egui/egui_glow/examples/pure_glow.rs

120 lines
4 KiB
Rust

//! Example how to use pure `egui_glow`.
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(unsafe_code)]
fn main() {
let mut clear_color = [0.1, 0.1, 0.1];
let event_loop = glutin::event_loop::EventLoop::with_user_event();
let (gl_window, gl) = create_display(&event_loop);
let gl = std::rc::Rc::new(gl);
let mut egui_glow = egui_glow::EguiGlow::new(gl_window.window(), gl.clone());
event_loop.run(move |event, _, control_flow| {
let mut redraw = || {
let mut quit = false;
let needs_repaint = egui_glow.run(gl_window.window(), |egui_ctx| {
egui::SidePanel::left("my_side_panel").show(egui_ctx, |ui| {
ui.heading("Hello World!");
if ui.button("Quit").clicked() {
quit = true;
}
ui.color_edit_button_rgb(&mut clear_color);
});
});
*control_flow = if quit {
glutin::event_loop::ControlFlow::Exit
} else if needs_repaint {
gl_window.window().request_redraw();
glutin::event_loop::ControlFlow::Poll
} else {
glutin::event_loop::ControlFlow::Wait
};
{
unsafe {
use glow::HasContext as _;
gl.clear_color(clear_color[0], clear_color[1], clear_color[2], 1.0);
gl.clear(glow::COLOR_BUFFER_BIT);
}
// draw things behind egui here
egui_glow.paint(gl_window.window());
// draw things on top of egui here
gl_window.swap_buffers().unwrap();
}
};
match event {
// Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
glutin::event::Event::WindowEvent { event, .. } => {
use glutin::event::WindowEvent;
if matches!(event, WindowEvent::CloseRequested | WindowEvent::Destroyed) {
*control_flow = glutin::event_loop::ControlFlow::Exit;
}
if let glutin::event::WindowEvent::Resized(physical_size) = &event {
gl_window.resize(*physical_size);
} else if let glutin::event::WindowEvent::ScaleFactorChanged {
new_inner_size,
..
} = &event
{
gl_window.resize(**new_inner_size);
}
egui_glow.on_event(&event);
gl_window.window().request_redraw(); // TODO(emilk): ask egui if the events warrants a repaint instead
}
glutin::event::Event::LoopDestroyed => {
egui_glow.destroy();
}
_ => (),
}
});
}
fn create_display(
event_loop: &glutin::event_loop::EventLoop<()>,
) -> (
glutin::WindowedContext<glutin::PossiblyCurrent>,
glow::Context,
) {
let window_builder = glutin::window::WindowBuilder::new()
.with_resizable(true)
.with_inner_size(glutin::dpi::LogicalSize {
width: 800.0,
height: 600.0,
})
.with_title("egui_glow example");
let gl_window = unsafe {
glutin::ContextBuilder::new()
.with_depth_buffer(0)
.with_srgb(true)
.with_stencil_buffer(0)
.with_vsync(true)
.build_windowed(window_builder, event_loop)
.unwrap()
.make_current()
.unwrap()
};
let gl = unsafe { glow::Context::from_loader_function(|s| gl_window.get_proc_address(s)) };
(gl_window, gl)
}