
* Move all interior mutability from Context to CtxRef and make it a handle * Rename `CtxRef` to `Context` * The old `Context` is now `ContextImpl` and is non-pub * Add benchmark Painter::rect Co-authored-by: Daniel Keller <dklr433@gmail.com>
65 lines
1.8 KiB
Rust
65 lines
1.8 KiB
Rust
use eframe::{egui, epi};
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struct MyApp {
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text: String,
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}
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impl Default for MyApp {
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fn default() -> Self {
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Self {
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text: "Edit this text field if you want".to_owned(),
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}
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}
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}
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impl epi::App for MyApp {
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fn name(&self) -> &str {
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"egui example: custom font"
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}
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fn setup(
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&mut self,
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ctx: &egui::Context,
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_frame: &epi::Frame,
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_storage: Option<&dyn epi::Storage>,
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) {
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// Start with the default fonts (we will be adding to them rather than replacing them).
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let mut fonts = egui::FontDefinitions::default();
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// Install my own font (maybe supporting non-latin characters).
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// .ttf and .otf files supported.
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fonts.font_data.insert(
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"my_font".to_owned(),
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egui::FontData::from_static(include_bytes!("../../epaint/fonts/Hack-Regular.ttf")),
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);
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// Put my font first (highest priority) for proportional text:
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fonts
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.fonts_for_family
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.entry(egui::FontFamily::Proportional)
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.or_default()
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.insert(0, "my_font".to_owned());
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// Put my font as last fallback for monospace:
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fonts
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.fonts_for_family
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.entry(egui::FontFamily::Monospace)
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.or_default()
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.push("my_font".to_owned());
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// Tell egui to use these fonts:
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ctx.set_fonts(fonts);
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}
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fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading("egui using custom fonts");
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ui.text_edit_multiline(&mut self.text);
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});
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}
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}
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fn main() {
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let options = eframe::NativeOptions::default();
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eframe::run_native(Box::new(MyApp::default()), options);
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}
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