
This gives users more control over the order of load/setup. It also allows users to load textures in setup.
37 lines
1.1 KiB
Rust
37 lines
1.1 KiB
Rust
/// Demonstrates how to make an app using egui.
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///
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/// Implements `epi::App` so it can be used with
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/// [`egui_glium`](https://crates.io/crates/egui_glium) and [`egui_web`](https://crates.io/crates/egui_web).
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#[derive(Default)]
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "persistence", serde(default))]
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pub struct DemoApp {
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demo_windows: super::DemoWindows,
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}
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impl epi::App for DemoApp {
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fn name(&self) -> &str {
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"✨ Demos"
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}
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#[cfg(feature = "persistence")]
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fn setup(
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&mut self,
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_ctx: &egui::CtxRef,
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_frame: &mut epi::Frame<'_>,
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storage: Option<&dyn epi::Storage>,
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) {
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if let Some(storage) = storage {
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*self = epi::get_value(storage, epi::APP_KEY).unwrap_or_default()
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}
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}
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#[cfg(feature = "persistence")]
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fn save(&mut self, storage: &mut dyn epi::Storage) {
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epi::set_value(storage, epi::APP_KEY, self);
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}
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fn update(&mut self, ctx: &egui::CtxRef, _frame: &mut epi::Frame<'_>) {
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self.demo_windows.ui(ctx);
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}
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}
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