280 lines
7.3 KiB
Rust
280 lines
7.3 KiB
Rust
/// Table view with (optional) fixed header and scrolling body.
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/// Cell widths are precalculated with given size hints so we can have tables like this:
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/// | fixed size | all available space/minimum | 30% of available width | fixed size |
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use crate::{
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layout::{CellSize, LineDirection},
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sizing::Sizing,
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Layout, Padding, Size,
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};
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use egui::{Response, Ui};
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use std::cmp;
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pub struct TableBuilder<'a> {
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ui: &'a mut Ui,
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padding: Padding,
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sizing: Sizing,
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scroll: bool,
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striped: bool,
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}
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impl<'a> TableBuilder<'a> {
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pub fn new(ui: &'a mut Ui, padding: Padding) -> Self {
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let sizing = Sizing::new();
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Self {
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ui,
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padding,
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sizing,
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scroll: true,
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striped: false,
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}
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}
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/// Enable scrollview in body (default: true)
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pub fn scroll(mut self, scroll: bool) -> Self {
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self.scroll = scroll;
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self
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}
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/// Enable striped row background (default: false)
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pub fn striped(mut self, striped: bool) -> Self {
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self.striped = striped;
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self
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}
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/// Add size hint for column
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pub fn column(mut self, width: Size) -> Self {
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self.sizing.add_size(width);
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self
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}
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/// Add size hint for column [count] times
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pub fn columns(mut self, size: Size, count: usize) -> Self {
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for _ in 0..count {
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self.sizing.add_size(size.clone());
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}
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self
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}
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/// Create a header row which always stays visible and at the top
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pub fn header(self, height: f32, header: impl FnOnce(TableRow<'_, '_>)) -> Table<'a> {
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let widths = self.sizing.into_lengths(
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self.ui.available_rect_before_wrap().width() - 2.0 * self.padding.outer,
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self.padding.inner,
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);
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let ui = self.ui;
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{
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let mut layout = Layout::new(ui, self.padding.clone(), LineDirection::TopToBottom);
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{
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let row = TableRow {
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layout: &mut layout,
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widths: widths.clone(),
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striped: false,
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height,
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clicked: false,
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};
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header(row);
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}
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}
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Table {
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ui,
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padding: self.padding,
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widths,
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scroll: self.scroll,
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striped: self.striped,
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}
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}
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/// Create table body without a header row
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pub fn body<F>(self, body: F)
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where
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F: for<'b> FnOnce(TableBody<'b>),
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{
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let widths = self.sizing.into_lengths(
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self.ui.available_rect_before_wrap().width() - 2.0 * self.padding.outer,
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self.padding.inner,
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);
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Table {
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ui: self.ui,
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padding: self.padding,
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widths,
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scroll: self.scroll,
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striped: self.striped,
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}
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.body(body)
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}
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}
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pub struct Table<'a> {
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ui: &'a mut Ui,
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padding: Padding,
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widths: Vec<f32>,
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scroll: bool,
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striped: bool,
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}
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impl<'a> Table<'a> {
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/// Create table body after adding a header row
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pub fn body<F>(self, body: F)
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where
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F: for<'b> FnOnce(TableBody<'b>),
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{
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let padding = self.padding;
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let ui = self.ui;
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let widths = self.widths;
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let striped = self.striped;
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let start_y = ui.available_rect_before_wrap().top();
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let end_y = ui.available_rect_before_wrap().bottom();
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egui::ScrollArea::new([false, self.scroll]).show(ui, move |ui| {
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let layout = Layout::new(ui, padding, LineDirection::TopToBottom);
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body(TableBody {
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layout,
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widths,
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striped,
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odd: true,
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start_y,
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end_y,
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});
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});
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}
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}
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pub struct TableBody<'a> {
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layout: Layout<'a>,
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widths: Vec<f32>,
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striped: bool,
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odd: bool,
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start_y: f32,
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end_y: f32,
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}
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impl<'a> TableBody<'a> {
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/// Add rows with same height
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/// Is a lot more performant than adding each individual row as non visible rows must not be rendered
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pub fn rows(mut self, height: f32, rows: usize, mut row: impl FnMut(usize, TableRow)) {
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let delta = self.layout.current_y() - self.start_y;
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let mut start = 0;
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if delta < 0.0 {
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start = (-delta / height).floor() as usize;
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let skip_height = start as f32 * height;
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TableRow {
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layout: &mut self.layout,
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widths: self.widths.clone(),
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striped: self.striped && self.odd,
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height: skip_height,
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clicked: false,
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}
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.col(|_| ()); // advances the cursor
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}
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let max_height = self.end_y - self.start_y;
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let count = (max_height / height).ceil() as usize;
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let end = cmp::min(start + count, rows);
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if start % 2 != 0 {
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self.odd = false;
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}
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for idx in start..end {
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row(
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idx,
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TableRow {
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layout: &mut self.layout,
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widths: self.widths.clone(),
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striped: self.striped && self.odd,
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height,
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clicked: false,
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},
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);
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self.odd = !self.odd;
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}
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if rows - end > 0 {
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let skip_height = (rows - end) as f32 * height;
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TableRow {
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layout: &mut self.layout,
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widths: self.widths.clone(),
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striped: self.striped && self.odd,
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height: skip_height,
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clicked: false,
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}
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.col(|_| ()); // advances the cursor
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}
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}
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/// Add row with individual height
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pub fn row(&mut self, height: f32, row: impl FnOnce(TableRow<'a, '_>)) {
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row(TableRow {
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layout: &mut self.layout,
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widths: self.widths.clone(),
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striped: self.striped && self.odd,
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height,
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clicked: false,
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});
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self.odd = !self.odd;
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}
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}
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pub struct TableRow<'a, 'b> {
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layout: &'b mut Layout<'a>,
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widths: Vec<f32>,
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striped: bool,
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height: f32,
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clicked: bool,
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}
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impl<'a, 'b> TableRow<'a, 'b> {
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/// Check if row was clicked
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pub fn clicked(&self) -> bool {
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self.clicked
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}
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fn _col(&mut self, clip: bool, add_contents: impl FnOnce(&mut Ui)) -> Response {
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assert!(
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!self.widths.is_empty(),
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"Tried using more table columns then available."
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);
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let width = CellSize::Absolute(self.widths.remove(0));
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let height = CellSize::Absolute(self.height);
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let response;
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if self.striped {
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response = self.layout.add_striped(width, height, clip, add_contents);
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} else {
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response = self.layout.add(width, height, clip, add_contents);
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}
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if response.clicked() {
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self.clicked = true;
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}
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response
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}
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/// Add column, content is clipped
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pub fn col(&mut self, add_contents: impl FnOnce(&mut Ui)) -> Response {
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self._col(true, add_contents)
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}
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/// Add column, content is not clipped
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pub fn col_noclip(&mut self, add_contents: impl FnOnce(&mut Ui)) -> Response {
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self._col(false, add_contents)
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}
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}
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impl<'a, 'b> Drop for TableRow<'a, 'b> {
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fn drop(&mut self) {
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self.layout.end_line();
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}
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}
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