
pub resize: Resize,
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pub scroll: Option<ScrollArea>,
}
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impl<'open> Window<'open> {
// TODO: Into<Label>
pub fn new(title: impl Into<String>) -> Self {
let title = title.into();
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let area = Area::new(&title);
let title_label = Label::new(title)
.text_style(TextStyle::Heading)
.multiline(false);
Self {
title_label,
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open: None,
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area,
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frame: None,
resize: Resize::default()
.handle_offset(Vec2::splat(4.0))
.auto_shrink_width(true)
.auto_expand_width(true)
.auto_shrink_height(false)
.auto_expand_height(false),
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scroll: Some(
ScrollArea::default()
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.always_show_scroll(false)
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.max_height(f32::INFINITY),
), // As large as we can be
}
}
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/// If the given bool is false, the window will not be visible.
/// If the given bool is true, the window will have a close button that sets this bool to false.
pub fn open(mut self, open: &'open mut bool) -> Self {
self.open = Some(open);
self
}
/// Usage: `Winmdow::new(...).mutate(|w| w.resize = w.resize.auto_expand_width(true))`
/// Not sure this is a good interface for this.
pub fn mutate(mut self, mutate: impl Fn(&mut Self)) -> Self {
mutate(&mut self);
self
}
/// Usage: `Winmdow::new(...).resize(|r| r.auto_expand_width(true))`
/// Not sure this is a good interface for this.
pub fn resize(mut self, mutate: impl Fn(Resize) -> Resize) -> Self {
self.resize = mutate(self.resize);
self
}
/// Usage: `Winmdow::new(...).frame(|f| f.fill_color(Some(BLUE)))`
/// Not sure this is a good interface for this.
pub fn frame(mut self, frame: Frame) -> Self {
self.frame = Some(frame);
self
}
pub fn default_pos(mut self, default_pos: Pos2) -> Self {
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self.area = self.area.default_pos(default_pos);
self
}
pub fn default_size(mut self, default_size: Vec2) -> Self {
self.resize = self.resize.default_size(default_size);
self
}
pub fn default_rect(self, rect: Rect) -> Self {
self.default_pos(rect.min).default_size(rect.size())
}
pub fn min_size(mut self, min_size: Vec2) -> Self {
self.resize = self.resize.min_size(min_size);
self
}
pub fn max_size(mut self, max_size: Vec2) -> Self {
self.resize = self.resize.max_size(max_size);
self
}
pub fn fixed_size(mut self, size: Vec2) -> Self {
self.resize = self.resize.fixed_size(size);
self
}
/// Can you resize it with the mouse?
/// Note that a window can still auto-resize
pub fn resizable(mut self, resizable: bool) -> Self {
self.resize = self.resize.resizable(resizable);
self
}
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/// Not resizable, just takes the size of its contents.
pub fn auto_sized(mut self) -> Self {
self.resize = self.resize.auto_sized();
self.scroll = None;
self
}
pub fn scroll(mut self, scroll: bool) -> Self {
if !scroll {
self.scroll = None;
}
self
}
}
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impl<'open> Window<'open> {
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pub fn show(self, ctx: &Arc<Context>, add_contents: impl FnOnce(&mut Ui)) -> InteractInfo {
let Window {
title_label,
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open,
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area,
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frame,
resize,
scroll,
} = self;
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if matches!(open, Some(false)) {
return Default::default();
}
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let frame = frame.unwrap_or_else(|| Frame::window(&ctx.style()));
// TODO: easier way to compose these
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area.show(ctx, |ui| {
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frame.show(ui, |ui| {
resize.show(ui, |ui| {
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ui.horizontal(|ui| {
// TODO: prettier close button, and to the right of the window
if let Some(open) = open {
if ui.add(Button::new("X")).clicked {
*open = false;
}
}
ui.add(title_label);
});
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ui.add(Separator::new().line_width(1.0)); // TODO: nicer way to split window title from contents
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if let Some(scroll) = scroll {
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scroll.show(ui, add_contents)
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} else {
add_contents(ui)
}
})
})
})
}
}