egui/egui_glow/examples/pure.rs
Emil Ernerfeldt 8178d23d19
Deduplicate code found in both egui_glium and egui_glow (#819)
* Move window building to egui-winit

* Move icon loading to egui-winit

* `use glow::HasContext;` -> `use glow::HasContext as _;`

* Move FileStorage into epi behind a feature flag

* De-duplicate screen_size_in_pixels and native_pixels_per_point

* Move creation of FileStorage to epi

* Handle epi app output (window size changes etc) in egui-winit

* Move app and memory persistence and autosave logic to egui-winit

* fix check.sh

* Make the epi backend opt-in for egui_glium and egui_glow

* Fix persistence

* Add integration name to epi::IntegrationInfo and the demo

* Clean up Cargo.toml files and fix making egui_glium optional

* fix typo

* Make egui_glium compile without the `epi` feature
2021-10-19 21:40:55 +02:00

130 lines
4.1 KiB
Rust

//! Example how to use pure `egui_glow` without [`epi`].
fn create_display(
event_loop: &glutin::event_loop::EventLoop<()>,
) -> (
glutin::WindowedContext<glutin::PossiblyCurrent>,
glow::Context,
) {
let window_builder = glutin::window::WindowBuilder::new()
.with_resizable(true)
.with_inner_size(glutin::dpi::LogicalSize {
width: 800.0,
height: 600.0,
})
.with_title("egui_glow example");
let gl_window = unsafe {
glutin::ContextBuilder::new()
.with_depth_buffer(0)
.with_srgb(true)
.with_stencil_buffer(0)
.with_vsync(true)
.build_windowed(window_builder, event_loop)
.unwrap()
.make_current()
.unwrap()
};
let gl = unsafe { glow::Context::from_loader_function(|s| gl_window.get_proc_address(s)) };
unsafe {
use glow::HasContext as _;
gl.enable(glow::FRAMEBUFFER_SRGB);
}
(gl_window, gl)
}
fn main() {
let event_loop = glutin::event_loop::EventLoop::with_user_event();
let (gl_window, gl) = create_display(&event_loop);
let mut egui = egui_glow::EguiGlow::new(&gl_window, &gl);
event_loop.run(move |event, _, control_flow| {
let mut redraw = || {
egui.begin_frame(gl_window.window());
let mut quit = false;
egui::SidePanel::left("my_side_panel").show(egui.ctx(), |ui| {
ui.heading("Hello World!");
if ui.button("Quit").clicked() {
quit = true;
}
egui::ComboBox::from_label("Version")
.width(150.0)
.selected_text("foo")
.show_ui(ui, |ui| {
egui::CollapsingHeader::new("Dev")
.default_open(true)
.show(ui, |ui| {
ui.label("contents");
});
});
});
let (needs_repaint, shapes) = egui.end_frame(gl_window.window());
*control_flow = if quit {
glutin::event_loop::ControlFlow::Exit
} else if needs_repaint {
gl_window.window().request_redraw();
glutin::event_loop::ControlFlow::Poll
} else {
glutin::event_loop::ControlFlow::Wait
};
{
let clear_color = egui::Rgba::from_rgb(0.1, 0.3, 0.2);
unsafe {
use glow::HasContext as _;
gl.clear_color(
clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3],
);
gl.clear(glow::COLOR_BUFFER_BIT);
}
// draw things behind egui here
egui.paint(&gl_window, &gl, shapes);
// draw things on top of egui here
gl_window.swap_buffers().unwrap();
}
};
match event {
// Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
glutin::event::Event::WindowEvent { event, .. } => {
if egui.is_quit_event(&event) {
*control_flow = glutin::event_loop::ControlFlow::Exit;
}
if let glutin::event::WindowEvent::Resized(physical_size) = event {
gl_window.resize(physical_size);
}
egui.on_event(&event);
gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
}
glutin::event::Event::LoopDestroyed => {
egui.destroy(&gl);
}
_ => (),
}
});
}