..
text
Expose FontTweak
through egui::FontTweak
( #1244 )
2022-02-13 10:10:39 +01:00
util
OrderedFloat refactor ( #918 )
2021-12-11 13:52:23 +01:00
bezier.rs
Improve the Bézier demo: drag control points and simplify code
2022-02-19 20:46:44 +01:00
color.rs
Choose your own font and size ( #1154 )
2022-01-24 14:32:36 +01:00
image.rs
Update image 0.23 -> 0.24
2022-02-04 13:31:06 +01:00
lib.rs
Per-corner rounding of rectangles ( #1206 )
2022-02-05 17:48:55 +01:00
mesh.rs
Texture loading in egui ( #1110 )
2022-01-15 13:59:52 +01:00
mutex.rs
Put everything in Context behind the same Mutex ( #1050 )
2022-01-10 23:13:10 +01:00
shadow.rs
Rename corner_radius to rounding
2022-02-05 18:13:46 +01:00
shape.rs
Fix anti-aliasing of filled paths with counter-clockwise winding order
2022-02-19 20:46:44 +01:00
shape_transform.rs
Add Bezier Shapes #1120 ( #1178 )
2022-01-31 20:26:31 +01:00
stats.rs
Add Bezier Shapes #1120 ( #1178 )
2022-01-31 20:26:31 +01:00
stroke.rs
Add separate serialize feature and better persitence control ( #753 )
2021-09-29 08:45:13 +02:00
tessellator.rs
Improve the anti-aliasing of filled paths with sharp corners
2022-02-19 20:46:44 +01:00
texture_atlas.rs
Use tracing crate for logging ( #1192 )
2022-02-01 12:27:39 +01:00
texture_handle.rs
Partial font texture update ( #1149 )
2022-01-22 11:23:12 +01:00
textures.rs
Partial font texture update ( #1149 )
2022-01-22 11:23:12 +01:00