
* Move all interior mutability from Context to CtxRef and make it a handle * Rename `CtxRef` to `Context` * The old `Context` is now `ContextImpl` and is non-pub * Add benchmark Painter::rect Co-authored-by: Daniel Keller <dklr433@gmail.com>
537 lines
18 KiB
Rust
537 lines
18 KiB
Rust
use std::collections::BTreeMap;
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use crate::{
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mutex::{Arc, Mutex},
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text::{
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font::{Font, FontImpl},
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Galley, LayoutJob,
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},
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FontImage, TextureAtlas,
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};
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// TODO: rename
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/// One of a few categories of styles of text, e.g. body, button or heading.
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#[derive(Copy, Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(rename_all = "snake_case"))]
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pub enum TextStyle {
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/// Used when small text is needed.
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Small,
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/// Normal labels. Easily readable, doesn't take up too much space.
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Body,
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/// Buttons. Maybe slightly bigger than `Body`.
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Button,
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/// Heading. Probably larger than `Body`.
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Heading,
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/// Same size as `Body`, but used when monospace is important (for aligning number, code snippets, etc).
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Monospace,
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}
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impl TextStyle {
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pub fn all() -> impl Iterator<Item = TextStyle> {
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[
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TextStyle::Small,
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TextStyle::Body,
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TextStyle::Button,
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TextStyle::Heading,
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TextStyle::Monospace,
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]
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.iter()
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.copied()
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}
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}
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/// Which style of font: [`Monospace`][`FontFamily::Monospace`] or [`Proportional`][`FontFamily::Proportional`].
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#[derive(Copy, Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(rename_all = "snake_case"))]
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pub enum FontFamily {
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/// A font where each character is the same width (`w` is the same width as `i`).
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Monospace,
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/// A font where some characters are wider than other (e.g. 'w' is wider than 'i').
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Proportional,
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}
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/// A `.ttf` or `.otf` file and a font face index.
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct FontData {
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/// The content of a `.ttf` or `.otf` file.
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pub font: std::borrow::Cow<'static, [u8]>,
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/// Which font face in the file to use.
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/// When in doubt, use `0`.
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pub index: u32,
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}
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impl FontData {
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pub fn from_static(font: &'static [u8]) -> Self {
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Self {
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font: std::borrow::Cow::Borrowed(font),
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index: 0,
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}
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}
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pub fn from_owned(font: Vec<u8>) -> Self {
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Self {
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font: std::borrow::Cow::Owned(font),
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index: 0,
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}
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}
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}
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fn ab_glyph_font_from_font_data(name: &str, data: &FontData) -> ab_glyph::FontArc {
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match &data.font {
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std::borrow::Cow::Borrowed(bytes) => {
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ab_glyph::FontRef::try_from_slice_and_index(bytes, data.index)
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.map(ab_glyph::FontArc::from)
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}
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std::borrow::Cow::Owned(bytes) => {
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ab_glyph::FontVec::try_from_vec_and_index(bytes.clone(), data.index)
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.map(ab_glyph::FontArc::from)
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}
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}
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.unwrap_or_else(|err| panic!("Error parsing {:?} TTF/OTF font file: {}", name, err))
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}
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/// Describes the font data and the sizes to use.
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///
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/// Often you would start with [`FontDefinitions::default()`] and then add/change the contents.
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///
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/// ```
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/// # use {epaint::text::{FontDefinitions, TextStyle, FontFamily}};
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/// # struct FakeEguiCtx {};
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/// # impl FakeEguiCtx { fn set_fonts(&self, _: FontDefinitions) {} }
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/// # let ctx = FakeEguiCtx {};
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/// let mut fonts = FontDefinitions::default();
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///
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/// // Large button text:
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/// fonts.family_and_size.insert(
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/// TextStyle::Button,
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/// (FontFamily::Proportional, 32.0)
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/// );
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///
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/// ctx.set_fonts(fonts);
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/// ```
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///
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/// You can also install your own custom fonts:
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/// ```
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/// # use {epaint::text::{FontDefinitions, TextStyle, FontFamily, FontData}};
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/// # struct FakeEguiCtx {};
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/// # impl FakeEguiCtx { fn set_fonts(&self, _: FontDefinitions) {} }
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/// # let ctx = FakeEguiCtx {};
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/// let mut fonts = FontDefinitions::default();
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///
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/// // Install my own font (maybe supporting non-latin characters):
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/// fonts.font_data.insert("my_font".to_owned(),
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/// FontData::from_static(include_bytes!("../../fonts/Ubuntu-Light.ttf"))); // .ttf and .otf supported
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///
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/// // Put my font first (highest priority):
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/// fonts.fonts_for_family.get_mut(&FontFamily::Proportional).unwrap()
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/// .insert(0, "my_font".to_owned());
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///
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/// // Put my font as last fallback for monospace:
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/// fonts.fonts_for_family.get_mut(&FontFamily::Monospace).unwrap()
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/// .push("my_font".to_owned());
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///
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/// ctx.set_fonts(fonts);
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/// ```
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(default))]
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pub struct FontDefinitions {
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/// List of font names and their definitions.
