![]() * Added shaders on GLSL 1.2 - Used `glium::program` to create shaders - Moved shaders code to its own sources and include it as str - Added shaders implementation on GLSL which allows run egui on old hardware (Raspberry Pi 1/zero in game again) * Moved webgl shaders code to sources in `shader` subdir * Added GLSL ES shaders to glium backend to support OpenGL ES * Described changes related to GLSL versions support |
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.. | ||
shader | ||
backend.rs | ||
http.rs | ||
lib.rs | ||
painter.rs | ||
webgl1.rs | ||
webgl2.rs |