euterpe-source/packages/player
2023-08-07 16:53:54 +02:00
..
src remove preload, add builder options, fix webtest 2023-08-07 16:53:54 +02:00
.eslintrc.json Init monorepo n move player to it, add test 2023-05-21 23:10:32 +02:00
package.json remove preload, add builder options, fix webtest 2023-08-07 16:53:54 +02:00
project.json Fix npm publish for player 2023-05-22 00:10:41 +02:00
README.md Add euterpe, many fixes. 2023-06-12 17:50:33 +02:00
tsconfig.json Init monorepo n move player to it, add test 2023-05-21 23:10:32 +02:00
tsconfig.lib.json Fix npm publish for player 2023-05-22 00:10:41 +02:00

Euterpe.js Player

A simple, safe AudioContext web music player.

How to use

Euterpe player is very Rust inspired, meaning there's always a safer function. play(),play_async() and try_play_async() for example. The goal is to provide the developer with knowledge of what happened when they ran the function, so they can decide what to do if it failed or succeeded.

import { MusicPlayerBuilder } from "@euterpe/player";
const audio_el = document.querySelector("#audio")

const music_player_builder = MusicPlayerBuilder(audio_el)
music_player_builder.start()

// Builder allows for attaching custom nodes if necessary, eg.
const panning_node = music_player_builder.add_stereo_panner_node()
panning_node.pan.value = -0.4
const wave_shaper_node = music_player_builder.add_wave_shaper_node()
waves_shaper_node.oversample = '4x'

const music_player = music_player_builder.build()

//Next we add a song URL to the Audio Element,
music_player.try_new_song_async(encodeURI("my_song.ogg"))
    .then(() => {
        //and wait for the user input to resume the AudioContext
        document.querySelector("#play")?.addEventListener("click", () => {
            music_player.play_async()
                .then(
                    //Easily follow up with what to do next
                    () => { console.log("Playing!") },
                    (e) => alert("Failed to play, " + e)
                )
        })
    })

It's quite easy to give user the control in UI

// Play when user clicks a <button></button>
document.querySelector("#play-button")?.addEventListener("click", () => {
    music_player.play_async()
        .then(() => { console.log("Playing!") }, (e) => alert("Failed to play, " + e))
    })
// Mute when user clicks another <button></button>
document.querySelector("#mute")?.addEventListener("click", () => {
    music_player.mute()
})
// Easily give volume control via <input type="range" min="0" max="1" value="1" id="volume" step="0.01">
document.querySelector("#volume")?.addEventListener("input", (e) => {
    music_player.change_volume(e.target?.valueAsNumber)
})

Euterpe Player also provides functions to easily track the status of playback. It does this via Subscription/Publisher pattern which publishes every frame ( Using requestAnimationFrame()). This allows for always up todate values reflecting on the UI.

// Subscriptions to AudioContext changes, eg. time..
music_player.on_duration_formatted((time) => {
    //time == "4:53, "15:59", "1756:15:59"...
    document.querySelector("#duration-text").innerHTML = time
    //duration but in "0","1.2", "1223.21668181"... format
    document.querySelector("#input-seek-range").max = "" + music_player.get_current_duration()
})
//Keep the current time uptodate but formatted.
music_player.on_time_tick_formatted((time) => {
    //time == "2:52", "10:59:59"...
    document.querySelector("#current-text").innerHTML = time
})
//Keep <input type="range"..> slider uptodate
music_player.on_time_tick((time) => {
    //time == "0","1.2", "1223.21668181"...
    document.querySelector("#input-seek-range").value = "" + time
})