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///
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/// `epaint` has built-in-default for these, but you can override them if you like.
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pub font_data: BTreeMap<String, FontData>,
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/// Which fonts (names) to use for each [`FontFamily`].
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///
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/// The list should be a list of keys into [`Self::font_data`].
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/// When looking for a character glyph `epaint` will start with
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/// the first font and then move to the second, and so on.
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/// So the first font is the primary, and then comes a list of fallbacks in order of priority.
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pub fonts_for_family: BTreeMap<FontFamily, Vec<String>>,
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/// The [`FontFamily`] and size you want to use for a specific [`TextStyle`].
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pub family_and_size: BTreeMap<TextStyle, (FontFamily, f32)>,
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}
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impl Default for FontDefinitions {
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fn default() -> Self {
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#[allow(unused)]
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let mut font_data: BTreeMap<String, FontData> = BTreeMap::new();
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let mut fonts_for_family = BTreeMap::new();
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#[cfg(feature = "default_fonts")]
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{
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font_data.insert(
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"Hack".to_owned(),
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FontData::from_static(include_bytes!("../../fonts/Hack-Regular.ttf")),
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);
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font_data.insert(
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"Ubuntu-Light".to_owned(),
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FontData::from_static(include_bytes!("../../fonts/Ubuntu-Light.ttf")),
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);
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// Some good looking emojis. Use as first priority:
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font_data.insert(
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"NotoEmoji-Regular".to_owned(),
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FontData::from_static(include_bytes!("../../fonts/NotoEmoji-Regular.ttf")),
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);
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// Bigger emojis, and more. <http://jslegers.github.io/emoji-icon-font/>:
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font_data.insert(
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"emoji-icon-font".to_owned(),
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FontData::from_static(include_bytes!("../../fonts/emoji-icon-font.ttf")),
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);
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fonts_for_family.insert(
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FontFamily::Monospace,
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vec![
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"Hack".to_owned(),
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"Ubuntu-Light".to_owned(), // fallback for √ etc
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"NotoEmoji-Regular".to_owned(),
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"emoji-icon-font".to_owned(),
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],
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);
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fonts_for_family.insert(
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FontFamily::Proportional,
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vec![
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"Ubuntu-Light".to_owned(),
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"NotoEmoji-Regular".to_owned(),
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"emoji-icon-font".to_owned(),
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],
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);
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}
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#[cfg(not(feature = "default_fonts"))]
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{
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fonts_for_family.insert(FontFamily::Monospace, vec![]);
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fonts_for_family.insert(FontFamily::Proportional, vec![]);
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}
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let mut family_and_size = BTreeMap::new();
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family_and_size.insert(TextStyle::Small, (FontFamily::Proportional, 10.0));
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family_and_size.insert(TextStyle::Body, (FontFamily::Proportional, 14.0));
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family_and_size.insert(TextStyle::Button, (FontFamily::Proportional, 14.0));
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family_and_size.insert(TextStyle::Heading, (FontFamily::Proportional, 20.0));
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family_and_size.insert(TextStyle::Monospace, (FontFamily::Monospace, 14.0));
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Self {
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font_data,
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fonts_for_family,
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family_and_size,
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}
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}
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}
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/// The collection of fonts used by `epaint`.
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///
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/// Required in order to paint text.
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pub struct Fonts {
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pixels_per_point: f32,
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definitions: FontDefinitions,
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fonts: BTreeMap<TextStyle, Font>,
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atlas: Arc<Mutex<TextureAtlas>>,
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/// Copy of the font image in the texture atlas.
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/// This is so we can return a reference to it (the texture atlas is behind a lock).
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buffered_font_image: Mutex<Arc<FontImage>>,
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galley_cache: Mutex<GalleyCache>,
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}
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impl Fonts {
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/// Create a new [`Fonts`] for text layout.
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/// This call is expensive, so only create on [`Fonts`] and then reuse it.
