egui/example_glium/src/main.rs
2020-05-08 22:42:31 +02:00

126 lines
4.2 KiB
Rust

#![deny(warnings)]
use std::time::{Duration, Instant};
use {
emigui::{containers::*, example_app::ExampleWindow, widgets::*, *},
glium::glutin,
};
fn main() {
let mut events_loop = glutin::EventsLoop::new();
let window = glutin::WindowBuilder::new().with_title("Emigui example");
let context = glutin::ContextBuilder::new();
let display = glium::Display::new(window, context, &events_loop).unwrap();
display
.gl_window()
.set_inner_size(glutin::dpi::LogicalSize {
width: 1024.0,
height: 800.0,
});
display.gl_window().set_position((0, 24).into()); // Useful when ddeveloping and constantly restarting it
let pixels_per_point = display.gl_window().get_hidpi_factor() as f32;
let mut ctx = Context::new(pixels_per_point);
let mut painter = emigui_glium::Painter::new(&display);
let mut raw_input = emigui::RawInput {
screen_size: {
let (width, height) = display.get_framebuffer_dimensions();
vec2(width as f32, height as f32) / pixels_per_point
},
pixels_per_point,
..Default::default()
};
// used to keep track of time for animations
let start_time = Instant::now();
let mut running = true;
let mut frame_start = Instant::now();
let mut frame_times = emigui::MovementTracker::new(1000, 1.0);
let mut example_app = ExampleWindow::default();
let mut clipboard = emigui_glium::init_clipboard();
let memory_path = "emigui.json";
emigui_glium::read_memory(&ctx, memory_path);
while running {
{
// Keep smooth frame rate. TODO: proper vsync
let frame_duration = frame_start.elapsed();
if frame_duration < Duration::from_millis(16) {
std::thread::sleep(Duration::from_millis(16) - frame_duration);
}
frame_start = Instant::now();
}
{
raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9;
raw_input.scroll_delta = vec2(0.0, 0.0);
raw_input.dropped_files.clear();
raw_input.hovered_files.clear();
raw_input.events.clear();
events_loop.poll_events(|event| {
emigui_glium::input_event(event, clipboard.as_mut(), &mut raw_input, &mut running)
});
}
let emigui_start = Instant::now();
ctx.begin_frame(raw_input.clone()); // TODO: avoid clone
let mut ui = ctx.fullscreen_ui();
let mut ui = ui.centered_column(ui.available_width().min(480.0));
ui.set_align(Align::Min);
ui.add(label!("Emigui running inside of Glium").text_style(emigui::TextStyle::Heading));
if ui.add(Button::new("Quit")).clicked {
running = false;
}
ui.add(
label!(
"CPU usage: {:.2} ms (excludes painting)",
1e3 * frame_times.average().unwrap_or_default()
)
.text_style(TextStyle::Monospace),
);
ui.add(
label!(
"FPS: {:.1}",
1.0 / frame_times.mean_time_interval().unwrap_or_default()
)
.text_style(TextStyle::Monospace),
);
// TODO: Make it even simpler to show a window
Window::new("Examples")
.default_pos(pos2(50.0, 100.0))
.default_size(vec2(300.0, 600.0))
// .mutate(|w| w.resize = w.resize.auto_expand_width(true))
// .resize(|r| r.auto_expand_width(true))
.show(ui.ctx(), |ui| {
example_app.ui(ui);
});
Window::new("Emigui settings")
.default_pos(pos2(450.0, 100.0))
.default_size(vec2(450.0, 500.0))
.show(ui.ctx(), |ui| {
ctx.ui(ui);
});
let (output, paint_batches) = ctx.end_frame();
frame_times.add(
raw_input.time,
(Instant::now() - emigui_start).as_secs_f64() as f32,
);
painter.paint_batches(&display, paint_batches, ctx.texture());
emigui_glium::handle_output(output, &display, clipboard.as_mut());
}
if let Err(err) = emigui_glium::write_memory(&ctx, memory_path) {
eprintln!("ERROR: Failed to save emigui state: {}", err);
}
}