![]() * Don't show window until after initialization Shortens #1802, but does not completely solve it * format code * Present first frame immediately before showing window This resolves the white flash almost completely, but is a hack. Window visibility should be derived from the AppOutput, and the first frame should not be painted before the event loop has processed initial events. Working on a better implementation. * Integrate window showing with AppOutput This allows an app to keep the window hidden (never shown) by calling Frame.set_visible(false) on the first update. This includes a slightly less nasty hack than the last commit did. Also fixes an accidental cross-contamination of pull requests. * fmt * add comments * add comments * add comments * add comments Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> |
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eframe | ||
egui | ||
egui-wgpu | ||
egui-winit | ||
egui_demo_app | ||
egui_demo_lib | ||
egui_extras | ||
egui_glium | ||
egui_glow | ||
egui_web | ||
emath | ||
epaint |