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pub fn new(pixels_per_point: f32, definitions: FontDefinitions) -> Self {
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assert!(
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0.0 < pixels_per_point && pixels_per_point < 100.0,
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"pixels_per_point out of range: {}",
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pixels_per_point
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);
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// We want an atlas big enough to be able to include all the Emojis in the `TextStyle::Heading`,
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// so we can show the Emoji picker demo window.
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let mut atlas = TextureAtlas::new(2048, 64);
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{
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// Make the top left pixel fully white:
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let pos = atlas.allocate((1, 1));
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assert_eq!(pos, (0, 0));
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atlas.image_mut()[pos] = 255;
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}
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let atlas = Arc::new(Mutex::new(atlas));
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let mut font_impl_cache = FontImplCache::new(atlas.clone(), pixels_per_point, &definitions);
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let fonts = definitions
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.family_and_size
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.iter()
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.map(|(&text_style, &(family, scale_in_points))| {
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let fonts = &definitions.fonts_for_family.get(&family);
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let fonts = fonts.unwrap_or_else(|| {
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panic!("FontFamily::{:?} is not bound to any fonts", family)
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});
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let fonts: Vec<Arc<FontImpl>> = fonts
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.iter()
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.map(|font_name| font_impl_cache.font_impl(font_name, scale_in_points))
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.collect();
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(text_style, Font::new(text_style, fonts))
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})
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.collect();
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{
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let mut atlas = atlas.lock();
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let texture = atlas.image_mut();
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// Make sure we seed the texture version with something unique based on the default characters:
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texture.version = crate::util::hash(&texture.pixels);
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}
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Self {
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pixels_per_point,
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definitions,
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fonts,
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atlas,
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buffered_font_image: Default::default(), //atlas.lock().texture().clone();
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galley_cache: Default::default(),
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}
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}
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#[inline(always)]
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pub fn pixels_per_point(&self) -> f32 {
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self.pixels_per_point
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}
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pub fn definitions(&self) -> &FontDefinitions {
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&self.definitions
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}
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#[inline(always)]
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pub fn round_to_pixel(&self, point: f32) -> f32 {
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(point * self.pixels_per_point).round() / self.pixels_per_point
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}
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#[inline(always)]
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pub fn floor_to_pixel(&self, point: f32) -> f32 {
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(point * self.pixels_per_point).floor() / self.pixels_per_point
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}
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/// Call each frame to get the latest available font texture data.
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pub fn font_image(&self) -> Arc<FontImage> {
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let atlas = self.atlas.lock();
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let mut buffered_texture = self.buffered_font_image.lock();
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if buffered_texture.version != atlas.image().version {
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*buffered_texture = Arc::new(atlas.image().clone());
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}
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buffered_texture.clone()
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}
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/// Width of this character in points.
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pub fn glyph_width(&self, text_style: TextStyle, c: char) -> f32 {
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self.fonts[&text_style].glyph_width(c)
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}
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/// Height of one row of text. In points
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pub fn row_height(&self, text_style: TextStyle) -> f32 {
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self.fonts[&text_style].row_height()
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}
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/// Layout some text.
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/// This is the most advanced layout function.
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/// See also [`Self::layout`], [`Self::layout_no_wrap`] and
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/// [`Self::layout_delayed_color`].
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///
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/// The implementation uses memoization so repeated calls are cheap.
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pub fn layout_job(&self, job: LayoutJob) -> Arc<Galley> {
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self.galley_cache.lock().layout(self, job)
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}
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/// Will wrap text at the given width and line break at `\n`.
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///
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/// The implementation uses memoization so repeated calls are cheap.
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pub fn layout(
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&self,
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text: String,
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text_style: TextStyle,
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color: crate::Color32,
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wrap_width: f32,
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) -> Arc<Galley> {
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let job = LayoutJob::simple(text, text_style, color, wrap_width);
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self.layout_job(job)
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}
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/// Will line break at `\n`.
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///
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/// The implementation uses memoization so repeated calls are cheap.
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pub fn layout_no_wrap(
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&self,
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text: String,
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text_style: TextStyle,
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color: crate::Color32,
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) -> Arc<Galley> {
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let job = LayoutJob::simple(text, text_style, color, f32::INFINITY);
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self.layout_job(job)
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}
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/// Like [`Self::layout`], made for when you want to pick a color for the text later.
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///
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/// The implementation uses memoization so repeated calls are cheap.
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pub fn layout_delayed_color(
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&self,
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text: String,
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text_style: TextStyle,
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wrap_width: f32,
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) -> Arc<Galley> {
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self.layout_job(LayoutJob::simple(
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text,
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text_style,
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crate::Color32::TEMPORARY_COLOR,
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wrap_width,
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))
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}
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pub fn num_galleys_in_cache(&self) -> usize {
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self.galley_cache.lock().num_galleys_in_cache()
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}
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/// Must be called once per frame to clear the [`Galley`] cache.
