egui/egui_web/src
Kayo Phoenix c9919daa11
Added shaders on GLSL 1.2 (#187)
* Added shaders on GLSL 1.2

- Used `glium::program` to create shaders
- Moved shaders code to its own sources and include it as str
- Added shaders implementation on GLSL which allows run egui on old hardware
  (Raspberry Pi 1/zero in game again)

* Moved webgl shaders code to sources in `shader` subdir

* Added GLSL ES shaders to glium backend to support OpenGL ES

* Described changes related to GLSL versions support
2021-02-20 19:48:02 +01:00
..
shader Added shaders on GLSL 1.2 (#187) 2021-02-20 19:48:02 +01:00
backend.rs Control the maximum egui web canvas size with App::max_size_points 2021-02-12 17:58:02 +01:00
http.rs Add support for a HTTP body for POST (#139) 2021-01-26 21:32:16 +01:00
lib.rs Control the maximum egui web canvas size with App::max_size_points 2021-02-12 17:58:02 +01:00
painter.rs Wrap tesselated output in struct ClippedMesh(Rect, Mesh) 2021-01-25 21:43:17 +01:00
webgl1.rs Added shaders on GLSL 1.2 (#187) 2021-02-20 19:48:02 +01:00
webgl2.rs Added shaders on GLSL 1.2 (#187) 2021-02-20 19:48:02 +01:00