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pub fn end_frame(&self) {
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self.galley_cache.lock().end_frame();
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}
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}
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impl std::ops::Index<TextStyle> for Fonts {
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type Output = Font;
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#[inline(always)]
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fn index(&self, text_style: TextStyle) -> &Font {
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&self.fonts[&text_style]
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}
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}
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// ----------------------------------------------------------------------------
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struct CachedGalley {
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/// When it was last used
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last_used: u32,
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galley: Arc<Galley>,
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}
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#[derive(Default)]
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struct GalleyCache {
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/// Frame counter used to do garbage collection on the cache
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generation: u32,
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cache: nohash_hasher::IntMap<u64, CachedGalley>,
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}
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impl GalleyCache {
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fn layout(&mut self, fonts: &Fonts, job: LayoutJob) -> Arc<Galley> {
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let hash = crate::util::hash(&job); // TODO: even faster hasher?
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match self.cache.entry(hash) {
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std::collections::hash_map::Entry::Occupied(entry) => {
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let cached = entry.into_mut();
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cached.last_used = self.generation;
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cached.galley.clone()
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}
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std::collections::hash_map::Entry::Vacant(entry) => {
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let galley = super::layout(fonts, job.into());
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let galley = Arc::new(galley);
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entry.insert(CachedGalley {
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last_used: self.generation,
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galley: galley.clone(),
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});
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galley
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}
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}
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}
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pub fn num_galleys_in_cache(&self) -> usize {
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self.cache.len()
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}
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/// Must be called once per frame to clear the [`Galley`] cache.
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pub fn end_frame(&mut self) {
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let current_generation = self.generation;
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self.cache.retain(|_key, cached| {
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cached.last_used == current_generation // only keep those that were used this frame
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});
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self.generation = self.generation.wrapping_add(1);
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}
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}
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// ----------------------------------------------------------------------------
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struct FontImplCache {
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atlas: Arc<Mutex<TextureAtlas>>,
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pixels_per_point: f32,
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ab_glyph_fonts: BTreeMap<String, ab_glyph::FontArc>,
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/// Map font names and size to the cached `FontImpl`.
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/// Can't have f32 in a HashMap or BTreeMap, so let's do a linear search
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cache: Vec<(String, f32, Arc<FontImpl>)>,
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}
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impl FontImplCache {
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pub fn new(
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atlas: Arc<Mutex<TextureAtlas>>,
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pixels_per_point: f32,
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definitions: &super::FontDefinitions,
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) -> Self {
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let ab_glyph_fonts = definitions
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.font_data
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.iter()
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.map(|(name, font_data)| (name.clone(), ab_glyph_font_from_font_data(name, font_data)))
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.collect();
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Self {
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atlas,
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pixels_per_point,
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ab_glyph_fonts,
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cache: Default::default(),
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}
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}
|
|
|
|
pub fn ab_glyph_font(&self, font_name: &str) -> ab_glyph::FontArc {
|
|
self.ab_glyph_fonts
|
|
.get(font_name)
|
|
.unwrap_or_else(|| panic!("No font data found for {:?}", font_name))
|
|
.clone()
|
|
}
|
|
|
|
pub fn font_impl(&mut self, font_name: &str, scale_in_points: f32) -> Arc<FontImpl> {
|
|
for entry in &self.cache {
|
|
if (entry.0.as_str(), entry.1) == (font_name, scale_in_points) {
|
|
return entry.2.clone();
|
|
}
|
|
}
|
|
|
|
let y_offset = if font_name == "emoji-icon-font" {
|
|
scale_in_points * 0.235 // TODO: remove font alignment hack
|
|
} else {
|
|
0.0
|
|
};
|
|
let y_offset = y_offset - 3.0; // Tweaked to make text look centered in buttons and text edit fields
|
|
|
|
let scale_in_points = if font_name == "emoji-icon-font" {
|
|
scale_in_points * 0.8 // TODO: remove HACK!
|
|
} else {
|
|
scale_in_points
|
|
};
|
|
|
|
let font_impl = Arc::new(FontImpl::new(
|
|
self.atlas.clone(),
|
|
self.pixels_per_point,
|
|
self.ab_glyph_font(font_name),
|
|
scale_in_points,
|
|
y_offset,
|
|
));
|
|
self.cache
|
|
.push((font_name.to_owned(), scale_in_points, font_impl.clone()));
|
|
font_impl
|
|
}
|
|
}
|